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	<id>https://gw1wiki.ezgame.cc/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=108.65.186.130</id>
	<title>Guild Wars Wiki 中文站 - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://gw1wiki.ezgame.cc/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=108.65.186.130"/>
	<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/wiki/Special:Contributions/108.65.186.130"/>
	<updated>2026-10-18T01:54:18Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.17</generator>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Deafening_Roar&amp;diff=23516</id>
		<title>Deafening Roar</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Deafening_Roar&amp;diff=23516"/>
		<updated>2023-05-07T15:54:53Z</updated>

		<summary type="html">&lt;p&gt;108.65.186.130: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill infobox&lt;br /&gt;
| id = 510&lt;br /&gt;
| name = Deafening Roar&lt;br /&gt;
| campaign = Core&lt;br /&gt;
| profession = Monster&lt;br /&gt;
| special = Monster&lt;br /&gt;
| type = Skill&lt;br /&gt;
| energy = 5&lt;br /&gt;
| activation = 2&lt;br /&gt;
| recharge = 20&lt;br /&gt;
| description = [[Skill (skill type)|Skill]]. All [[nearby]] [[foe]]s become [[Dazed]] for 20 seconds.&lt;br /&gt;
| concise description = Skill. Inflicts Dazed condition (20 seconds) to nearby foes.&lt;br /&gt;
| aoe = nearby&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* This skill is used by [[Rotting Dragon]]s, [[Dragon Lich]]es, [[Rotscale]], [[Bone Dragon]]s (including the [[Bone Dragon (boss)|boss version]]) and [[Decayed Dragon]]s.&lt;br /&gt;
* The dazed effect is one of the longest in the game.&lt;br /&gt;
&lt;br /&gt;
[[de:Ohrenbetäubendes Gebrüll]]&lt;/div&gt;</summary>
		<author><name>108.65.186.130</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Decipher_Inscriptions&amp;diff=23594</id>
		<title>Decipher Inscriptions</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Decipher_Inscriptions&amp;diff=23594"/>
		<updated>2023-05-07T15:54:46Z</updated>

		<summary type="html">&lt;p&gt;108.65.186.130: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill infobox&lt;br /&gt;
| name = Decipher Inscriptions&lt;br /&gt;
| campaign = Eye of the North&lt;br /&gt;
| profession = Monster&lt;br /&gt;
| special = Monster&lt;br /&gt;
| type = Skill&lt;br /&gt;
| activation = 5&lt;br /&gt;
| description = [[Skill (skill type)|Skill]]. Applies extracted inscriptions to open a doorway.&lt;br /&gt;
| concise description = Skill. Deciphers Ancient Inscriptions.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*This skill is used by [[Gadd]] during [[Finding Gadd]] and [[Finding the Bloodstone]].&lt;br /&gt;
&lt;br /&gt;
[[de:Inschriften entziffern]]&lt;/div&gt;</summary>
		<author><name>108.65.186.130</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Dormant_Husk&amp;diff=24670</id>
		<title>Dormant Husk</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Dormant_Husk&amp;diff=24670"/>
		<updated>2023-05-07T15:54:39Z</updated>

		<summary type="html">&lt;p&gt;108.65.186.130: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill infobox&lt;br /&gt;
| name = Dormant Husk&lt;br /&gt;
| campaign = Eye of the North&lt;br /&gt;
| type = Skill&lt;br /&gt;
| elite = n&lt;br /&gt;
| energy = 5&lt;br /&gt;
| recharge = 9,999&lt;br /&gt;
| profession = Monster&lt;br /&gt;
| special = Monster&lt;br /&gt;
| description = [[Skill (skill type)|Skill]]. This [[plant]] has 40 [[damage reduction]] and +20 [[Health regeneration]] while dormant but cannot [[attack]] or use other [[skill]]s.&lt;br /&gt;
| concise description = Skill. This plant gains 40 damage reduction and +20 Health regeneration while dormant but cannot attack or use other skills.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*This skill is used by [[Blooming Nettle]]s, [[Fungal Bloom]]s, [[Nettle Seedling]]s and [[Parasitic Growth]]s.&lt;br /&gt;
&lt;br /&gt;
[[de:Ruhende Schote]]&lt;/div&gt;</summary>
		<author><name>108.65.186.130</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Energy_Blast_(golem)&amp;diff=26171</id>
		<title>Energy Blast (golem)</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Energy_Blast_(golem)&amp;diff=26171"/>
		<updated>2023-05-07T15:54:22Z</updated>

		<summary type="html">&lt;p&gt;108.65.186.130: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill infobox&lt;br /&gt;
| name = Energy Blast&lt;br /&gt;
| image = [[Image:Energy Blast (golem).jpg]]&lt;br /&gt;
| campaign = Eye of the North&lt;br /&gt;
| type = Skill&lt;br /&gt;
| profession = Monster&lt;br /&gt;
| special = Monster&lt;br /&gt;
| activation = 3&lt;br /&gt;
| target = foes&lt;br /&gt;
| description = [[Skill (skill type)|Skill]]. A deadly ball of Energy shoots out to [[target]], dealing 100 [[damage]].&lt;br /&gt;
| concise description = Skill. [[Projectile]]: deals 100 damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*This skill is used by [[G.O.L.E.M. 1.0]]s, as well as [[G.O.L.E.M. 2.0]]s while in ranged mode.&lt;br /&gt;
&lt;br /&gt;
[[de:Energieexplosion (Golem)]]&lt;/div&gt;</summary>
		<author><name>108.65.186.130</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Enraged&amp;diff=26092</id>
		<title>Enraged</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Enraged&amp;diff=26092"/>
		<updated>2023-05-07T15:54:09Z</updated>

		<summary type="html">&lt;p&gt;108.65.186.130: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill infobox&lt;br /&gt;
| id = 1893&lt;br /&gt;
| name = Enraged&lt;br /&gt;
| campaign = Nightfall&lt;br /&gt;
| profession = Monster&lt;br /&gt;
| special = Monster&lt;br /&gt;
| type = Skill&lt;br /&gt;
| recharge = 10&lt;br /&gt;
| description = [[Skill (skill type)|Skill]]. [[Attack]]s and [[skill]]s do +50% [[damage]] if this [[creature]]'s [[Health]] is below 70%, and an additional +50% damage if its Health is below 30%.&lt;br /&gt;
| concise description = Skill. This creature's attacks and skills do +50% damage if its Health is below 70%, and an additional +50% damage if its Health is below 30%.}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*This skill is used by many creatures in the [[Domain of Anguish]].&lt;br /&gt;
*Shares similar sound and visual effects to [[level]]ing up.&lt;br /&gt;
&lt;br /&gt;
[[de:Erzürnt]]&lt;/div&gt;</summary>
		<author><name>108.65.186.130</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Enraged_Blast&amp;diff=26175</id>
		<title>Enraged Blast</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Enraged_Blast&amp;diff=26175"/>
		<updated>2023-05-07T15:53:57Z</updated>

		<summary type="html">&lt;p&gt;108.65.186.130: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill infobox&lt;br /&gt;
|name = Enraged Blast&lt;br /&gt;
|campaign = Eye of the North&lt;br /&gt;
| profession = Monster&lt;br /&gt;
|special = Monster&lt;br /&gt;
|type = Skill&lt;br /&gt;
|energy = 5&lt;br /&gt;
|activation = {{1/4}}&lt;br /&gt;
|description = [[Skill (skill type)|Skill]]. When [[interrupt]]ed, the [[Great Destroyer]] becomes enraged and emits a blast of Energy that [[Knock down|knocks down]] all [[foe]]s within [[earshot]] and deals 115 [[damage]].&lt;br /&gt;
| concise description = Skill. When interrupted, the Great Destroyer becomes enraged and emits a blast that knocks down all foes within earshot and deals 115 damage.&lt;br /&gt;
| aoe = earshot&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Used only by [[The Great Destroyer]].&lt;br /&gt;
&lt;br /&gt;
[[de:Erzürnte Explosion]]&lt;/div&gt;</summary>
		<author><name>108.65.186.130</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Entourage&amp;diff=26338</id>
		<title>Entourage</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Entourage&amp;diff=26338"/>
		<updated>2023-05-07T15:53:50Z</updated>

		<summary type="html">&lt;p&gt;108.65.186.130: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill infobox&lt;br /&gt;
| name = Entourage&lt;br /&gt;
| image = [[File:Entourage.jpg]]&lt;br /&gt;
| campaign = Core&lt;br /&gt;
| profession = Monster&lt;br /&gt;
| special = Monster&lt;br /&gt;
| id = 3205&lt;br /&gt;
| type = Skill&lt;br /&gt;
| recharge = 10&lt;br /&gt;
| description = [[Skill (skill type)|Skill]]. For 15 second{{sic}}, the [[Guild Lord]] is shielded by his [[Bodyguard|guards]]. He takes no more than 30 [[damage]] from each [[attack]] or [[skill]] and takes 30 less damage each second. This skill can only be used if there are more defending [[NPC]]s than attackers.&lt;br /&gt;
| concise description = Skill. (15 second{{sic}}.) The Guild Lord takes no more than 30 damage from each attack or skill and takes 30 less damage each second. {{gray|Cannot be used unless defending NPCs outnumber attackers.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Used only by the [[Guild Lord]].&lt;br /&gt;
* This skill cannot be [[interrupt]]ed or [[disable]]d.&lt;br /&gt;
* Shares similar sound and visual effects to completing a quest.&lt;br /&gt;
&lt;br /&gt;
[[de:Gefolge]]&lt;/div&gt;</summary>
		<author><name>108.65.186.130</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Extract_Inscription&amp;diff=26604</id>
		<title>Extract Inscription</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Extract_Inscription&amp;diff=26604"/>
		<updated>2023-05-07T15:53:41Z</updated>

		<summary type="html">&lt;p&gt;108.65.186.130: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill infobox&lt;br /&gt;
| name = Extract Inscription&lt;br /&gt;
| campaign = Eye of the North&lt;br /&gt;
| profession = Monster&lt;br /&gt;
| special = Monster&lt;br /&gt;
| type = Skill&lt;br /&gt;
| activation = 5&lt;br /&gt;
| description = [[Skill (skill type)|Skill]]. Extracts an inscription from an [[Inscribed Ettin]].&lt;br /&gt;
| concise description = Skill. Extracts an inscription from an Inscribed Ettin.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*This skill is used by [[Livia]] during [[Finding Gadd]] and [[Finding the Bloodstone]].&lt;br /&gt;
&lt;br /&gt;
[[de:Inschrift gewinnen]]&lt;/div&gt;</summary>
		<author><name>108.65.186.130</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Firebomb&amp;diff=27188</id>
		<title>Firebomb</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Firebomb&amp;diff=27188"/>
		<updated>2023-05-07T15:51:53Z</updated>

		<summary type="html">&lt;p&gt;108.65.186.130: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill infobox&lt;br /&gt;
| name = Firebomb&lt;br /&gt;
| campaign = Eye of the North&lt;br /&gt;
| profession = Monster&lt;br /&gt;
| special = Monster&lt;br /&gt;
| type = Skill&lt;br /&gt;
| activation = {{1/4}}&lt;br /&gt;
| recharge = 3&lt;br /&gt;
| target = foes&lt;br /&gt;
| description = [[Skill (skill type)|Skill]]. Launch a slow-moving firebomb at this foe. This skill cannot recharge slower than normal.&lt;br /&gt;
| concise description = Skill. Launch a slow-moving firebomb at this foe. This skill cannot recharge slower than normal.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*This is a monster skill used by [[Ilsundur, Lord of Fire]], the boss-like foe at the end of the [[Catacombs of Kathandrax]].&lt;br /&gt;
*This skill launches a fire bomb [[projectile]] at the target and if it hits, it gives the target a [[Fire Bomb]] [[bundle]]. If it misses the target, the fire bomb bundle is left on the ground where it hit. In either case, the fire bomb will cause [[Firebomb Explosion]] after a set amount of time.&lt;br /&gt;
*Ilsundur may also target allies that cannot hold bundles with his skill, including [[minion]]s or Asura summonings like from [[Summon Ruby Djinn]].&lt;br /&gt;
&lt;br /&gt;
[[de:Feuerbombe]]&lt;/div&gt;</summary>
		<author><name>108.65.186.130</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Flame_Call&amp;diff=27675</id>
		<title>Flame Call</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Flame_Call&amp;diff=27675"/>
		<updated>2023-05-07T15:51:46Z</updated>

		<summary type="html">&lt;p&gt;108.65.186.130: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill infobox&lt;br /&gt;
| name = Flame Call&lt;br /&gt;
| campaign = Eye of the North&lt;br /&gt;
| profession = Monster&lt;br /&gt;
| special = Monster&lt;br /&gt;
| type = Skill&lt;br /&gt;
| energy = 5&lt;br /&gt;
| activation = 4&lt;br /&gt;
| description = [[Skill (skill type)|Skill]]. A signal horn sounds a warning that intruders have entered the temple.&lt;br /&gt;
| concise description = Skill. Sounds a signal horn, warning that intruders have entered the temple.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* During [[The Dawn of Rebellion]] and [[Warband of Brothers]], this skill is used by [[Charr Seeker]]s and [[Charr Sentry|Sentries]] to summon a [[Charr Hunter Beast]].&lt;br /&gt;
&lt;br /&gt;
[[de:Flammensignal]]&lt;/div&gt;</summary>
		<author><name>108.65.186.130</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Flame_Jet&amp;diff=27792</id>
		<title>Flame Jet</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Flame_Jet&amp;diff=27792"/>
		<updated>2023-05-07T15:51:39Z</updated>

		<summary type="html">&lt;p&gt;108.65.186.130: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill infobox&lt;br /&gt;
| name = Flame Jet&lt;br /&gt;
| id = 2345&lt;br /&gt;
| campaign = Eye of the North&lt;br /&gt;
| profession = Monster&lt;br /&gt;
| special = Monster&lt;br /&gt;
| type = Skill&lt;br /&gt;
| energy = 5&lt;br /&gt;
| activation = 1&lt;br /&gt;
| recharge = 8&lt;br /&gt;
| description = [[Skill (skill type)|Skill]]. A jet of lava shoots out to [[target]] [[foe]] dealing 600 [[damage]]. If that foe is under the effects of an [[enchantment]], the damage is halved.&lt;br /&gt;
| concise description = Skill. Deals 600 damage. Half that damage if target is enchanted.&lt;br /&gt;
| target = foes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Related skills ==&lt;br /&gt;
* {{Skill icon|Vapor Blade}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* This skill is used by [[The Great Destroyer]] in [[Hard mode]].&lt;br /&gt;
&lt;br /&gt;
[[de:Flammenstrahl]]&lt;/div&gt;</summary>
		<author><name>108.65.186.130</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Forest%27s_Binding&amp;diff=27572</id>
		<title>Forest's Binding</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Forest%27s_Binding&amp;diff=27572"/>
		<updated>2023-05-07T15:51:32Z</updated>

		<summary type="html">&lt;p&gt;108.65.186.130: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill infobox&lt;br /&gt;
| id = 1307&lt;br /&gt;
| name = Forest's Binding&lt;br /&gt;
| campaign = Factions&lt;br /&gt;
| profession = Monster&lt;br /&gt;
| special = Monster&lt;br /&gt;
| type = Skill&lt;br /&gt;
| activation = {{3/4}}&lt;br /&gt;
| target = foes&lt;br /&gt;
| range = compass&lt;br /&gt;
| description = [[Skill (skill type)|Skill]]. Fires an impaling spike at [[target]] [[foe]] which causes target to be [[hex]]ed with &amp;quot;[[Binding Chains]]&amp;quot; if it hits.&lt;br /&gt;
| concise description = Skill. Projectile: Target foe is hexed with &amp;quot;Binding Chains.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* This skill is used by [[Urgoz]].&lt;br /&gt;
* The Binding Chains is equivalent to 16 [[Communing]] in both normal and [[hard mode]]s.&lt;br /&gt;
* This projectile has [[range|spirit range]].&lt;br /&gt;
* Removes enchantments.&lt;br /&gt;
&lt;br /&gt;
[[Category:Projectile skills]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bindung des Waldes]]&lt;/div&gt;</summary>
		<author><name>108.65.186.130</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Desert_Wurm_(disguise)&amp;diff=24111</id>
		<title>Desert Wurm (disguise)</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Desert_Wurm_(disguise)&amp;diff=24111"/>
		<updated>2023-04-08T17:59:36Z</updated>

		<summary type="html">&lt;p&gt;108.65.186.130: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{effect infobox&lt;br /&gt;
| name = Desert Wurm&lt;br /&gt;
| image = [[Image:Desert_Wurm_(disguise).jpg]]&lt;br /&gt;
| campaign = Nightfall&lt;br /&gt;
| type = Disguise&lt;br /&gt;
| fixed health = 3,000&lt;br /&gt;
| fixed energy = 60&lt;br /&gt;
| description = [[Disguise]]. You have been swallowed by a [[Junundu|great wurm]]. You can command the wurm to move and use its skills.&lt;br /&gt;
| concise description = Disguise. You have been swallowed by a great wurm. You can command the wurm to move and use its skills.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Game mechanics==&lt;br /&gt;
*While under this disguise, party members are immune to [[Sulfurous Haze]] and [[knock down]]s.&lt;br /&gt;
*The description does not mention that a character's [[primary attribute]] is set to 0.&lt;br /&gt;
*[[Morale Boost]] and [[Death Penalty]] does not affect the disguise, but remains on the party member after leaving the Junundu.&lt;br /&gt;
*Junundu cannot tunnel through [[Rocky Ground]]. Trying to do so will cause the player to leave the Junundu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The Junundu skills will replace all skills of the character inside, except [[Signet of Capture|Signets of Capture]]. The Signets of Capture will still be usable inside the wurm (and the corresponding wurm skill will not be). When capturing a skill while riding a Junundu, the newly captured skill will be replaced by the corresponding Junundu skill. As a result, players cannot use any skills other than Junundu skills while riding a Junundu.&lt;br /&gt;
**If you do bring a Signet of Capture avoid covering slot 7, [[Junundu Wail]] (your only [[resurrection]] skill). Replace Unknown Junundu Ability (if you don't have Junundu Siege yet) or Leave Junundu. Regular skill slot swapping doesn't change which Junundu skill is replaced. When taking a Signet of Capture, enter the Junundu and just look at your skill bar for any skills you wouldn't mind replacing. If so, just leave the Junundu again and adjust your skill arrangement in the [[Skills and Attributes Panel]].&lt;br /&gt;
*While under this disguise, party members have 22 less [[armor rating]] against [[elemental damage]]; they may also have a decreased armor rating against [[physical damage]]. {{research needed|Does armor from shields or +armor from [[inscription]], [[insignia]] or [[suffix]] have any effect while under this disguise?}}&lt;br /&gt;
*Only [[consumable]]s and bonus modifiers (i.e. [[inscription]]s, weapon [[upgrade component]]s, [[insignia]]s, [[rune]]s, and [[blessing]]s) affect the disguise's maximum health and energy. To apply the bonus modifiers, one must equip or re-equip the armor piece(s) or weapon(s) that decrease(s) (i.e. major and/or superior [[attribute]] runes and certain inscriptions) or increase(s) health and/or energy. The maximum health and energy are not affected by the base health and/or energy bonuses on [[Staff|staves]], [[focus item]]s nor [[Basic armor|armor]].&lt;br /&gt;
*Upon entering this disguise, certain effects are removed; however, certain consumable effects (i.e. from [[Armor of Salvation]], [[Essence of Celerity]], and [[Grail of Might]]) and certain skill effects (i.e. [[shout]]s [such as [[&amp;quot;I Am the Strongest!&amp;quot;]]], [[signet]]s [such as [[Signet of Strength]]], [[Skill (skill type)|untyped skills]], and [[weapon spell]]s) will not be removed. You can also keep hold of what you are carrying (i.e. [[bundle]] items).&lt;br /&gt;
*The disguise has the same [[energy regeneration]] of the party member inside. Equipped items with energy regeneration -1 will effect the energy regeneration, such as weapons or offhands with [[&amp;quot;Seize the Day&amp;quot;]] or [[&amp;quot;Live for Today&amp;quot;]]&lt;br /&gt;
*If your weapon has a [[Vampiric]] or [[Zealous]] modifier on it, you will continue to gain its benefit ([[Life Draining]] or 1 energy gain per hit) and drawback ([[health regeneration]] -1 or energy regeneration -1).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*While under this disguise, [[attack]]s deal a fixed amount of [[armor-ignoring damage]], based on weapon type:&lt;br /&gt;
**[[Axe]]s, [[hammer]]s, and [[sword]]s deal 55 damage per hit.&lt;br /&gt;
**[[Dagger]]s deal 40 damage per hit with a chance to double strike.&lt;br /&gt;
**[[Scythe]]s deal 35 damage per hit and can hit two adjacent secondary targets.&lt;br /&gt;
**[[Bow]]s deal 40 damage per hit and have a [[ranged attack]]; range varies with bow type.&lt;br /&gt;
**[[Spear]]s deal 55 damage per hit and have a ranged attack.&lt;br /&gt;
**[[Wand]]s and [[Staff|staves]] deal 40 damage per hit and have a ranged attack.&lt;br /&gt;
**Considering the damage listed above and weapon [[attack speed]], but not considering Life Draining if a weapon has a Vampiric modifier: &lt;br /&gt;
***Axes and swords will deal more [[damage per second]] than [[hammer]]s.&lt;br /&gt;
***Spears will deal more damage per second than hammers. Also, spears have a ranged attack while hammers do not.&lt;br /&gt;
*If your weapon's damage has a specific type, the Junundu's weapon is the same. For example, wielding a weapon that deals [[holy damage]] causes your Junundu to deal double damage against [[undead]] on attacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Animal companion]]s die when their owner enters a Junundu, which does not cause Death Penalty. They continue to gain [[experience]] normally and will reappear, alive, beside their owner when they leave the Junundu.&lt;br /&gt;
**This does not happen during the [[Gate of Desolation]] [[mission]]. Instead, animal companions will also enter a Junundu. They will have 3,000 health, deal 73 armor-ignoring damage (regardless of type, level, evolution and the owner's [[Beast Mastery]]) with attacks and be able to cross sulfur, but will not use skills and will not be resurrected by Junundu Wail. If an animal companion dies in a Junundu, it will reappear as above when its owner leaves their Junundu.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
{{see|List of temporary skills#Desert Wurm}}&lt;br /&gt;
{{skill bar|Junundu Strike|Junundu Smash|Junundu Bite|Optional|Junundu Tunnel|Junundu Feast|Junundu Wail|Leave Junundu|t4=''Elite skill''}}&lt;br /&gt;
&lt;br /&gt;
*Elite skill:&lt;br /&gt;
**Before completing [[Horde of Darkness]]:  {{skill icon|Unknown Junundu Ability}}&lt;br /&gt;
**After completing Horde of Darkness:  {{skill icon|Junundu Siege}}&lt;br /&gt;
*Junundu Feast:&lt;br /&gt;
**When activated, Junundu Feast is replaced for 30 seconds by a random skill from the following list.&lt;br /&gt;
***{{skill icon|Choking Breath}}&lt;br /&gt;
***{{skill icon|Blinding Breath}}&lt;br /&gt;
***{{skill icon|Burning Breath}}&lt;br /&gt;
&lt;br /&gt;
==Acquisition==&lt;br /&gt;
You enter this disguise by interacting with a [[Wurm Spoor]] in [[the Desolation]] (provided all members in team have completed [[Gate of Desolation]] and that there is no foe nearby).&lt;br /&gt;
&lt;br /&gt;
==Related skills==&lt;br /&gt;
*{{skill icon|Siege Devourer}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Since they give constant maximum health and armor rating, Junundu make a great way to [[power level]] [[hero]]es.&lt;br /&gt;
*The Junundu is used for the challenge mission [[Remains of Sahlahja]].&lt;br /&gt;
&lt;br /&gt;
*Junundu models respond to some [[emote]] commands:&lt;br /&gt;
**/dance : The Junundu wiggles from side to side.&lt;br /&gt;
**/sit or /afk : The Junundu burrows in the sand.&lt;br /&gt;
**/stand : Just the /sit animation backwards.&lt;br /&gt;
**/roar : The Junundu performs the [[Junundu Wail]] animation (though not as high), and sometimes with sound.&lt;br /&gt;
*Junundu do not show the /kneel emote, but it may be used to summon the Gods' avatars at the [[resurrection shrine]]s.&lt;br /&gt;
{{bug|Sometimes [[hero]]es and [[henchman|henchmen]] will leave their Junundu in the [[Sulfurous Haze]], killing themselves and preventing their resurrection through [[Junundu Wail]].}}&lt;br /&gt;
{{bug|Heroes using a [[form]] might not take on the Junundu appearance (the Junundu skill bar will still take place).}}&lt;br /&gt;
{{bug|Although none of the Junundu's skills are spells, using [[Junundu Feast]] without an available corpse gives the message &amp;quot;Invalid spell target.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
{{disguise nav}}&lt;br /&gt;
[[Category:Siege weapons]]&lt;br /&gt;
[[Category:Junundu skills|*]]&lt;/div&gt;</summary>
		<author><name>108.65.186.130</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Barbed&amp;diff=19566</id>
		<title>Barbed</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Barbed&amp;diff=19566"/>
		<updated>2023-04-04T16:13:53Z</updated>

		<summary type="html">&lt;p&gt;108.65.186.130: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quotation|game|&lt;br /&gt;
Lengthens [[Bleeding]] [[duration]] on [[foe]]s by 33% ([[Effect stacking|Stacking]])}}&lt;br /&gt;
&lt;br /&gt;
[[Barbed]] is a [[weapon upgrade]] that lengthens the duration of the Bleeding [[condition]] that you inflict upon your foes and yourself by 33%. This affects Bleeding inflicted by any [[skill]], not just from [[attack skill]]s, as long as the [[weapon]] is equipped when the Bleeding is inflicted.&lt;br /&gt;
&lt;br /&gt;
==Upgrade components which provide this bonus==&lt;br /&gt;
*[[Axe Haft]]&lt;br /&gt;
*[[Sword Hilt]]&lt;br /&gt;
*[[Dagger Tang]]&lt;br /&gt;
*[[Scythe Snathe]]&lt;br /&gt;
*[[Bow String]]&lt;br /&gt;
*[[Spearhead]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The collector [[Louise Haup]] offers a [[List of salvageable upgrades from collector rewards|collector sword that can be salvaged]] for a Barbed Sword Hilt.&lt;br /&gt;
{{anomaly|Despite the in-game description, this upgrade will also increase the duration of any self-inflicted Bleeding (i.e. from [[Signet of Agony]]).}}&lt;br /&gt;
{{Bug|The barbed bow string is bugged; it increases the bleeding duration not by 33%, but by 33% and one bonus second. [[User:Gelbrekt/ArchersSignet and Epidemic|See example]]}}&lt;br /&gt;
[[Category:Weapon prefixes]]&lt;br /&gt;
[[Category:Weapon modifiers]]&lt;/div&gt;</summary>
		<author><name>108.65.186.130</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Claim_Resource_(Heroes%27_Ascent)&amp;diff=22442</id>
		<title>Claim Resource (Heroes' Ascent)</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Claim_Resource_(Heroes%27_Ascent)&amp;diff=22442"/>
		<updated>2023-04-01T15:28:29Z</updated>

		<summary type="html">&lt;p&gt;108.65.186.130: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill infobox&lt;br /&gt;
| name = Claim Resource&lt;br /&gt;
| image = [[File:Claim Resource (Heroes' Ascent).jpg]]&lt;br /&gt;
| id = 1913&lt;br /&gt;
| campaign = Core&lt;br /&gt;
| profession = Monster&lt;br /&gt;
| special = Monster&lt;br /&gt;
| type = Skill&lt;br /&gt;
| activation = 3&lt;br /&gt;
&amp;lt;!--| energy = 0--&amp;gt;&lt;br /&gt;
| description = Skill. (monster only)&lt;br /&gt;
| concise description = Skill. (monster only)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Successful activation of this skill will result in the Hero's team capturing the altar, if they can hold it for a further 30 seconds they will gain a point.&lt;br /&gt;
*This version of Claim Resource is used by the [[Ghostly Hero (Heroes' Ascent)|Ghostly Hero]] in the [[Heroes' Ascent|Hall of Heroes]] during the King of the Hill gametype.&lt;br /&gt;
*This skill uses the same skill animation as [[Fast Casting]] and non-attribute Mesmer spells.&lt;br /&gt;
*This skill can not be disabled.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*{{skill icon|Claim Resource}}&lt;/div&gt;</summary>
		<author><name>108.65.186.130</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Consume_Torment&amp;diff=22595</id>
		<title>Consume Torment</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Consume_Torment&amp;diff=22595"/>
		<updated>2023-04-01T15:28:14Z</updated>

		<summary type="html">&lt;p&gt;108.65.186.130: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill infobox&lt;br /&gt;
| name = Consume Torment&lt;br /&gt;
| campaign = Nightfall&lt;br /&gt;
| profession = Monster&lt;br /&gt;
| special = Monster&lt;br /&gt;
| type = Skill&lt;br /&gt;
| activation = {{3/4}}&lt;br /&gt;
| recharge = 7&lt;br /&gt;
| description = [[Skill (skill type)|Skill]]. All [[condition]]s and [[hex]]es are removed from caster. For each condition or hex removed in this way, caster gains 300 [[Health]].&lt;br /&gt;
| concise description = Skill. All conditions and hexes are removed from caster. For each condition or hex removed in this way, caster gains 300 Health.}}&lt;br /&gt;
== Notes ==&lt;br /&gt;
*This is a [[monster skill]] used by [[Mallyx the Unyielding]].&lt;br /&gt;
&lt;br /&gt;
[[de:Verzehr der Qual]]&lt;/div&gt;</summary>
		<author><name>108.65.186.130</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Corrupt_Power&amp;diff=22608</id>
		<title>Corrupt Power</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Corrupt_Power&amp;diff=22608"/>
		<updated>2023-04-01T15:28:08Z</updated>

		<summary type="html">&lt;p&gt;108.65.186.130: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill infobox&lt;br /&gt;
| name = Corrupt Power&lt;br /&gt;
| campaign = Nightfall&lt;br /&gt;
| profession = Monster&lt;br /&gt;
| special = Monster&lt;br /&gt;
| type = Skill&lt;br /&gt;
| description = [[Skill (skill type)|Skill]]. All [[foe]]s take 30 [[damage]] 5 times over the next 3 seconds. Each strike also removes one [[stance]] or [[enchantment]] from each foe.&lt;br /&gt;
| concise description = Skill. All foes take 30 damage 5 times over the next 3 seconds. Each strike also removes one stance or enchantment from each foe.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*This is only used by the fallen god [[Abaddon]].&lt;br /&gt;
*Abaddon will use this skill only when he is not chained.&lt;br /&gt;
&lt;br /&gt;
[[de:Verdorbene Macht]]&lt;/div&gt;</summary>
		<author><name>108.65.186.130</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Countdown&amp;diff=22824</id>
		<title>Countdown</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Countdown&amp;diff=22824"/>
		<updated>2023-04-01T15:28:01Z</updated>

		<summary type="html">&lt;p&gt;108.65.186.130: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill infobox&lt;br /&gt;
| name = Countdown&lt;br /&gt;
| id = 2910&lt;br /&gt;
| campaign = Core&lt;br /&gt;
| recharge = 15&lt;br /&gt;
| type = Skill&lt;br /&gt;
| profession = Monster&lt;br /&gt;
| special = Monster&lt;br /&gt;
| description = [[Skill (skill type)|Skill]]. Starts charging sequence for the [[N.O.X.ion Buster]]&lt;br /&gt;
| concise description = Skill. Starts charging sequence for the N.O.X.ion Buster&lt;br /&gt;
}}&lt;br /&gt;
== Notes ==&lt;br /&gt;
*This skill is used by [[N.O.X.]].&lt;br /&gt;
*N.O.X. will begin using the spell [[N.O.X.ion Buster]] shortly after using this skill. While this effect is not listed, Countdown prevents [[N.O.X.ion Buster]] (but no other skills) from being interrupted until it ends. The countdown (10 seconds long) is displayed in speech bubbles above N.O.X.'s head, and the skill's effect ends when N.O.X. announces that the countdown has been completed (some time before the spell is cast), making him vulnerable to interrupts again.&lt;br /&gt;
&lt;br /&gt;
[[de:Countdown]]&lt;/div&gt;</summary>
		<author><name>108.65.186.130</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Create_Light_of_Seborhin&amp;diff=22653</id>
		<title>Create Light of Seborhin</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Create_Light_of_Seborhin&amp;diff=22653"/>
		<updated>2023-04-01T15:27:55Z</updated>

		<summary type="html">&lt;p&gt;108.65.186.130: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill infobox&lt;br /&gt;
| name = Create Light of Seborhin&lt;br /&gt;
| campaign = Nightfall&lt;br /&gt;
| type = Skill&lt;br /&gt;
| activation = 10&lt;br /&gt;
| profession = Monster&lt;br /&gt;
| special = Monster&lt;br /&gt;
| description = [[Skill (skill type)|Skill]]. Ancient energies are called forth to create the [[Light of Seborhin (bundle)|Light of Seborhin]]. This skill cannot be [[disable]]d.&lt;br /&gt;
| concise description = Skill. Ancient energies are called forth to create the Light of Seborhin. This skill cannot be disabled.}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{anomaly|Although not mentioned, this skill is [[easily interruptible]].}}&lt;br /&gt;
*This skill is used by [[Horticulturist Hinon]] and the [[Spirit of Seborhin|Spirits of Seborhin]] during the [[Jennur's Horde]] mission. When used, a [[Light of Seborhin (bundle)|Light of Seborhin bundle]] will spawn at the location of the caster. When the Light of Seborhin gets dropped and takes effect (see the aforementioned mission), the caster will create a new one.&lt;br /&gt;
&lt;br /&gt;
[[Category:Easily interrupted skills]]&lt;br /&gt;
&lt;br /&gt;
[[de:Licht von Seborhin erschaffen]]&lt;/div&gt;</summary>
		<author><name>108.65.186.130</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Crystal_Hibernation&amp;diff=23116</id>
		<title>Crystal Hibernation</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Crystal_Hibernation&amp;diff=23116"/>
		<updated>2023-04-01T15:27:48Z</updated>

		<summary type="html">&lt;p&gt;108.65.186.130: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill infobox&lt;br /&gt;
| id = 536&lt;br /&gt;
| name = Crystal Hibernation&lt;br /&gt;
| campaign = Prophecies&lt;br /&gt;
| profession = Monster&lt;br /&gt;
| special = Monster&lt;br /&gt;
| type = Skill&lt;br /&gt;
| energy = 5&lt;br /&gt;
| activation = 5&lt;br /&gt;
| recharge = 10&lt;br /&gt;
| description = [[Skill (skill type)|Skill]]. (monster only) For 20 seconds, Gain +7 [[Health regeneration]]. Whenever you would take non-[[physical damage]], gain an equal amount of [[Health]] instead.&lt;br /&gt;
| concise description = Skill. (monster only) (20 seconds.) You gain +7 Health regeneration. Converts incoming non-physical damage to healing.}}&lt;br /&gt;
&lt;br /&gt;
== Related skills ==&lt;br /&gt;
* {{skill icon|Mark of Protection}} ([[elite]])&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* This skill is used by [[Glint]], the dragon residing at the end of [[The Dragon's Lair]] mission in [[Prophecies]]. It is generally key to [[interrupt]] this skill if attempting to successfully defeat Glint, as it can make most attempts to damage her much more difficult, if not futile.&lt;br /&gt;
* Glint will only use this skill when below 50% [[health]] and above 10% health.&lt;br /&gt;
&lt;br /&gt;
[[de:Kristall-Winterschlaf]]&lt;/div&gt;</summary>
		<author><name>108.65.186.130</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Abaddon%27s_Favor&amp;diff=17148</id>
		<title>Abaddon's Favor</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Abaddon%27s_Favor&amp;diff=17148"/>
		<updated>2023-04-01T15:26:37Z</updated>

		<summary type="html">&lt;p&gt;108.65.186.130: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill infobox&lt;br /&gt;
| name = Abaddon's Favor&lt;br /&gt;
| profession = Monster&lt;br /&gt;
| special = Monster&lt;br /&gt;
| campaign = Nightfall&lt;br /&gt;
| type = Skill&lt;br /&gt;
| activation = 6&lt;br /&gt;
| recharge = 4&lt;br /&gt;
| description = [[Skill (skill type)|Skill]].  If [[target]] [[ally]] is enchanted with [[Abaddon's Chosen]], all [[foe]]s [[in the area]] [[Health loss|lose]] 70 [[Health]] and target ally [[Health gain|gains]] 70 Health.&lt;br /&gt;
| concise description = Skill. If target ally is enchanted with Abaddon's Chosen, all foes in the area lose 70 Health and this ally gains 70 Health.&lt;br /&gt;
| aoe = in the area&lt;br /&gt;
| target = allies&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*This [[monster skill]] is used by [[Margonite]]s, excluding those in the [[Domain of Anguish]].&lt;br /&gt;
*Because of its long casting time and the short [[duration]] of [[Abaddon's Chosen]], the Margonites will very rarely use this skill to good effect.  Even when they are able to use it, it is so easily [[interrupt]]ed that they rarely manage to activate it.&lt;br /&gt;
{{bug|Although all enemies take the 70 damage, one enemy will take much more than this.  The targeted Margonite seems to gain the amount of health the severely damaged enemy takes.}}&lt;br /&gt;
&lt;br /&gt;
[[de:Abaddons Gunst]]&lt;/div&gt;</summary>
		<author><name>108.65.186.130</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Aspect_of_Oak&amp;diff=18701</id>
		<title>Aspect of Oak</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Aspect_of_Oak&amp;diff=18701"/>
		<updated>2023-04-01T15:26:28Z</updated>

		<summary type="html">&lt;p&gt;108.65.186.130: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill infobox&lt;br /&gt;
| name = Aspect of Oak&lt;br /&gt;
| campaign = Eye of the North&lt;br /&gt;
| profession = Monster&lt;br /&gt;
| special = Monster&lt;br /&gt;
| type = Skill&lt;br /&gt;
| energy = 5&lt;br /&gt;
| recharge = 20&lt;br /&gt;
| description = [[Skill (skill type)|Skill]].  Prevents the next 300 damage this creature would take.&lt;br /&gt;
| concise description = Skill. Prevents the next 300 damage you would take.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*[[Timberland Guardian]] uses this skill.&lt;br /&gt;
&lt;br /&gt;
[[de:Aspekt der Eiche]]&lt;/div&gt;</summary>
		<author><name>108.65.186.130</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Aura_of_the_Juggernaut&amp;diff=19175</id>
		<title>Aura of the Juggernaut</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Aura_of_the_Juggernaut&amp;diff=19175"/>
		<updated>2023-04-01T15:26:23Z</updated>

		<summary type="html">&lt;p&gt;108.65.186.130: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill infobox&lt;br /&gt;
| id = 1156&lt;br /&gt;
| name = Aura of the Juggernaut&lt;br /&gt;
| campaign = Factions&lt;br /&gt;
| profession = Monster&lt;br /&gt;
| special = Monster&lt;br /&gt;
| type = Skill&lt;br /&gt;
| energy = 5&lt;br /&gt;
| activation = 1&lt;br /&gt;
| recharge = 30&lt;br /&gt;
| target = untargeted&lt;br /&gt;
| aoe = adjacent&lt;br /&gt;
| causes1 = Energy Regeneration&lt;br /&gt;
| description = [[Skill (skill type)|Skill]]. You are inside a [[Kurzick Juggernaut]]'s aura. All [[Ally|allies]] within a Kurzick Juggernaut's aura receive +1 [[Energy regeneration]].&lt;br /&gt;
| concise description = Skill. Allies have +1 Energy regeneration when in range of the Kurzick Juggernaut's aura.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* This skill is used by [[Kurzick Juggernaut]]s and [[Juggernaut (summon)|Juggernauts]].&lt;br /&gt;
* &amp;quot;In the aura&amp;quot; is slightly larger than being [[adjacent]]. &lt;br /&gt;
&lt;br /&gt;
[[Category:Skills that affect allies]]&lt;br /&gt;
&lt;br /&gt;
[[de:Aura des Moloch]]&lt;/div&gt;</summary>
		<author><name>108.65.186.130</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Base_Defense&amp;diff=19654</id>
		<title>Base Defense</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Base_Defense&amp;diff=19654"/>
		<updated>2023-04-01T15:26:16Z</updated>

		<summary type="html">&lt;p&gt;108.65.186.130: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill infobox&lt;br /&gt;
| id = 1147&lt;br /&gt;
| name = Base Defense&lt;br /&gt;
| campaign = Factions&lt;br /&gt;
| profession = Monster&lt;br /&gt;
| special = Monster&lt;br /&gt;
| type = Skill&lt;br /&gt;
| energy = 5&lt;br /&gt;
| activation = {{1/4}}&lt;br /&gt;
| recharge = 1&lt;br /&gt;
| target = foes&lt;br /&gt;
| causes1 = Health Loss&lt;br /&gt;
| causes2 = Knockdown&lt;br /&gt;
| description = [[Skill (skill type)|Skill]]. All [[foe]]s in range [[Health loss|lose]] 999 Health and are [[knocked down]] for 5 seconds.&lt;br /&gt;
| concise description = Skill. Causes 999 Health loss and knocks down (5 seconds). Hits all foes in range.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* This skill is only used by [[Kurzick Base Defender]]s, [[Luxon Base Defender]]s, [[Erek]] and [[Kommandant Durheim]] in [[Alliance Battle]]s and [[the Jade Quarry]].&lt;br /&gt;
{{anomaly|The full description omits the fact that this skill targets a foe, and thus [[fail]]s if the target dies during activation.}}&lt;br /&gt;
&lt;br /&gt;
[[de:Stützpunktverteidigung]]&lt;/div&gt;</summary>
		<author><name>108.65.186.130</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Berserk&amp;diff=20191</id>
		<title>Berserk</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Berserk&amp;diff=20191"/>
		<updated>2023-04-01T15:25:46Z</updated>

		<summary type="html">&lt;p&gt;108.65.186.130: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill infobox&lt;br /&gt;
| name = Berserk&lt;br /&gt;
| campaign = Eye of the North&lt;br /&gt;
| profession = Monster&lt;br /&gt;
| special = Monster&lt;br /&gt;
| type = Skill&lt;br /&gt;
| adrenaline = 3&lt;br /&gt;
| recharge = 15&lt;br /&gt;
| description = [[Skill (skill type)|Skill]]. For 10 seconds, all [[skill]]s do double [[damage]] and randomly give the [[target]] one of the following [[condition]]s for 10 seconds: [[Cripple]], [[Bleeding]], [[Deep Wound]], [[Weakness]], or [[Dazed]].&lt;br /&gt;
| concise description = Skill. (10 seconds.) All skills do double damage and inflict one of the following random conditions (10 seconds): Cripple, Bleeding, Deep Wound, Weakness, or Dazed.}}&lt;br /&gt;
&lt;br /&gt;
==Related skills==&lt;br /&gt;
* {{duplicate skill icon|Desperation Blow|Drunken Blow}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* This skill is used by all [[Minotaur]]s in the [[Far Shiverpeaks]].&lt;br /&gt;
&lt;br /&gt;
[[de:Berserker]]&lt;/div&gt;</summary>
		<author><name>108.65.186.130</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Blood_Rage&amp;diff=20209</id>
		<title>Blood Rage</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Blood_Rage&amp;diff=20209"/>
		<updated>2023-04-01T15:25:38Z</updated>

		<summary type="html">&lt;p&gt;108.65.186.130: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill infobox&lt;br /&gt;
| name = Blood Rage&lt;br /&gt;
| profession = Monster&lt;br /&gt;
| special = Monster&lt;br /&gt;
| type = Skill&lt;br /&gt;
| energy = 10&lt;br /&gt;
| activation = {{1/4}}&lt;br /&gt;
| recharge = 30&lt;br /&gt;
| campaign = Eye of the North&lt;br /&gt;
| description = [[Skill (skill type)|Skill]]. For 15 seconds, you [[Attack speed|attack 25% faster]] and deal 25% more [[damage]] with [[attack]]s, but cannot use non-[[attack skill]]s.&lt;br /&gt;
| concise description = Skill. (15 seconds.) Attack 25% faster and deal 25% more damage with attacks. Disables non-attack skills.&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*This skill is used by [[Grawl Champion]]s and [[Grawl Demagogue]]s.&lt;br /&gt;
{{bug|This skill can be reused immediately, rather than every 30 seconds as the skill denotes.}}&lt;br /&gt;
&lt;br /&gt;
[[de:Blutrausch]]&lt;/div&gt;</summary>
		<author><name>108.65.186.130</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Breaking_Charm&amp;diff=20647</id>
		<title>Breaking Charm</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Breaking_Charm&amp;diff=20647"/>
		<updated>2023-04-01T15:25:26Z</updated>

		<summary type="html">&lt;p&gt;108.65.186.130: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill infobox&lt;br /&gt;
| id = 514&lt;br /&gt;
| name = Breaking Charm&lt;br /&gt;
| campaign = Prophecies&lt;br /&gt;
| profession = Monster&lt;br /&gt;
| special = Monster&lt;br /&gt;
| type = Skill&lt;br /&gt;
| activation = {{1/4}}&lt;br /&gt;
| description = [[Skill (skill type)|Skill]]. Allows any non-[[Animal companion|pet]] animal to break a charm attempt&lt;br /&gt;
| concise description = Skill. Allows any non-pet animal to break a charm attempt}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Used by the [[Black Bear]] [[charmable animal]]s in [[Ascalon (pre-Searing)|pre-Searing Ascalon]] to interrupt the [[Charm Animal]] skill. The ones in the [[Southern Shiverpeaks]] and [[Zaishen Menagerie Grounds]] do not use this skill.&lt;br /&gt;
&lt;br /&gt;
[[de:Talisman-Brecher]]&lt;/div&gt;</summary>
		<author><name>108.65.186.130</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Call_of_Destruction&amp;diff=21149</id>
		<title>Call of Destruction</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Call_of_Destruction&amp;diff=21149"/>
		<updated>2023-04-01T15:25:19Z</updated>

		<summary type="html">&lt;p&gt;108.65.186.130: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill infobox&lt;br /&gt;
|name = Call of Destruction&lt;br /&gt;
|campaign = Eye of the North&lt;br /&gt;
| profession = Monster&lt;br /&gt;
|special = Monster&lt;br /&gt;
|type = Skill&lt;br /&gt;
|energy = 10&lt;br /&gt;
|activation = 2&lt;br /&gt;
|recharge = 60&lt;br /&gt;
|description = [[Skill (skill type)|Skill]]. [[The Great Destroyer]] summons a group of [[Destroyer]]s.&lt;br /&gt;
|concise description = Skill. Summons a group of Destroyers.}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Used only by [[The Great Destroyer]].&lt;br /&gt;
&lt;br /&gt;
[[de:Ruf der Vernichtung]]&lt;/div&gt;</summary>
		<author><name>108.65.186.130</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Carrier_Defense&amp;diff=21133</id>
		<title>Carrier Defense</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Carrier_Defense&amp;diff=21133"/>
		<updated>2023-04-01T15:25:02Z</updated>

		<summary type="html">&lt;p&gt;108.65.186.130: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill infobox&lt;br /&gt;
| id = 1148&lt;br /&gt;
| name = Carrier Defense&lt;br /&gt;
| campaign = Factions&lt;br /&gt;
| profession = Monster&lt;br /&gt;
| special = Monster&lt;br /&gt;
| type = Skill&lt;br /&gt;
| activation = {{1/4}}&lt;br /&gt;
| recharge = 1&lt;br /&gt;
| target = untargeted&lt;br /&gt;
| aoe = nearby&lt;br /&gt;
| causes1 = Shadow Step&lt;br /&gt;
| causes2 = Knockdown&lt;br /&gt;
| description = [[Skill (skill type)|Skill]]. All [[nearby]] [[foe]]s take 100 [[damage]] and are [[shadow step|teleported]] away.&lt;br /&gt;
| concise description = Skill. Deals 100 damage to nearby foes and teleports them away.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Used by [[Carrier Juggernaut]]s and [[Hauler Turtle]]s in [[The Jade Quarry]].&lt;br /&gt;
** Carriers and Haulers tend to [[spam]] this skill if they take more than a certain amount of damage from the foes in melee range, or are [[body block]]ed for more than a second.&lt;br /&gt;
** If they meet, the Purple Hauler Turtle and Green Carrier Juggernaut will use it on each other, causing one to drop its jade slab, if it is carrying one.&lt;br /&gt;
* Used by [[Siege Turtles]] in [[Fort Aspenwood]].&lt;br /&gt;
** Siege Turtles spam this skill if the only non-[[spirit]] target(s) is/are in [[nearby]] range or a player carrying amber chunks moves into nearby range.&lt;br /&gt;
* Can be interrupted by a knock down.&lt;br /&gt;
{{anomaly|While the skill description says it teleports foes, it actually [[shadow step]]s them.}}&lt;br /&gt;
{{anomaly|Also causes [[knock down]].}}&lt;br /&gt;
&lt;br /&gt;
[[de:Trägerverteidigung]]&lt;/div&gt;</summary>
		<author><name>108.65.186.130</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Chaotic_Energy&amp;diff=21633</id>
		<title>Chaotic Energy</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Chaotic_Energy&amp;diff=21633"/>
		<updated>2023-04-01T15:24:56Z</updated>

		<summary type="html">&lt;p&gt;108.65.186.130: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill infobox&lt;br /&gt;
| name = Chaotic Energy&lt;br /&gt;
| campaign = Eye of the North&lt;br /&gt;
| type = Skill&lt;br /&gt;
| profession = Monster&lt;br /&gt;
| special = Monster&lt;br /&gt;
| activation = 3&lt;br /&gt;
| recharge = 25&lt;br /&gt;
| description = [[Skill (skill type)|Skill]]. 5 chaotic Energy sources strike up to 5 [[foe]]s and deal 125 [[damage]] per strike.&lt;br /&gt;
| concise description = Skill. 5 chaotic energy sources strike up to 5 foes and deal 125 damage per strike.&lt;br /&gt;
}}&lt;br /&gt;
== Notes ==&lt;br /&gt;
This skill is used by [[G.O.L.E.M. 2.0]] when in ranged mode.&lt;br /&gt;
{{anomaly| Even though the description does not state, this skill also [[Knock down|knocks down]] foes.}}&lt;br /&gt;
&lt;br /&gt;
[[de:Chaotische Energie]]&lt;/div&gt;</summary>
		<author><name>108.65.186.130</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Area_of_effect&amp;diff=18515</id>
		<title>Area of effect</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Area_of_effect&amp;diff=18515"/>
		<updated>2023-03-31T17:45:13Z</updated>

		<summary type="html">&lt;p&gt;108.65.186.130: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{redirect 2|&amp;quot;AoE&amp;quot; and &amp;quot;Aoe&amp;quot;|the skills|[[Air of Enchantment]] or [[Armor of Earth]]}}&lt;br /&gt;
{{otheruses|area of effect in general|area damage over time skills and monsters' &amp;quot;AoE scatter&amp;quot; behavior|area damage over time}}&lt;br /&gt;
{{quotation|[[Nagozi]] or [[Nalah]]|To fight effectively, you must study the circles of effect. As you approach your opponents, you become more dangerous to them, but they are more dangerous to you. In a similar manner, as you approach your allies, they can help you more, and you can help them more. There are four main areas of effect in combat, three of which we have demonstrated in our circles here. &amp;quot;[[Adjacent]]&amp;quot; applies to anyone close enough for you to swing a weapon at. &amp;quot;[[Nearby]]&amp;quot; is the next largest area of effect, and &amp;quot;[[in the area]]&amp;quot; describes the largest area of effect. The [[range]] of the fourth effect, &amp;quot;[[Earshot]],&amp;quot; equals the white circle known as the &amp;quot;[[danger zone]]&amp;quot; on your [[Compass]].}}&lt;br /&gt;
{{Skill sidebar}}&lt;br /&gt;
&lt;br /&gt;
[[Area of effect]] refers to [[skill]]s or other gameplay mechanics that affect [[creature]]s in a specific proximity to the [[target]]. As a rule of thumb, all AoE skills that cause [[damage over time]] also cause '''[[scatter]]''' (such as [[Savannah Heat]]); AoE skills with a single [[packet]] of damage do not cause scatter.&lt;br /&gt;
&lt;br /&gt;
==Effective area==&lt;br /&gt;
[[File:Area of Effect.png|thumb|right|500px|Various ranges of area of effect]]&lt;br /&gt;
Area of effect mechanics in [[Guild Wars]] have numerous possible effective radii. All skills with an area of effect greater than the target itself will apply to all targets in a circle within the mentioned proximity of the skill, regardless of any vertical height difference.&lt;br /&gt;
;[[Point blank area of effect|Point blank on user]]&lt;br /&gt;
:Skills that cause an effect directly around the caster adjacent to the user (e.g. [[Cyclone Axe]]).&lt;br /&gt;
:Skill descriptions sometimes use, &amp;quot;foes/allies ''adjacent'' to you.&amp;quot;&lt;br /&gt;
;[[Point blank area of effect|Point blank on target]]&lt;br /&gt;
:Skills that are targeted on an enemy and cause an effect on those within a specific area around the target (e.g. [[Splinter Weapon]]).&lt;br /&gt;
:Skill descriptions sometimes use, &amp;quot;foes/allies ''adjacent'' to target.&amp;quot;&lt;br /&gt;
;Line&lt;br /&gt;
:Skills that cause a long, linear-shaped effect on the ground (e.g [[Lightning Javelin]]).&lt;br /&gt;
===Radii from smallest to largest===&lt;br /&gt;
;[[Adjacent]]&lt;br /&gt;
:166 [[gwinch]]es, roughly 1/6 the size of the [[aggro bubble]], larger than melee/touch range, but smaller than nearby (about 2/3). Skills that target oneself use this version of adjacent.&lt;br /&gt;
:Skill descriptions sometimes use, &amp;quot;foes ''adjacent'' to target.&amp;quot;&lt;br /&gt;
;Adjacent to target&lt;br /&gt;
:The standard area of effect for [[melee attack]]s, [[touch]] skills, and [[scythe]] radius. Skills that target others and say &amp;quot;adjacent&amp;quot; usually use this range instead.&lt;br /&gt;
:Skill descriptions sometimes use, &amp;quot;target foe and ''adjacent'' foes.&amp;quot;&lt;br /&gt;
;[[Nearby]]&lt;br /&gt;
:252 gwinches, roughly 1/4 the size of the aggro bubble or 1.5x adjacent.&lt;br /&gt;
:Skill descriptions use &amp;quot;''nearby''&amp;quot; [[foe]]s or &amp;quot;''near'' the target.&amp;quot;&lt;br /&gt;
::{{anomaly|[[Aftershock]], [[Dragon's Stomp]], [[Earthquake]], [[Flame Burst]], [[Frozen Burst]], [[Gust]], [[Healing Ribbon]], [[Incendiary Bonds]], [[Liquid Flame]], [[Phoenix]], [[Rodgort's Invocation]], [[Shatterstone]], [[Stone Sheath]], [[Winds of Disenchantment]], and [[Whirlwind]] have a slightly smaller radius of 240 gwinches.}}&lt;br /&gt;
;[[In the Area]]&lt;br /&gt;
:322 gwinches, roughly 1/3 the size of the aggro bubble, slightly below 2x adjacent, and the largest area of effect that any offensive spell currently has (e.g. [[Deep Freeze]]). [[Ward spells|Ward]] and [[well spell]]s have this area of effect. &lt;br /&gt;
:Skill descriptions use &amp;quot;''in this location'' or ''initial location''.&amp;quot;&lt;br /&gt;
;[[Earshot]]&lt;br /&gt;
:1012 gwinches, exactly the size of the aggro bubble, and the largest standard area of effect. Since the aggro bubble is drawn on the [[compass]], it's easy to guess the range in the middle of action. &lt;br /&gt;
:Most [[shout]]s have this range, and most [[ritualist]] skills that require [[spirit]]s specify that they must be &amp;quot;''within earshot''&amp;quot;. [[Scroll of Resurrection|Scrolls of Resurrection]] also have earshot range.&lt;br /&gt;
::{{anomaly|Some shouts have a slightly smaller radius of 1000 gwinches.}}&lt;br /&gt;
;[[Spirit range]]&lt;br /&gt;
:Unless otherwise specified, all [[passive spirit]]s (e.g. [[Life]]) affect an area of 2512 gwinches, slightly less than 2.5x the aggro bubble and slightly more than half of party range. This covers a distance about the size of the compass center to halfway between the end of the aggro bubble and the compass' end. This also is the minimum distance at which any two spirits with the same name created by members of the same party can coexist.&lt;br /&gt;
:Ritiual skill descriptions use, &amp;quot;''within range''&amp;quot; or &amp;quot;''in range''&amp;quot;.&lt;br /&gt;
:* Four spirits affect a smaller area:&lt;br /&gt;
:** [[Destruction]] and [[Preservation]] affect &amp;quot;in the area;&amp;quot; &lt;br /&gt;
:** [[Agony]] and [[Rejuvenation]] affect &amp;quot;earshot&amp;quot;.&lt;br /&gt;
;[[Party area]]&lt;br /&gt;
:5020 gwinches, the largest in the game, and only for skills that affect the whole party (e.g. [[Heal Party]]). It is about 12% larger than the area visible on the compass. When party members who are too far away have their names turn gray in the [[party window]], they are out of party range. This is also the maximum range in which [[Maintained enchantment|enchantments can be maintained]].&lt;br /&gt;
::{{anomaly|[[Cautery Signet]] and [[Mystic Healing]] have an unlimited range, affecting even party members outside of party area.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Number of skills&lt;br /&gt;
{{section-stub}}&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! AoE size !! Number of skills&lt;br /&gt;
|-&lt;br /&gt;
| Point blank || {{skill counter|Point blank area of effect}}&lt;br /&gt;
|-&lt;br /&gt;
| Adjacent to target  || {{skill counter|Adjacent to target}}&lt;br /&gt;
|-&lt;br /&gt;
| Adjacent  || {{skill counter|Skills with adjacent AoE}}&lt;br /&gt;
|-&lt;br /&gt;
| Nearby  || {{skill counter|Skills with nearby AoE}}&lt;br /&gt;
|-&lt;br /&gt;
| In the Area  || {{skill counter|Skills with in the area AoE}}&lt;br /&gt;
|-&lt;br /&gt;
| Line  || {{skill counter|Skills with linear AoE}}&lt;br /&gt;
|-&lt;br /&gt;
| Half-range  || {{skill counter|Skills with half range AoE}}&lt;br /&gt;
|-&lt;br /&gt;
| Earshot  || {{skill counter|Skills with earshot AoE}}&lt;br /&gt;
|-&lt;br /&gt;
| Spirit range  || {{skill counter|Skills with spirit AoE}}&lt;br /&gt;
|-&lt;br /&gt;
| Party area  || {{skill counter|Skills with party AoE}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes== &lt;br /&gt;
*[[Spell]]s which target a foe with [[area damage over time]] at a location, such as [[Fire Storm]], take place where the foe was when casting finished. The spell doesn't [[fail]] if the target [[Death|dies]] before the casting finishes and continues as normal until the effect itself finishes.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[:Category:Skills by Area of Effect]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills by Area of Effect| ]]&lt;br /&gt;
[[Category:Range types| ]]&lt;/div&gt;</summary>
		<author><name>108.65.186.130</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Claim_Resource&amp;diff=22013</id>
		<title>Claim Resource</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Claim_Resource&amp;diff=22013"/>
		<updated>2023-03-30T15:54:04Z</updated>

		<summary type="html">&lt;p&gt;108.65.186.130: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill infobox&lt;br /&gt;
| id = 516-523, 526, 527, 565&lt;br /&gt;
| name = Claim Resource&lt;br /&gt;
| campaign = Core&lt;br /&gt;
| profession = Monster&lt;br /&gt;
| special = Monster&lt;br /&gt;
| type = Skill&lt;br /&gt;
| activation = 5&lt;br /&gt;
| energy = 5&lt;br /&gt;
| description = Skill. Will open doors and unlocks locked locks.&lt;br /&gt;
| concise description = Skill. Opens doors and locks.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Claim Resource is a group of skills used by various [[Non-player character|NPCs]] throughout the [[mission]]s of the game and in [[PvP]] for numerous things. The skill's title basically explains what it does - the NPC activating it somehow captures or manipulates an object in the game, such as opening a gate or summoning a ship.&lt;br /&gt;
* The [[activation time]] for this skill varies from case to case; it is often 5 seconds.&lt;br /&gt;
* [[Energy]] cost likewise differs; often there is none, but there are some exceptions (such as the version used by [[mage]]s in [[Ruins of Surmia]], which costs 5 energy).&lt;br /&gt;
* This skill uses the same skill animation as [[Fast Casting]] and [[No Attribute skill|No Attribute]] Mesmer spells.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*{{skill icon|Claim Resource (Heroes' Ascent)}}&lt;br /&gt;
&lt;br /&gt;
[[de:Ressource beanspruchen]]&lt;/div&gt;</summary>
		<author><name>108.65.186.130</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Charr_Siege_Attack_(What_Must_Be_Done)&amp;diff=21657</id>
		<title>Charr Siege Attack (What Must Be Done)</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Charr_Siege_Attack_(What_Must_Be_Done)&amp;diff=21657"/>
		<updated>2023-03-30T15:53:58Z</updated>

		<summary type="html">&lt;p&gt;108.65.186.130: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill infobox&lt;br /&gt;
| name = Charr Siege Attack&lt;br /&gt;
| image = [[Image:Charr Siege Attack (What Must Be Done).jpg]]&lt;br /&gt;
| energy = 5&lt;br /&gt;
| activation = 3&lt;br /&gt;
| recharge = 3&lt;br /&gt;
| campaign = Eye of the North&lt;br /&gt;
| profession = Monster&lt;br /&gt;
| special = Monster&lt;br /&gt;
| type = Skill&lt;br /&gt;
| target = foes&lt;br /&gt;
| range = spirit&lt;br /&gt;
| aoe = nearby&lt;br /&gt;
| description = [[Skill (skill type)|Skill]]. Fires projectiles at two enemy targets. Each attack hits target and nearby foes for 300 damage and causes Bleeding and Burning for 10 seconds.&lt;br /&gt;
| concise description = Skill. Projectile: targets two foes. Each projectile hits target and nearby foes for 300 damage and inflicts Bleeding and Burning conditions (10 seconds).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*{{monster skill icon|Charr Siege Attack (Against the Charr)}}&lt;br /&gt;
*{{monster skill icon|Charr Siege Attack (Assault on the Stronghold)}}&lt;br /&gt;
*{{monster skill icon|Siege Turtle Attack}}&lt;br /&gt;
*{{monster skill icon|Wurm Siege}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Used by [[Siege Devourer (quest NPC)]].&lt;/div&gt;</summary>
		<author><name>108.65.186.130</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Charr_Siege_Attack_(Assault_on_the_Stronghold)&amp;diff=21656</id>
		<title>Charr Siege Attack (Assault on the Stronghold)</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Charr_Siege_Attack_(Assault_on_the_Stronghold)&amp;diff=21656"/>
		<updated>2023-03-30T15:53:52Z</updated>

		<summary type="html">&lt;p&gt;108.65.186.130: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill infobox&lt;br /&gt;
| name = Charr Siege Attack&lt;br /&gt;
| image = [[Image:Charr Siege Attack (Assault on the Stronghold).jpg]]&lt;br /&gt;
| activation = 10&lt;br /&gt;
| campaign = Eye of the North&lt;br /&gt;
| profession = Monster&lt;br /&gt;
| special = Monster&lt;br /&gt;
| type = Skill&lt;br /&gt;
| target = foes&lt;br /&gt;
| range = spirit&lt;br /&gt;
| aoe = nearby&lt;br /&gt;
| description = [[Skill (skill type)|Skill]]. Fires projectiles at two enemy targets. Each attack hits target and nearby foes for 100 damage and causes Bleeding and Burning for 10 seconds.&lt;br /&gt;
| concise description = Skill. Projectile: targets two foes. Each projectile hits target and nearby foes for 100 damage and inflicts Bleeding and Burning conditions (10 seconds).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*{{monster skill icon|Charr Siege Attack (Against the Charr)}}&lt;br /&gt;
*{{monster skill icon|Charr Siege Attack (What Must Be Done)}}&lt;br /&gt;
*{{monster skill icon|Siege Turtle Attack}}&lt;br /&gt;
*{{monster skill icon|Wurm Siege}}&lt;/div&gt;</summary>
		<author><name>108.65.186.130</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Charr_Siege_Attack_(Against_the_Charr)&amp;diff=21655</id>
		<title>Charr Siege Attack (Against the Charr)</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Charr_Siege_Attack_(Against_the_Charr)&amp;diff=21655"/>
		<updated>2023-03-30T15:53:46Z</updated>

		<summary type="html">&lt;p&gt;108.65.186.130: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill infobox&lt;br /&gt;
| name = Charr Siege Attack&lt;br /&gt;
| image = [[Image:Charr Siege Attack (Against the Charr).jpg]]&lt;br /&gt;
| activation = 10&lt;br /&gt;
| recharge = 15&lt;br /&gt;
| campaign = Eye of the North&lt;br /&gt;
| profession = Monster&lt;br /&gt;
| special = Monster&lt;br /&gt;
| type = Skill&lt;br /&gt;
| target = foes&lt;br /&gt;
| range = spirit&lt;br /&gt;
| aoe = nearby&lt;br /&gt;
| description = [[Skill (skill type)|Skill]]. Fires projectiles at two enemy targets. Each attack hits target and nearby foes for 100 damage and causes Bleeding and Burning for 10 seconds.&lt;br /&gt;
| concise description = Skill. Projectile: targets two foes. Each projectile hits target and nearby foes for 100 damage and inflicts Bleeding and Burning conditions (10 seconds).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*{{monster skill icon|Charr Siege Attack (Assault on the Stronghold)}}&lt;br /&gt;
*{{monster skill icon|Charr Siege Attack (What Must Be Done)}}&lt;br /&gt;
*{{monster skill icon|Siege Turtle Attack}}&lt;br /&gt;
*{{monster skill icon|Wurm Siege}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*This skill is used by the two [[Charr Siege Devourer]]s in [[Against the Charr]]. They need one [[Charr Explosive]] each to initiate the skill.&lt;/div&gt;</summary>
		<author><name>108.65.186.130</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Category:Half_range_spells&amp;diff=5236</id>
		<title>Category:Half range spells</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Category:Half_range_spells&amp;diff=5236"/>
		<updated>2023-03-30T15:46:55Z</updated>

		<summary type="html">&lt;p&gt;108.65.186.130: New page: 'Category:Spells Spells'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Spells]]&lt;br /&gt;
[[Category:Half ranged skills|Spells]]&lt;/div&gt;</summary>
		<author><name>108.65.186.130</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Fleshreaver%27s_Escape&amp;diff=27641</id>
		<title>Fleshreaver's Escape</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Fleshreaver%27s_Escape&amp;diff=27641"/>
		<updated>2023-03-24T16:36:37Z</updated>

		<summary type="html">&lt;p&gt;108.65.186.130: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill infobox&lt;br /&gt;
| name = Fleshreaver's Escape&lt;br /&gt;
| campaign = Eye of the North&lt;br /&gt;
| profession = Monster&lt;br /&gt;
| special = Monster&lt;br /&gt;
| type = Spell&lt;br /&gt;
| energy = 10&lt;br /&gt;
| activation = {{1/4}}&lt;br /&gt;
| recharge = 30&lt;br /&gt;
| description = [[Spell]]. All [[adjacent]] [[foe]]s suffer from [[Poison]], [[Disease]], and [[Weakness]] for 10 seconds, and you [[teleport]] to a random [[nearby]] location.&lt;br /&gt;
| concise description = Spell. Inflicts Poison, Disease, and Weakness conditions (10 seconds); you teleport to a random nearby location.}}&lt;br /&gt;
&lt;br /&gt;
==Related skills==&lt;br /&gt;
*{{Skill icon|Shockwave}} ([[elite]])&lt;br /&gt;
*{{Skill icon|Viper's Defense}}&lt;br /&gt;
*{{Skill icon|Virulence}} (elite)&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Used by [[Fleshreaver]]s.&lt;br /&gt;
&lt;br /&gt;
[[de:Flucht des Fleischreißers]]&lt;/div&gt;</summary>
		<author><name>108.65.186.130</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Chomper&amp;diff=22310</id>
		<title>Chomper</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Chomper&amp;diff=22310"/>
		<updated>2023-03-24T16:35:58Z</updated>

		<summary type="html">&lt;p&gt;108.65.186.130: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill infobox&lt;br /&gt;
| campaign = Prophecies&lt;br /&gt;
| id = 855&lt;br /&gt;
| name = Chomper&lt;br /&gt;
| type = Spell&lt;br /&gt;
| profession = Monster&lt;br /&gt;
| special = Monster&lt;br /&gt;
| description = Spell. Chomper&lt;br /&gt;
| concise description = Spell. Chomper&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* This skill will instantly kill you if hit by an object striking from the ceiling while in [[Sorrow's Furnace]].&lt;/div&gt;</summary>
		<author><name>108.65.186.130</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Consume_Flames&amp;diff=22678</id>
		<title>Consume Flames</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Consume_Flames&amp;diff=22678"/>
		<updated>2023-03-24T16:35:51Z</updated>

		<summary type="html">&lt;p&gt;108.65.186.130: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses 2|the [[skill]] used by [[Arctic Nightmare]]s during [[Flames of the Bear Spirit]]|the skill used by [[Flame Djinn]]|Consuming Flames}}&lt;br /&gt;
&lt;br /&gt;
{{skill infobox&lt;br /&gt;
| name = Consume Flames&lt;br /&gt;
| campaign = Eye of the North&lt;br /&gt;
| profession = Monster&lt;br /&gt;
| special = Monster&lt;br /&gt;
| type = Spell&lt;br /&gt;
| energy = 5&lt;br /&gt;
| activation = 10&lt;br /&gt;
| recharge = 5&lt;br /&gt;
| description = Spell. Decreases the flame progress bar by 15 points.&lt;br /&gt;
| concise description = Spell. Decreases the flame progress bar by 15 points.&lt;br /&gt;
}}&lt;br /&gt;
== Notes ==&lt;br /&gt;
* This skill is only used by [[Arctic Nightmare|Arctic Nightmares]] in [[Bjora Marches]] during the quest [[Flames of the Bear Spirit]].&lt;br /&gt;
* It is possible to interrupt all uses of Consume Flames during the quest.&lt;br /&gt;
* 15 points is about one seventh of the flame progress bar.&lt;br /&gt;
&lt;br /&gt;
[[de:Flammen verzehren]]&lt;/div&gt;</summary>
		<author><name>108.65.186.130</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Corrupted_Dragon_Scales&amp;diff=22729</id>
		<title>Corrupted Dragon Scales</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Corrupted_Dragon_Scales&amp;diff=22729"/>
		<updated>2023-03-24T16:35:42Z</updated>

		<summary type="html">&lt;p&gt;108.65.186.130: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill infobox&lt;br /&gt;
| id = 1184&lt;br /&gt;
| name = Corrupted Dragon Scales&lt;br /&gt;
| campaign = Factions&lt;br /&gt;
| type = Spell&lt;br /&gt;
| target = foes&lt;br /&gt;
| energy = 5&lt;br /&gt;
| activation = 4&lt;br /&gt;
| recharge = 30&lt;br /&gt;
| profession = Monster&lt;br /&gt;
| special = Monster&lt;br /&gt;
| causes1= Summoned Creature&lt;br /&gt;
| description = [[Spell]]. Create 6 &amp;quot;[[Corrupted Scale]]&amp;quot; [[creature]]s around [[target]] [[foe]]. Foes within their [[range]] [[Attack speed|attack 50% slower]] and suffer from -10 [[Health degeneration]]. Corrupted Scale creatures die after 30 seconds.&lt;br /&gt;
| concise description = Spell. (30 seconds.) Create 6 corrupted scale creatures around target foe. Foes within their range attack 50% slower and have -10 Health degeneration.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Related skills ==&lt;br /&gt;
*{{monster skill icon|Corrupted Dragon Spores}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* This [[monster skill]] is used by [[Kuunavang]] during the [[Unwaking Waters]] mission.&lt;br /&gt;
* &amp;quot;Within their range&amp;quot; is 1.56 times the size of the player's [[aggro]] radius.&lt;br /&gt;
&lt;br /&gt;
[[de:Verdorbene Drachenschuppen]]&lt;/div&gt;</summary>
		<author><name>108.65.186.130</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Corrupted_Dragon_Spores&amp;diff=22730</id>
		<title>Corrupted Dragon Spores</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Corrupted_Dragon_Spores&amp;diff=22730"/>
		<updated>2023-03-24T16:35:35Z</updated>

		<summary type="html">&lt;p&gt;108.65.186.130: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill infobox&lt;br /&gt;
| id = 1183&lt;br /&gt;
| name = Corrupted Dragon Spores&lt;br /&gt;
| campaign = Factions&lt;br /&gt;
| type = Spell&lt;br /&gt;
| target = foes&lt;br /&gt;
| energy = 5&lt;br /&gt;
| activation = 4&lt;br /&gt;
| recharge = 30&lt;br /&gt;
| profession = Monster&lt;br /&gt;
| special = Monster&lt;br /&gt;
| causes1= Summoned Creature&lt;br /&gt;
| description = [[Spell]]. Create 6 &amp;quot;[[Corrupted Spore]]&amp;quot; [[creature]]s around [[target]] [[foe]]. Foes within their range take 100% longer to [[Activation time|cast]] spells and suffer from -2 [[Health degeneration]]. Corrupted Spore creatures die after 30 seconds.&lt;br /&gt;
| concise description = Spell. (30 seconds.) Create 6 corrupted spore creatures around target foe. Foes within their range take twice as long to cast spells and have -2 Health degeneration.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Related skills == &lt;br /&gt;
*{{monster skill icon|Corrupted Dragon Scales}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* This [[monster skill]] is used by [[Kuunavang]] during the [[Unwaking Waters]] mission.&lt;br /&gt;
* &amp;quot;Within their range&amp;quot; is about the same effect range as a Necromancer's [[well spell]].&lt;br /&gt;
&lt;br /&gt;
[[de:Verdorbene Drachensporen]]&lt;/div&gt;</summary>
		<author><name>108.65.186.130</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Corrupted_Healing&amp;diff=22644</id>
		<title>Corrupted Healing</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Corrupted_Healing&amp;diff=22644"/>
		<updated>2023-03-24T16:35:28Z</updated>

		<summary type="html">&lt;p&gt;108.65.186.130: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill infobox&lt;br /&gt;
| name = Corrupted Healing&lt;br /&gt;
| campaign = Nightfall&lt;br /&gt;
| type = Spell&lt;br /&gt;
| energy = 5&lt;br /&gt;
| activation = 2&lt;br /&gt;
| recharge = 3&lt;br /&gt;
| profession = Monster&lt;br /&gt;
| special = Monster&lt;br /&gt;
| description = Spell. Heal one [[Corrupted Root|corrupted root]] for 300 [[Health]]. [[Caster]] is also fully healed.&lt;br /&gt;
| concise description = Spell. Heal one corrupted root for 300. Caster is also fully healed.}}&lt;br /&gt;
==Related skills==&lt;br /&gt;
*{{skill icon|Corrupted Strength}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*This skill is used by [[Corrupted Flower]]s during the [[Ancestral Anguish]] quest.&lt;br /&gt;
&lt;br /&gt;
[[de:Verdorbene Heilung]]&lt;/div&gt;</summary>
		<author><name>108.65.186.130</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Death%27s_Embrace&amp;diff=23796</id>
		<title>Death's Embrace</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Death%27s_Embrace&amp;diff=23796"/>
		<updated>2023-03-24T16:35:20Z</updated>

		<summary type="html">&lt;p&gt;108.65.186.130: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill infobox&lt;br /&gt;
| id = 3245&lt;br /&gt;
| name = Death's Embrace&lt;br /&gt;
| profession = Monster&lt;br /&gt;
| special = Monster&lt;br /&gt;
| campaign = Hearts of the North&lt;br /&gt;
| campaign2 = Winds of Change&lt;br /&gt;
| type = Spell&lt;br /&gt;
| energy = 5&lt;br /&gt;
| recharge = 15&lt;br /&gt;
| causes1 = Shadow Step&lt;br /&gt;
| causes2 = Healing&lt;br /&gt;
| description = [[Spell]]. You [[Shadow Step]] to [[target]] [[foe]]. You are [[heal]]ed for 250.&lt;br /&gt;
| concise description = Spell. Shadow Step to target foe. Heals you for 250.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Related skills ==&lt;br /&gt;
* {{skill icon|Death's Charge}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* This skill is used by [[Miku]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Hearts of the North skills]]&lt;br /&gt;
&lt;br /&gt;
[[de:Umarmung des Todes]]&lt;/div&gt;</summary>
		<author><name>108.65.186.130</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Dhuum%27s_Rest_(Reaper_skill)&amp;diff=24291</id>
		<title>Dhuum's Rest (Reaper skill)</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Dhuum%27s_Rest_(Reaper_skill)&amp;diff=24291"/>
		<updated>2023-03-24T16:35:09Z</updated>

		<summary type="html">&lt;p&gt;108.65.186.130: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill infobox&lt;br /&gt;
| name = Dhuum's Rest&lt;br /&gt;
| image = [[Image:Dhuum's Rest (Reaper skill).jpg]]&lt;br /&gt;
| id = 3079&lt;br /&gt;
| campaign = Core&lt;br /&gt;
| profession = Monster&lt;br /&gt;
| special = Monster&lt;br /&gt;
| type = Spell&lt;br /&gt;
| activation = 3&lt;br /&gt;
| recharge = 5&lt;br /&gt;
| description = [[Spell]]. Channel energy into putting Dhuum to Rest. Easily interrupted.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Related skills ==&lt;br /&gt;
* {{skill icon|Dhuum's Rest}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* This skill is used by the [[Reaper]]s during [[The Nightman Cometh]].&lt;br /&gt;
&lt;br /&gt;
[[de:Dhuums Ruhe (Schnitter)]]&lt;/div&gt;</summary>
		<author><name>108.65.186.130</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Diamondshard_Grave&amp;diff=24143</id>
		<title>Diamondshard Grave</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Diamondshard_Grave&amp;diff=24143"/>
		<updated>2023-03-24T16:34:57Z</updated>

		<summary type="html">&lt;p&gt;108.65.186.130: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill infobox&lt;br /&gt;
| name = Diamondshard Grave&lt;br /&gt;
| campaign = Eye of the North&lt;br /&gt;
| profession = Monster&lt;br /&gt;
| special = Monster&lt;br /&gt;
| type = Spell&lt;br /&gt;
| description = Spell. Frozen condensation coalesces into spikes of ice, deals 140 [[damage]], and causes [[Bleeding]] for 10 seconds.&lt;br /&gt;
| concise description = Spell. Frozen condensation coalesces into spikes of ice, deals 140 damage, and inflicts the Bleeding condition (10 seconds).}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*This effect is caused when the [[Diamondshard Mist (environment effect)|Diamondshard Mist]] effect ends.&lt;br /&gt;
&lt;br /&gt;
[[de:Diamantsplitter-Grab]]&lt;/div&gt;</summary>
		<author><name>108.65.186.130</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Diamondshard_Mist&amp;diff=24102</id>
		<title>Diamondshard Mist</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Diamondshard_Mist&amp;diff=24102"/>
		<updated>2023-03-24T16:34:52Z</updated>

		<summary type="html">&lt;p&gt;108.65.186.130: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill infobox&lt;br /&gt;
| name = Diamondshard Mist&lt;br /&gt;
| campaign = Eye of the North&lt;br /&gt;
| profession = Monster&lt;br /&gt;
| special = Monster&lt;br /&gt;
| type = Spell&lt;br /&gt;
| energy = 5&lt;br /&gt;
| activation = {{3/4}}&lt;br /&gt;
| recharge = 5&lt;br /&gt;
| description = [[Spell]]. The [[Remnant of Antiquities]] begins freezing the condensation within the air, focusing it into crystal shards.&lt;br /&gt;
| concise description = Spell. Condensation in the air freezes into glittering shards. While in this area, you move 33% slower.}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*This spell causes the [[Diamondshard Mist (environment effect)|Diamondshard Mist effect]] in the areas it affects, after 10 seconds, the effect ends, causing [[Diamondshard Grave]].&lt;br /&gt;
&lt;br /&gt;
[[de:Diamantsplitter-Nebel]]&lt;/div&gt;</summary>
		<author><name>108.65.186.130</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Drain_Minion&amp;diff=24893</id>
		<title>Drain Minion</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Drain_Minion&amp;diff=24893"/>
		<updated>2023-03-24T16:34:46Z</updated>

		<summary type="html">&lt;p&gt;108.65.186.130: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill infobox&lt;br /&gt;
| id = 2076&lt;br /&gt;
| name = Drain Minion&lt;br /&gt;
| campaign = Core&lt;br /&gt;
| profession = Monster&lt;br /&gt;
| special = Monster&lt;br /&gt;
| type = Spell&lt;br /&gt;
| recharge = 25&lt;br /&gt;
| activation = 2&lt;br /&gt;
| energy = 5&lt;br /&gt;
| description = [[Spell]]. Sacrifice [[target]] undead servant to gain 300 [[Health]].&lt;br /&gt;
| concise description = Spell. Sacrifice target undead servant to gain 300 Health.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>108.65.186.130</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Dryder%27s_Feast&amp;diff=25111</id>
		<title>Dryder's Feast</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Dryder%27s_Feast&amp;diff=25111"/>
		<updated>2023-03-24T16:34:33Z</updated>

		<summary type="html">&lt;p&gt;108.65.186.130: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill infobox&lt;br /&gt;
|name = Dryder's Feast&lt;br /&gt;
|profession = Monster&lt;br /&gt;
|special = Monster&lt;br /&gt;
|type = Spell&lt;br /&gt;
|energy = 5&lt;br /&gt;
|activation = 1&lt;br /&gt;
|recharge = 10&lt;br /&gt;
|campaign = Eye of the North&lt;br /&gt;
|description = Spell. [[Life stealing|Steal]] 30 [[Health]] for each [[hex]] on [[target]] [[foe]].&lt;br /&gt;
|concise description = Spell. Steal 30 Health for each hex on target foe.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related skills==&lt;br /&gt;
*{{skill icon|Feast of Corruption}} ([[elite]])&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*This skill is used by [[Dryder]]s found in [[Depths of Tyria]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Before the release, it was named &amp;quot;Dryder's Gaze&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[de:Dryders Schmaus]]&lt;/div&gt;</summary>
		<author><name>108.65.186.130</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Ebon_Vanguard_Assassin_Support_(NPC)&amp;diff=25377</id>
		<title>Ebon Vanguard Assassin Support (NPC)</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Ebon_Vanguard_Assassin_Support_(NPC)&amp;diff=25377"/>
		<updated>2023-03-24T16:34:18Z</updated>

		<summary type="html">&lt;p&gt;108.65.186.130: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill infobox&lt;br /&gt;
| name = Ebon Vanguard Assassin Support&lt;br /&gt;
| id= 3171&lt;br /&gt;
| profession = Monster&lt;br /&gt;
| special = Monster&lt;br /&gt;
| campaign = Prophecies&lt;br /&gt;
| type = Spell&lt;br /&gt;
| energy = 10&lt;br /&gt;
| activation = 1&lt;br /&gt;
| recharge = 30&lt;br /&gt;
| description = [[Spell]]. Summon a [[level]] 20 [[Rigo Bolan|Ebon Vanguard Assassin]] that has [[Iron Palm]], [[Fox Fangs]], and [[Nine Tail Strike]]. This summoned Assassin [[Shadow Step]]s to [[target]] [[foe]] and lives for 20 seconds.&lt;br /&gt;
| concise description = Spell. Summons a level 20 assassin that has Iron Palm, Fox Fangs, and Nine Tail Strike; it Shadow Steps to this foe. The assassin lives for 20 seconds.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related skills==&lt;br /&gt;
*{{skill icon|Ebon Vanguard Assassin Support}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*This skill is used by [[Nola Sheppard]].&lt;br /&gt;
*The assassin summoned is named [[Rigo Bolan]].&lt;br /&gt;
[[Category:War in Kryta skills]]&lt;br /&gt;
&lt;br /&gt;
[[de:Ebon-Vorhut-Assassinen-Unterstützung (Monster-Fertigkeit)]]&lt;/div&gt;</summary>
		<author><name>108.65.186.130</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Animate_Undead&amp;diff=18169</id>
		<title>Animate Undead</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Animate_Undead&amp;diff=18169"/>
		<updated>2023-03-24T16:33:43Z</updated>

		<summary type="html">&lt;p&gt;108.65.186.130: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill infobox&lt;br /&gt;
| name = Animate Undead&lt;br /&gt;
| campaign = Eye of the North&lt;br /&gt;
| profession = Monster&lt;br /&gt;
| special = Monster&lt;br /&gt;
| type = Spell&lt;br /&gt;
| sacrifice = 5%&lt;br /&gt;
| energy = 5&lt;br /&gt;
| activation = 2&lt;br /&gt;
| recharge = 12&lt;br /&gt;
| description = [[Spell]]. All of Zoldark's [[Minion of Zoldark|minions]] are [[Resurrection|resurrected]] with 100% [[Health]] and 50% [[Energy]].&lt;br /&gt;
| concise description = Spell. All Minions of Zoldark are resurrected with 100% Health and 50% Energy.}}&lt;br /&gt;
&lt;br /&gt;
==Related skills==&lt;br /&gt;
*{{monster skill icon|Animate Undead (Palawa Joko)}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Used by [[Zoldark the Unholy]] in [[Vloxen Excavations]].&lt;br /&gt;
*The minions are not actually resurrected, new ones are [[spawn]]ed, so [[Frozen Soil]] will not prevent this skill.&lt;br /&gt;
&lt;br /&gt;
[[de:Untoten beleben]]&lt;/div&gt;</summary>
		<author><name>108.65.186.130</name></author>
	</entry>
</feed>