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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Guild_Wars_2_suggestions/Lancer&amp;diff=14913</id>
		<title>ArenaNet:Guild Wars 2 suggestions/Lancer</title>
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		<updated>2008-08-15T04:02:46Z</updated>

		<summary type="html">&lt;p&gt;12.187.249.2: /* Lancer (Discussion) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ArenaNet:Guild Wars 2 suggestions/Sidebox}}&lt;br /&gt;
==='''Lancer''' ([[ArenaNet_talk:Guild Wars 2 suggestions/Lancer|Discussion]])===&lt;br /&gt;
&lt;br /&gt;
It could be introduced as a hidden elite guard protecting the royal family of Cantha, not known until after GW1. &lt;br /&gt;
Some event could happen causing the Lancers to be broken up and leaving the duty of guarding the royal palaces. &lt;br /&gt;
They can be either scattered in the world or congregate in a special area in the world. They still teach their skills and abilities to those that want to become Lancers. &lt;br /&gt;
Basic lancers specialize in of course, lances and also polearm weapons. &lt;br /&gt;
Lancers can be divided into two categories, they can wield light lances and small shields, or they can be heavy lancers and hold a two handed heavy lance. &lt;br /&gt;
They are a hybrid class that can serve tanks or support healers. (This opens the profession up for a hybrid healer)&lt;br /&gt;
They can also use mounts to ride on.&lt;br /&gt;
&lt;br /&gt;
Strength and Weaknesses of this class depends on their weapon of choice, whether it being a shield and 1 handed spear or a two handed long spear/polearm. Of course, the advantage of having a two handed lance would be more attack power, allowing the player to focus on more of the offensive role while having a shield and spear allows the player to explore the more defensive role. Polearms is designed for 2 handed use but can offer 1 handed use depending on the size of it. Because of these choices, players that play the lancer can have a lot of possibilities in making their unique build.&lt;br /&gt;
&lt;br /&gt;
'''Strength''':&lt;br /&gt;
*Powerful Tank, with an array of offensive and defensive skills.&lt;br /&gt;
*Has a decent collection of healing skills.&lt;br /&gt;
&lt;br /&gt;
'''Weakness''':&lt;br /&gt;
*Due to the heavy equipment, the Lancer's speed is reduced. Thus, making it vulnerable for long range shooters and mages.&lt;br /&gt;
*Due to the specificness of some skills, new players might need to learn which skills match which weapon. For example, you wouldn't able to use Heavy Assault with a spear like weapon.&lt;br /&gt;
&lt;br /&gt;
'''Weapons''' can include:&lt;br /&gt;
*Halberd&lt;br /&gt;
*Spear&lt;br /&gt;
*Lance&lt;br /&gt;
*Partisan&lt;br /&gt;
*Voulge&lt;br /&gt;
*Pike&lt;br /&gt;
*Pole-Axe&lt;br /&gt;
*Guisarme(Used by the French)&lt;br /&gt;
*Bill&lt;br /&gt;
*Brandistock&lt;br /&gt;
*Trident&lt;br /&gt;
*Spetum&lt;br /&gt;
*Glaive&lt;br /&gt;
*Lochaber Axe&lt;br /&gt;
*Guan Dao(Used by the Chinese)&lt;br /&gt;
*etc etc...&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
'''Attributes''':&lt;br /&gt;
*-Polearm Mastery (Increases ability to hold better weapons)&lt;br /&gt;
*-Guard Expertise (A bunch of defensive skills that are kind of like Tactic skills for warriors)&lt;br /&gt;
*-Ancient Teachings (Monk-like skills since the lancers also learned to heal and buff the royal family)&lt;br /&gt;
*-Mount Mastery (The first profession which can use a mount!)&lt;br /&gt;
&lt;br /&gt;
Skills:&lt;br /&gt;
'''Polearm Mastery'''&lt;br /&gt;
*-Power Thrust: Strike the enemy swiftly, and may also strike enemies behind them.&lt;br /&gt;
*-Armor Pierce: Precisely strikes the opponent's weak spot.(If armored, inflicts cracked armor condition for amount of time)&lt;br /&gt;
*-Wrath of the 7 Dragons[ELITE]: (When wielding 2 handed spear) Uses the spear and rapidly thrusts at multiple opponents 7 times in a row, this causes exhaustion. &lt;br /&gt;
*-Savage Beheading: (When wielding a halberd like weapon) You unleash a deadly slash that cause heavy damage and bleeding.&lt;br /&gt;
*-Dragon Lancer: (Only for one handed spears) While wielding the spear, you jump up and forward at the same time and bring the spear down swiftly to strike the enemy.&lt;br /&gt;
*-Heavy Assault[ELITE]: (When wielding a halberd like weapon) You attack with a temporary increased raw power, causing the elimination of all defensive buffs on the opponent, you have 33% chance of missing with this attack and it causes exhaustion.&lt;br /&gt;
*-Deadly Lunge: (When wielding a 2 handed spear) With all your might, you plunge your spear into the enemy, causing deep wound.&lt;br /&gt;
*-Moon Lancer[ELITE]: (When wielding a 1 handed spear), you throw your spear into the sky and seconds later, it crashes down with tremendous force, piercing the enemy.&lt;br /&gt;
*--------&lt;br /&gt;
&lt;br /&gt;
'''Guard Expertise'''&lt;br /&gt;
*-Counter Uppercut:(When wielding a 2 handed spear) Blocks the next attack and sends the opponent into the air followed with a knock down.&lt;br /&gt;
*-Foot Sweep:(When wielding a 2 handed spear) Suddenly sweep the enemy's feet, causing knockdown and their action to be interrupted.&lt;br /&gt;
*-Blunt Smash:(When wielding a 2 handed spear) Uses the blunt end of your weapon to quickly interrupt your opponent's action.&lt;br /&gt;
*-Phalanx Formation[ELITE]: (When wielding a shield) You quickly shield yourself from all attacks, causing them to have a 80% chance to miss, you move 60% slower. This skill lasts 10...20 seconds (I know, people might think only Spartans and soldiers around that area used this formation, but actually, if you do a little research, Asian Armies also used this tactic)&lt;br /&gt;
*-Armored Advance[ELITE]: (When wielding a shield and can only be used after Phalanx Formation) You shove hard with your shield, causing the enemy to be knocked down.&lt;br /&gt;
*-Advanced Phalanx Formation[ELITE]: (When wielding a shield and there more than 1 lancer with a shield) You combine shields and form a true Phalanx Group, granting you and the other lancers 90% blocking rate and +25 Armor rating. You move 80% slower. This lasts for 10...25 seconds.&lt;br /&gt;
*-Pikemen's Defense: (When wielding a shield) You have a 75% chance of blocking projectile attacks, you move 50% slower.&lt;br /&gt;
*-------&lt;br /&gt;
&lt;br /&gt;
'''Ancient Teachings'''&lt;br /&gt;
*-Healthy Chi: Boost reduce the amount of damage taken by 2...3...5 for limited time.&lt;br /&gt;
*-Ancient Restoration[ELITE]: Uses secret teachings to give ally a +1...3...5 health regeneration.&lt;br /&gt;
*-Ancestor's Blessing: Enchantment on a ally that will eliminate 1...3 conditions.&lt;br /&gt;
*-Healing Herbs: Prepares and apply medicinal herbs to a wounded ally. (8 seconds to prepare)&lt;br /&gt;
*-Calming Mind: For 10...20 seconds, your skills recharge 33% faster&lt;br /&gt;
*-------&lt;br /&gt;
&lt;br /&gt;
'''Mount Mastery''' (I made this open for suggestions since another contributor came up with this idea)&lt;br /&gt;
*---OPEN FOR SUGGESTIONS---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Roles that the Lancer can fill:&lt;br /&gt;
&lt;br /&gt;
*Hybrid Healer-With proper use of Ancient Teachings, the lancer can fill the role as a support healer. But because of its average healing skills, don't think that you can heal better than a primary healer.&lt;br /&gt;
&lt;br /&gt;
*Defensive Guardian-Using the skills from Guard Expertise, the lancer can be a very durable wall to protect your healers and mages. And with more lancers in the group, you become the ultimate defensive tank.&lt;br /&gt;
&lt;br /&gt;
*Frontal Striker-If equipped with a lot of Polearm Mastery, the lancer can be as deadly in the front lines as warriors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''UPDATES'''&lt;br /&gt;
*Added possible weapons&lt;br /&gt;
*Added strength and weakness points.&lt;br /&gt;
&lt;br /&gt;
;Why this is a good idea&lt;br /&gt;
*-Fresh, brand new profession&lt;br /&gt;
*-Bring out those spear, lance, and polearm fans&lt;br /&gt;
*-First mount profession&lt;br /&gt;
*-(In response to the reason for not working out[paragons]) Yes, I do know about them, but throwing a spear is completely different than hand-to-hand close combat with a spear. With close combat, the Lancer can have multiple combo attacks rather than just one way from throwing it at an enemy. &lt;br /&gt;
*-(In response to the mount problem)Everyone can get a mount, but only the lancer can specialize in mounts and get exclusive mount attacks. Maybe even exclusive mounts like a dragon.&lt;br /&gt;
*- Just like the Dragoon Profession from Final Fantasy, but without the copy-right infringement problems.&lt;br /&gt;
*- It would be so fun farming with other Lancers and using Phalanx Formation.&lt;br /&gt;
&lt;br /&gt;
;Why it may not work out&lt;br /&gt;
*-Too many professions adding to the complexity?&lt;br /&gt;
* Errr have you heard of [[Paragon|Paragons]]? That is basically the class you've just described. All you've really added is the addition of a two handed weapon&lt;br /&gt;
* If the lancers do get mounts, every player might pick the lancer just to get the mount.&lt;br /&gt;
* Oh yea, I forgot about Final Fantasy. But then again, they took probably all of the professions with their geniuses. :)&lt;br /&gt;
* People might abuse the Phalanx Formation and its related skills, especially Advanced Phalanx Formation.&lt;br /&gt;
* Chaining Advanced Phalanx Formation between 3 or 4 Lancers could turn into the ultimate camping build. But the again, who says these are the official spells of a non-existent class anway?&lt;br /&gt;
&lt;br /&gt;
[[Category:Profession suggestions|{{SUBPAGENAME}}]]&lt;br /&gt;
[[Category:GW2 suggestions|{{SUBPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>12.187.249.2</name></author>
	</entry>
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