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	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Profession&amp;diff=605</id>
		<title>Profession</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Profession&amp;diff=605"/>
		<updated>2026-09-03T19:15:55Z</updated>

		<summary type="html">&lt;p&gt;201.103.55.230: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Profession]]s define a [[character]]'s [[skill]] set, [[attribute]]s, and [[armor]],  much like the character classes defined in other RPG games. A character starts with a ''primary profession'' and is also able to obtain a ''secondary profession''.&lt;br /&gt;
[[Image:All Profession line.png|thumb|right|484px|border|The ten professions, from left to right: [[warrior]], [[ranger]], [[monk]], [[necromancer]], [[mesmer]], [[elementalist]], [[assassin]], [[ritualist]], [[paragon]] and [[dervish]].]]&lt;br /&gt;
[[Image:Profs canthan.jpg|thumb|right|200px|A list of the [[Guild Wars Factions|Factions]] professions in [[Languages of Tyria#Old Canthan|Canthan script]]]]&lt;br /&gt;
&lt;br /&gt;
==List by installation==&lt;br /&gt;
&lt;br /&gt;
===Core or Prophecies professions===&lt;br /&gt;
Core professions are those available in every release of ''Guild Wars'', so they may be chosen as primary professions in any chapter. They are also the only available professions in the [[Prophecies]] campaign.&lt;br /&gt;
&lt;br /&gt;
*{{w}} [[Warrior]]&lt;br /&gt;
*{{r}} [[Ranger]]&lt;br /&gt;
*{{mo}} [[Monk]]&lt;br /&gt;
*{{n}} [[Necromancer]]&lt;br /&gt;
*{{me}} [[Mesmer]]&lt;br /&gt;
*{{e}} [[Elementalist]]&lt;br /&gt;
&lt;br /&gt;
===Factions campaign professions===&lt;br /&gt;
These professions are only available to players who own [[Factions]].&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Role-playing characters may only choose these professions as their primary one if they are created in [[Cantha]], though a character from any continent will also have access to these professions as secondary once they have met the qualifications to change their secondary profession. PvP characters may choose these professions as primary or secondary as long as Factions is attached to the account.&lt;br /&gt;
*{{a}} [[Assassin]]&lt;br /&gt;
*{{rt}} [[Ritualist]]&lt;br /&gt;
&lt;br /&gt;
===Nightfall campaign professions===&lt;br /&gt;
These professions are only available to players who own [[Nightfall]].&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Role-playing characters may only choose these professions as their primary one if they are created in [[Elona]], though a character from any continent will also have access to these professions as secondary once they have met the qualifications to change their secondary profession. PvP characters may choose these professions as primary or secondary as long as Nightfall is attached to the account.&lt;br /&gt;
*{{p}} [[Paragon]]&lt;br /&gt;
*{{d}} [[Dervish]]&lt;br /&gt;
&lt;br /&gt;
==Secondary profession==&lt;br /&gt;
A character's secondary profession (or '''secondary''') provides them with a second set of attributes and skills to complement the first. However, a character does not have access to their secondary profession's primary attribute, severely limiting the use of skills linked to that attribute (although characters may still obtain skills from the primary attribute of their secondary.) In addition, a character cannot use runes from their secondary profession, so their secondary attributes cannot normally increase beyond a [[rank]] of 12.&lt;br /&gt;
&lt;br /&gt;
===Obtaining a secondary profession===&lt;br /&gt;
[[Role-playing character]]s obtain their secondary profession through quests early in their initial campaigns. &lt;br /&gt;
*Prophecies characters gain a secondary profession in [[A Second Profession]] from [[Armin Saberlin]], excluding the [[#Factions campaign professions|Factions-only]] and [[#Nightfall campaign professions|Nightfall-only]] professions.&lt;br /&gt;
*Factions characters gain a secondary profession in [[Choose Your Secondary Profession (Factions)|Choose Your Secondary Profession]] from [[Master Togo]], excluding the [[#Nightfall campaign professions|Nightfall-only]] professions.&lt;br /&gt;
*Nightfall characters gain a secondary profession in [[Choose Your Secondary Profession (Nightfall)|Choose Your Secondary Profession]] from [[First Spear Dehvad]], excluding the [[#Factions campaign professions|Factions-only]] professions.&lt;br /&gt;
&lt;br /&gt;
===Changing secondary professions===&lt;br /&gt;
Role-playing characters cannot change freely between secondary professions until they have [[Ascension|Ascended]] ([[Prophecies]]), become [[Weh no Su]] ([[Factions]]) or completed the quest [[Hunted!]] ([[Nightfall]]). Doing the [[Hunted!]] quest only qualifies native Elonians. Ascended Prophecies characters can take [[Profession Changer#Quests|quests]] to unlock each secondary profession or visit the Profession Changer. Characters from other campaigns without access to Prophecies can only unlock secondary professions at a [[Profession Changer]] for a fee of {{Cost|500}}. Once a secondary profession has been unlocked, that character can freely switch between all the unlocked secondary professions via the [[Skills and Attributes Panel]] in any town or outpost, or by talking to a profession changer again. [[PvP character]]s can switch to any secondary profession from any campaign linked to the player's [[account]].&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; [[Hero]]es can switch to any secondary profession from any campaign, even if not linked to the account.&lt;br /&gt;
&lt;br /&gt;
== Guide to professions ==&lt;br /&gt;
&lt;br /&gt;
{{see|Guide to Professions}}&lt;br /&gt;
{{see|Guide to playing as a warrior}}&lt;br /&gt;
{{see|Guide to playing as a ranger}}&lt;br /&gt;
{{see|Guide to playing as an assassin}}&lt;br /&gt;
{{see|Guide to playing as a dervish}}&lt;br /&gt;
{{see|Guide to playing as a paragon}}&lt;br /&gt;
{{see|Guide to playing as a monk}}&lt;br /&gt;
{{see|Guide to playing as an elementalist}}&lt;br /&gt;
{{see|Guide to playing as a mesmer}}&lt;br /&gt;
{{see|Guide to playing as a necromancer}}&lt;br /&gt;
{{see|Guide to playing as a ritualist}}&lt;br /&gt;
&lt;br /&gt;
==NPCs and professions==&lt;br /&gt;
The vast majority of [[Non-player character|NPCs]] combatants in Prophecies, Factions and Nightfall only use skills from a single profession; however, many NPCs in Eye of the North and a few NPCs in the campaigns have [[:Category:NPCs with multiple professions|skills from two or more professions]]. There are also a few NPCs with their own [[monster skill]]s that do not belong to any profession.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{gw2w}}&lt;br /&gt;
{{gw3w}}&lt;br /&gt;
* [[PvP Access Kit]] was removed with the [[Feedback:Game updates/20251203|Update, December 3, 2025]] Reforged.&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{featured article}}&lt;br /&gt;
{{Profession nav}}&lt;br /&gt;
[[Category:Professions|*]]&lt;/div&gt;</summary>
		<author><name>201.103.55.230</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Elementalist&amp;diff=497</id>
		<title>Elementalist</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Elementalist&amp;diff=497"/>
		<updated>2026-09-03T19:15:23Z</updated>

		<summary type="html">&lt;p&gt;201.103.55.230: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Elementalists.jpg|250px|right|A male and female elementalist]]&lt;br /&gt;
{{Quotation|prophecies|[[Elementalist]]s summon the powers of earth, air, fire, and water and command them at will. They can inflict more damage in a single strike than any other profession. Earth Magic summons quakes and eruptions, encases enemies in stone, or protects allies. Air Magic harnesses the power of tempests to strike foes down with lightning or enable allies to run like the wind. Fire Magic manifests flames, fireballs, molten lava, and even meteors to burn enemies to a crisp. Water Magic conjures mist and ice to slow enemy movement and attacks, blur vision, protect allies against magic, and inflict cold damage on enemies. Elementalists have access to Energy regenerating skills, and when chosen as a primary character, they can increase their maximum Energy over time. The wise Elementalist avoids becoming surrounded, but keeps a local area-of-effect spell on hand just in case.}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|game|icon-size=50px|icon=[[Image:Elementalist-tango-icon-200.png|60px]]|The master of arcane lore and magical aptitude, the Elementalist calls upon the power of fire, earth, air and water to obliterate enemies.}}&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===[[Energy Storage]] ([[Primary Attribute|Primary]])===&lt;br /&gt;
Energy Storage increases your [[character]]'s maximum [[energy]] by 3 per rank, and improves skills that help you regenerate energy.&lt;br /&gt;
&lt;br /&gt;
===[[Air Magic]]===&lt;br /&gt;
Points to Air Magic increases the duration and effectiveness of your air skills, which pierce armor, cause [[Blind|Blindness]], and knock down enemies, stunning them.&lt;br /&gt;
&lt;br /&gt;
===[[Earth Magic]]===&lt;br /&gt;
Build up Earth Magic to increase the duration and effectiveness of your earth skills, which can protect both you and your allies or attack your opponents, ignoring armor level.&lt;br /&gt;
&lt;br /&gt;
===[[Fire Magic]]===&lt;br /&gt;
Improve Fire Magic to increase the duration and effectiveness of your fire skills, which inflict fire damage and can affect large areas.&lt;br /&gt;
&lt;br /&gt;
===[[Water Magic]]===&lt;br /&gt;
Allocate points to Water Magic to increase the duration and effectiveness of your water skills, which slow enemy movement.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
File:Elementalist render.jpg&lt;br /&gt;
File:&amp;quot;Ele New&amp;quot; concept art.jpg&lt;br /&gt;
File:&amp;quot;GW-EN Elementalist Norn armor set&amp;quot; concept art.jpg&lt;br /&gt;
File:&amp;quot;GW-EN Elementalist Monument armor set&amp;quot; concept art.jpg&lt;br /&gt;
File:&amp;quot;GW-EN Elementalist Asuran armor set&amp;quot; concept art.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Elementalists are the only profession that do not have [[Signet]] skills, and are the only profession that have [[Glyph]] skills.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{gw2w}}&lt;br /&gt;
*[[List of elementalist skills]]&lt;br /&gt;
*[[Elementalist armor]]&lt;br /&gt;
*[[Guide to playing as an elementalist]]&lt;br /&gt;
*[[Gallery of female elementalist appearance]]&lt;br /&gt;
*[[Gallery of male elementalist appearance]]&lt;br /&gt;
&lt;br /&gt;
{{profession nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Professions]]&lt;br /&gt;
[[Category:Elementalists|*]]&lt;br /&gt;
[[Category:Elementalist|*]]&lt;/div&gt;</summary>
		<author><name>201.103.55.230</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Mesmer&amp;diff=577</id>
		<title>Mesmer</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Mesmer&amp;diff=577"/>
		<updated>2026-09-03T19:15:16Z</updated>

		<summary type="html">&lt;p&gt;201.103.55.230: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Mesmers.jpg|250px|right|A male and female mesmer]]&lt;br /&gt;
{{Quotation|prophecies|[[Mesmer]]s are masters of illusion and control, subverting the enemy’s Energy for their own use, and that of their allies. Combined with any other profession, their skills provide excellent support, turning enemies’ powers against them and changing the very fabric of reality to hinder foes and help allies. Mesmers have the ability to cast spells quickly, which can make all the difference in the heat of battle. Their powers of domination allow them to take control of enemy skills and Energy. Their unique illusionary talents can slow or even halt enemy movement and skill casting, or cause imaginary illnesses that drain Health and Energy from foes while healing and energizing allies. While Mesmers are not known for brute strength, their ability to confuse, distract, and drain the enemy’s resources more than compensates.}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|game|icon-size=50px|icon=[[Image:Mesmer-tango-icon-200.png|60px]]|A master of illusion, misdirection, and control, the Mesmer subverts the damage-dealing capabilities of others, manipulating their perceptions to achieve personal goals.}}&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===[[Fast Casting]] ([[Primary attribute|Primary]])===&lt;br /&gt;
Fast Casting decreases the activation time of your Spells and Signets. (No effect for non-Mesmer skills with an activation time less than 2 seconds.) In PvE, each rank of Fast Casting decreases the recharge time for your Mesmer Spells by 3%&lt;br /&gt;
&lt;br /&gt;
===[[Domination Magic]]===&lt;br /&gt;
Increases the duration and effectiveness of your Domination spells, which allow you to disrupt and damage your enemies for their actions.&lt;br /&gt;
&lt;br /&gt;
===[[Illusion Magic]]===&lt;br /&gt;
Increases the duration and effectiveness of your Illusion spells, which deceive your enemies and hinder their movement, attacks, and ability to cast spells.&lt;br /&gt;
&lt;br /&gt;
===[[Inspiration Magic]]===&lt;br /&gt;
Increases the duration and effectiveness of your Inspiration spells, which steal Energy from enemies, remove enchantments, and prevent damage.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
File:Mesmer render.jpg&lt;br /&gt;
File:&amp;quot;Nightfall armor sets&amp;quot; render 1.jpg&lt;br /&gt;
File:&amp;quot;Wings&amp;quot; concept art.jpg&lt;br /&gt;
File:&amp;quot;Mesmer F Asura&amp;quot; concept art.jpg&lt;br /&gt;
File:&amp;quot;Mesmer M Norn&amp;quot; concept art.jpg&lt;br /&gt;
File:&amp;quot;Mesmer F Norn&amp;quot; concept art.jpg&lt;br /&gt;
File:&amp;quot;Mesmer Starter&amp;quot; concept art.jpg&lt;br /&gt;
File:&amp;quot;Mesmer Tower&amp;quot; concept art.jpg&lt;br /&gt;
File:&amp;quot;Mesmer Others&amp;quot; concept art.jpg&lt;br /&gt;
File:&amp;quot;Mesmer M Unique&amp;quot; concept art.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* During early concept development, Mesmers were called Sorcerers.&lt;br /&gt;
* [[W:Franz Mesmer|Franz Mesmer]] was a German physician whose ideas led to the development of [[w:hypnosis|hypnosis]]. &lt;br /&gt;
* The icon used to represent Mesmers is similar to the [[w:Hamsa|Hamsa]], an ancient symbol found in amulets throughout the Middle East and North Africa.&lt;br /&gt;
* Mesmer is the only [[core]] [[profession]] that is not represented by one of the core [[Non-player character|NPCs]] ([[Aidan]], [[Cynn]], [[Devona]], [[Eve]], and [[Mhenlo]]).&lt;br /&gt;
* Mesmer hand armor (gloves) covers only character hands; in contrast, hand armor for other professions also covers the forearm.&lt;br /&gt;
* Mesmer has the most mechanical overlap of any of the game's professions, with every attribute featuring forms of [[interrupt]]s, [[hexes]], and [[energy]] denial.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{gw2w}}&lt;br /&gt;
*[[List of mesmer skills]]&lt;br /&gt;
*[[Mesmer armor]]&lt;br /&gt;
*[[Guide to playing as a mesmer]]&lt;br /&gt;
*[[Gallery of female mesmer appearance]]&lt;br /&gt;
*[[Gallery of male mesmer appearance]]&lt;br /&gt;
&lt;br /&gt;
{{profession nav}}&lt;br /&gt;
[[Category:Professions]]&lt;br /&gt;
[[Category:Mesmers|*]]&lt;br /&gt;
[[Category:Mesmer|*]]&lt;/div&gt;</summary>
		<author><name>201.103.55.230</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Necromancer&amp;diff=590</id>
		<title>Necromancer</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Necromancer&amp;diff=590"/>
		<updated>2026-09-03T19:15:01Z</updated>

		<summary type="html">&lt;p&gt;201.103.55.230: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Necromancers.jpg|250px|right|A male and female necromancer]]&lt;br /&gt;
{{Quotation|prophecies|[[Necromancer]]s , calling on the spirits of the dead, and even death itself, to overpower enemies and assist allies. In sacrificing Health and taking curses and diseases upon themselves, they can deal large amounts of damage to those foolish enough to oppose them. Dead and dying enemies become unwilling allies in their hands. Necromancers have the singular ability to absorb Energy from an enemy’s death, and can raise a fighting force from the corpses of their foes. Curses, which often cost the Necromancer dearly, exact an even greater toll from enemies, who find that their Enchantments and healing skills are rendered useless. Due to the sacrificial nature of their methods, Necromancers must practice patience and self-discipline to survive.}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|game|icon-size=50px|icon=[[Image:Necromancer-tango-icon-200.png|60px]]|One who has learned to draw power from the blood sacrifice and communion with death, the Necromancer uses black magic to cast curses and raise undead minions.}}&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===[[Soul Reaping]] ([[Primary Attribute|Primary]])===&lt;br /&gt;
For each point of Soul Reaping, you gain 1 Energy whenever a non-Spirit creature near you dies. You may only gain Energy in this way 3 times every 15 seconds.&lt;br /&gt;
&lt;br /&gt;
===[[Curses]]===&lt;br /&gt;
This attribute increases the duration and effectiveness of your Curse skills, which reduce your enemies’ effectiveness in battle.&lt;br /&gt;
&lt;br /&gt;
===[[Blood Magic]]===&lt;br /&gt;
Blood Magic increases the duration and effectiveness of skills that steal Health from your enemies.&lt;br /&gt;
&lt;br /&gt;
===[[Death Magic]]===&lt;br /&gt;
Increases the duration and effectiveness of skills that deal cold and shadow damage to enemies as well as those that increase the effectiveness of your undead minions. The higher the Death Magic Attribute is, the more undead servants you may control at one time.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Necromancer render.jpg&lt;br /&gt;
File:&amp;quot;Necro Highland&amp;quot; concept art.jpg&lt;br /&gt;
File:&amp;quot;GW-EN Necromancer Monument armor set&amp;quot; concept art.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{gw2w}}&lt;br /&gt;
{{gw3w}}&lt;br /&gt;
*[[List of necromancer skills]]&lt;br /&gt;
*[[Necromancer armor]]&lt;br /&gt;
*[[Guide to playing as a necromancer]]&lt;br /&gt;
*[[Gallery of female necromancer appearance]]&lt;br /&gt;
*[[Gallery of male necromancer appearance]]&lt;br /&gt;
&lt;br /&gt;
{{profession nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Professions]]&lt;br /&gt;
[[Category:Necromancers|*]]&lt;br /&gt;
[[Category:Necromancer|*]]&lt;/div&gt;</summary>
		<author><name>201.103.55.230</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Ranger&amp;diff=607</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Ranger&amp;diff=607"/>
		<updated>2026-09-03T19:14:54Z</updated>

		<summary type="html">&lt;p&gt;201.103.55.230: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Rangers.jpg|250px|right|A male and female ranger]]&lt;br /&gt;
{{Quotation|prophecies|[[Ranger]]s are unique in their ability to succeed with the help of, or even in spite of, their environment. [[Nature rituals]] allow them to manipulate the environment to hinder their enemies, or borrow the very power of creation to heal and aid their allies. They favor long-range combat, the [[bow]] being their weapon of choice, and can be especially effective from elevated locations such as bridges and cliffs. They are the only [[profession]] with the ability to [[Charm Animal|charm animals]], which then accompany them on their travels and assist them in battle, gaining [[experience]] and [[level]]s over time. Rangers are also blessed with survival [[skills]] that help keep them alive by causing [[regeneration]] of health.}}&lt;br /&gt;
{{Quotation|game|icon-size=50px|icon=[[File:Ranger-tango-icon-200.png|60px]]|An agile and wily survivor, the Ranger specializes in archery, beast mastery, and attunement to nature.}}&lt;br /&gt;
&lt;br /&gt;
== Attributes==&lt;br /&gt;
===[[Expertise]] ([[Primary Attribute|Primary]])===&lt;br /&gt;
Points into Expertise decrease the Energy cost by 4% of your [[Attack Skill |attacks]], [[Rituals]], [[Touch Skills]] and [[List of ranger skills|Ranger Skills]].&lt;br /&gt;
&lt;br /&gt;
===[[Beast Mastery]]===&lt;br /&gt;
Beast Mastery increases the damage dealt by your [[animal companion]] and its chance to inflict a critical hit. Many Ranger skills, especially those related to making your animal companion stronger, become more effective with higher Beast Mastery.&lt;br /&gt;
&lt;br /&gt;
===[[Marksmanship]]===&lt;br /&gt;
Improving Marksmanship increases basic bow damage, and increases damage dealt by bow skills, it also affects the chance of a critical hit. It is the base attribute for most bow skills.&lt;br /&gt;
&lt;br /&gt;
===[[Wilderness Survival]]===&lt;br /&gt;
Wilderness Survival improves defensive [[Stances]], [[Preparations]], and [[Traps]], as well as some nature rituals.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
File:Ranger render.jpg&lt;br /&gt;
File:&amp;quot;Elite Drakescale&amp;quot; concept art.jpg&lt;br /&gt;
File:&amp;quot;Ranger M Norn&amp;quot; concept art.jpg&lt;br /&gt;
File:&amp;quot;Ranger F Norn&amp;quot; concept art.jpg&lt;br /&gt;
File:&amp;quot;Ranger Female Tower&amp;quot; concept art.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{gw2w}}&lt;br /&gt;
{{gw3w}}&lt;br /&gt;
*[[List of ranger skills]]&lt;br /&gt;
*[[Ranger armor]]&lt;br /&gt;
*[[Bow]]&lt;br /&gt;
*[[Guide to playing as a ranger]]&lt;br /&gt;
*[[Gallery of female ranger appearance]]&lt;br /&gt;
*[[Gallery of male ranger appearance]]&lt;br /&gt;
&lt;br /&gt;
{{profession nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Professions]]&lt;br /&gt;
[[Category:Rangers|*]]&lt;br /&gt;
[[Category:Ranger|*]]&lt;/div&gt;</summary>
		<author><name>201.103.55.230</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Warrior&amp;diff=664</id>
		<title>Warrior</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Warrior&amp;diff=664"/>
		<updated>2026-09-03T19:14:45Z</updated>

		<summary type="html">&lt;p&gt;201.103.55.230: /* Trivia */&lt;/p&gt;
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&lt;div&gt;__NOTOC__{{otheruses|the profession|the Guild Wars Beyond content|War in Kryta}}&lt;br /&gt;
[[Image:Warriors.jpg|250px|right|A male and female warrior]]&lt;br /&gt;
{{Quotation|prophecies|&lt;br /&gt;
[[Warrior]]s rely on stout hearts, brute strength, and melee weapons to subdue their enemies and protect their allies. They generally disdain long-range warfare, preferring instead to charge directly into the fray swinging their weapon of choice. They can take a beating unlike anyone else. Warriors are equally comfortable wielding axe, hammer, or sword, though many choose to master one weapon over all others. Many Warrior skills require adrenaline, which builds up during combat to enable those skills, and usually results in major damage. Defensive tactics help the Warrior to avoid damage and protect allies, but Strength is the Warrior’s biggest asset, allowing this hero to do more damage with every attack.&lt;br /&gt;
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{{Quotation|game|icon-size=50px|icon=[[Image:Warrior-tango-icon-200.png|60px]]|&lt;br /&gt;
The mightiest of mighty, the bravest of the brave, the Warrior is the master of melee combat and heavy armor.&lt;br /&gt;
}}&lt;br /&gt;
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==Attributes==&lt;br /&gt;
===[[Strength]] ([[Primary Attribute|Primary]])===&lt;br /&gt;
Strength increases the [[armor penetration]] of your attack skills by 1% per attribute level. Strength also improves the effectiveness of skills that keep you alive, and those that inflict damage on your opponents.&lt;br /&gt;
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===[[Axe Mastery]]===&lt;br /&gt;
Improve Axe Mastery to increase basic axe damage, your chance to inflict a critical hit when using an axe and damage dealt by axe skills.&lt;br /&gt;
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===[[Hammer Mastery]]===&lt;br /&gt;
Hammer Mastery increases basic hammer damage, your chance to inflict a critical hit when using a hammer and damage dealt by hammer skills.&lt;br /&gt;
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===[[Swordsmanship]]===&lt;br /&gt;
Swordsmanship increases basic sword damage, your chance to inflict a critical hit when using a sword and damage dealt by sword skills.&lt;br /&gt;
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===[[Tactics]]===&lt;br /&gt;
Tactics improves Shouts and Stances that give you and your party an advantage in battle.&lt;br /&gt;
{{clear}}&lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Warrior render.jpg&lt;br /&gt;
File:&amp;quot;Delta&amp;quot; concept art.jpg&lt;br /&gt;
File:&amp;quot;Delta&amp;quot; concept art 2.jpg&lt;br /&gt;
File:&amp;quot;Lizard Armor&amp;quot; concept art.jpg&lt;br /&gt;
File:&amp;quot;Native&amp;quot; concept art.jpg&lt;br /&gt;
File:&amp;quot;Nightmare&amp;quot; concept art.jpg&lt;br /&gt;
File:&amp;quot;Pharoh&amp;quot; concept art.jpg&lt;br /&gt;
File:&amp;quot;Pharoh&amp;quot; concept art 2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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==See also==&lt;br /&gt;
*[[List of warrior skills]]&lt;br /&gt;
*[[Warrior armor]]&lt;br /&gt;
*[[Guide to playing as a warrior]]&lt;br /&gt;
*[[Gallery of female warrior appearance]]&lt;br /&gt;
*[[Gallery of male warrior appearance]]&lt;br /&gt;
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==Trivia==&lt;br /&gt;
{{gw2w}}&lt;br /&gt;
{{gw3w}}&lt;br /&gt;
* Warrior is the only profession with four permanent [[hero]]es available, excluding the variable profession hero [[Razah]]. Other professions have three heroes each, except [[Ritualist]] which has two.&lt;br /&gt;
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{{profession nav}}&lt;br /&gt;
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[[Category:Professions]]&lt;br /&gt;
[[Category:Warriors|*]]&lt;br /&gt;
[[Category:Warrior|*]]&lt;/div&gt;</summary>
		<author><name>201.103.55.230</name></author>
	</entry>
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