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	<updated>2026-10-19T08:49:57Z</updated>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=Hidden_Treasure&amp;diff=77836</id>
		<title>Hidden Treasure</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Hidden_Treasure&amp;diff=77836"/>
		<updated>2025-05-03T04:53:40Z</updated>

		<summary type="html">&lt;p&gt;207.229.169.214: referred to currency using in-game terms, and clarified that it doesn't share among party members.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__{{NPC infobox&lt;br /&gt;
| image = [[File:Collector chest.jpg|150px]]&lt;br /&gt;
| type = Chest&lt;br /&gt;
| affiliation = Deldrimor&lt;br /&gt;
| level = 1 (20)&lt;br /&gt;
| campaign = Eye of the North&lt;br /&gt;
}}&lt;br /&gt;
[[Hidden Treasure]]s are invisible chests in [[dungeon]]s that can only be revealed by using the [[Light of Deldrimor]]. They contain [[gold]], a [[rare crafting material]], a [[Dungeon Map]], or a [[Lockpick]]. Similar to [[chest]]s, each player [[character]] can use a treasure once per visit. Unlike [[Treasure]]s, these chests do not have a reset time.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
[[Depths of Tyria]]&lt;br /&gt;
* All [[dungeon]]s except [[Slavers' Exile]] and [[Fronis Irontoe's Lair]]; there is no Hidden Treasure in the [[Secret Lair of the Snowmen]] either, but there is a [[Dwarven Ghost]].&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*{{monster skill icon|Invulnerability}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
:''&amp;quot;You take what was hidden.&amp;quot;''&lt;br /&gt;
:''&amp;quot;You have already taken the treasure.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Each treasure spawns randomly within a short radius of a fixed point, so check each dungeon article for specific locations.&lt;br /&gt;
*The Light of Deldrimor will create a small ball of light to mark the location of all unrevealed treasures within [[compass]] range. This light disappears after around a minute, but you can ''re-expose'' the location by re-using the skill.&lt;br /&gt;
*The value of the treasure is correlated with the depth of the dungeon level and whether you are in [[hard mode|hard]] or [[normal mode]]:&lt;br /&gt;
**First level treasures contain dungeon maps or gold only.&lt;br /&gt;
**Treasure on deeper levels add a rare crafting material or a lockpick to the list of possible drops.&lt;br /&gt;
**The amount of cash varies from as little as 25–100{{gold}} (in normal mode on the first level) to as high as 100–300{{gold}} (deeper levels in hard mode). Gold is always deposited directly into a character's inventory, and is not shared with the party.&lt;br /&gt;
**Five rare materials have never been observed to drop: [[Amber Chunk]]s, [[Elonian Leather Square]]s, [[Glob of Ectoplasm|Globs of Ectoplasm]], [[Jadeite Shard]]s, or [[Obsidian Shard]]s.&lt;br /&gt;
*Hidden Treasures on deeper levels appear to be larger.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The [[Feedback:Game updates/20111103|November 3, 2011 game update]] fixed a [[bug]] that prevented hidden treasures from appearing under various circumstances, including failing to spawn if discovered shortly after entering a level or not discovered on first use of the skill. Some treasures never spawned. Since the fix, ''all'' possible treasures now spawn; for example, now you can find around 10 treasures on the third level of [[Oola's Lab]] compared to typically finding only five or six in the past.&lt;/div&gt;</summary>
		<author><name>207.229.169.214</name></author>
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