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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Guild_Wars_2_suggestions/Blackguard&amp;diff=14561</id>
		<title>ArenaNet:Guild Wars 2 suggestions/Blackguard</title>
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		<updated>2008-08-14T19:38:55Z</updated>

		<summary type="html">&lt;p&gt;63.209.236.181: New page: {{ArenaNet:Guild Wars 2 suggestions/Sidebox}} ===Blackguard (Discussion)=== Everyone knows that every good person can have a fall from grace. I propose that a Bl...&lt;/p&gt;
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&lt;div&gt;{{ArenaNet:Guild Wars 2 suggestions/Sidebox}}&lt;br /&gt;
===Blackguard ([[ArenaNet talk:Guild Wars 2 suggestions/Blackguard|Discussion]])===&lt;br /&gt;
Everyone knows that every good person can have a fall from grace. I propose that a Blackguard could be an evil Paragon or Warrior, who instead of leaning towards valor and doing good things is more inclined to be sneaky and underhanded. Blackguards would probably be evil Paragons so instead of using their things for good, decide to use them for evil.&lt;br /&gt;
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Attributes&lt;br /&gt;
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Control- No inherent effect. Skills that control or persuade your allies become more powerful.&lt;br /&gt;
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Motivation- No inherent effect. Skills that heal your allies or cause detrimental effects to enemies become more powerful.&lt;br /&gt;
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Spear Mastery- No inherent effect. Skills that make use of your spear become more powerful, your spear deals 5% more damage.&lt;br /&gt;
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Malevolence- You gain 1 energy for each foe with a condition or hex near you. Skills that cause conditions or hexes become more powerful.&lt;br /&gt;
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Skills&lt;br /&gt;
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Demonic Pact&lt;br /&gt;
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Gain 20 Armor and 140 Health for 30 Seconds&lt;br /&gt;
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&amp;quot;Cower In Fear!&amp;quot;&lt;br /&gt;
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All foes nearby are crippled and dazed for 12 seconds&lt;br /&gt;
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&amp;quot;Kneel!&amp;quot;&lt;br /&gt;
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All foes in earshot are dazed for 10 seconds and you gain adrenaline equal to the number of foes affected.&lt;br /&gt;
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Symbol of Wrath&lt;br /&gt;
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Foe is hexed with Symbol of Wrath, taking only half benefit from healing but gaining twice as much adrenaline.&lt;br /&gt;
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Hasty Retreat&lt;br /&gt;
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You run 20% faster but loose 1 health for each second of movement.&lt;br /&gt;
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Backstab&lt;br /&gt;
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Deal 12-18 damage. If the foe you are attacking is crippled deal an additional 18 damage.&lt;br /&gt;
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Shattering Force&lt;br /&gt;
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Stance. Deal 10% more damage with your spear for 20 Seconds.. All spear skills are disabled for 20 seconds.&lt;br /&gt;
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Minion Strike&lt;br /&gt;
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Throw your spear at target undead minion and deal 23-30 damage. If target undead minion is bound to a foe, bonds to that minion are broken.&lt;br /&gt;
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And more things like that.&lt;br /&gt;
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&amp;lt;!-- Add details about your idea here.  Try to include examples and be as clear as you can.  --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Please only include related ideas on a page.  Please use &amp;quot;Show preview&amp;quot; before you submit to check how it looks. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- You can delete all of the help text and tags. --&amp;gt;&lt;br /&gt;
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; Why this is a good idea&lt;br /&gt;
* A great new class for people who like Paragons but want more playability&amp;amp;nbsp;&amp;lt;!-- Outline reasons why people who play Guild Wars would like this idea to be included --&amp;gt;&lt;br /&gt;
* A new way to look at the standard classes&amp;amp;nbsp;&amp;lt;!-- ... --&amp;gt;&lt;br /&gt;
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;Why it may not work out&lt;br /&gt;
* People would just make Paragons/Necromancers not Blackguards&amp;amp;nbsp;&amp;lt;!-- Outline reasons why this might not work for Guild Wars. --&amp;gt;&lt;br /&gt;
* Anet already has enough programming to do&amp;amp;nbsp;&amp;lt;!-- ... --&amp;gt;&lt;br /&gt;
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   [[Category:Profession suggestions|{{SUBPAGENAME}}]]&lt;br /&gt;
   [[Category:GW2 suggestions|{{SUBPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>63.209.236.181</name></author>
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