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	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Foundry_Breakout&amp;diff=27585</id>
		<title>Foundry Breakout</title>
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		<updated>2020-05-23T01:07:08Z</updated>

		<summary type="html">&lt;p&gt;65.189.53.167: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| map = [[File:The Foundry of Failed Creations map2.jpg|250px]]&lt;br /&gt;
| campaign = Nightfall&lt;br /&gt;
| region = Domain of Anguish&lt;br /&gt;
| type = Secondary&lt;br /&gt;
| repeatable = y&lt;br /&gt;
| master = y&lt;br /&gt;
| given by = [[Tekliss]]&lt;br /&gt;
| given at = [[The Foundry of Failed Creations]]&lt;br /&gt;
| preceded by = [[The Foundry of Failed Creations (quest)|The Foundry of Failed Creations]]&lt;br /&gt;
}}&lt;br /&gt;
Free the [[Forgotten]] prisoners and lead them to safety.&lt;br /&gt;
&lt;br /&gt;
==Quest information==&lt;br /&gt;
===Objectives===&lt;br /&gt;
*The Forgotten prisoners must survive.&lt;br /&gt;
*Find and free [[Silzesh]].&lt;br /&gt;
*Release [[Captain Valkyss]].&lt;br /&gt;
*Locate and release [[General Yendzarsh]].&lt;br /&gt;
*Escape through the back exit to the Foundry.&lt;br /&gt;
*Defeat [[the Black Beast of Arrgh]] and his minions.&lt;br /&gt;
*See General Yendzarsh for your reward.&lt;br /&gt;
&lt;br /&gt;
===Reward===&lt;br /&gt;
* 10,000 [[Experience]]&lt;br /&gt;
* 800 [[Gold]]&lt;br /&gt;
* 800 [[Lightbringer Promotion Points]]&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
After taking this quest, clear the entire Foundry of enemy patrols before attempting to complete the quest objectives.  Patrols will consist of [[Titan]]s, [[Margonite]]s, [[Greater Dream Rider]]s and [[Tortureweb Dryder]]s.  Unlike previous rooms, the Foundry itself is spacious and allows for [[kite|kiting]] and evading enemies.&lt;br /&gt;
&lt;br /&gt;
Once the Foundry is cleared, the prisoners can be freed. When speaking to each prisoner, a spawn will appear when choosing the related quest dialog. Captain Valkyss is guarded by Tortureweb Dryders and Greater Dream Riders. Silzesh is guarded by fourteen [[Dementia Titan]]s and General Yendzarsh is guarded by a mixed group of Titans.  &lt;br /&gt;
&lt;br /&gt;
After all three are freed, the quest marker will point southward. The party should send their [[tank]] or [[pull]]er to the gate. This will trigger the spawn of [[The Black Beast of Arrgh]]. He will be accompanied by a small group of Titans. The Beast is a [[Dervish]] with a very nasty skill called [[&amp;quot;Touch of Aaaaarrrrrrggghhh&amp;quot;]], which will set the target's [[attribute]]s to zero for 20 seconds. However, it is fairly easy to kill the Beast if the party can offer him a tank who can keep him from laying his touch on other party members.&lt;br /&gt;
&lt;br /&gt;
After the Beast and his original minions are killed (spawns of the Titans do not count), the quest will be completed and the three prisoners will, thankfully, be removed from the party list.&lt;br /&gt;
&lt;br /&gt;
Be careful when accepting the quest reward. When you do, [[The Fury]] and his minions will spawn at the location indicated on the map - if General Yendzarsh happens to stand there, they will spawn right next to you. Killing those will spawn a [[Titan Chest]] (containing [[Titan Gemstone]]s), open the path to the [[City of Torc'qua]] and progress the quest [[Mallyx the Unyielding (Quest)|Mallyx the Unyielding]]. See there for a walkthrough.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Initial dialogue===&lt;br /&gt;
;Tekliss&lt;br /&gt;
:''&amp;quot;I know of at least three other '''Forgotten prisoners''' who have survived their time inside the Foundry: Silzesh, Captain Valkyss and General Yendzarsh. Rescuing them would be a great boon to our cause; particularly Yendzarsh who is one of our greatest leaders.&amp;quot;''&lt;br /&gt;
:''&amp;quot;Will you help me rescue these '''Forgotten prisoners''' and find some way for all of us to escape?&amp;quot;''&lt;br /&gt;
{{ Offer dialog&lt;br /&gt;
| accept = Your cause is my cause.&lt;br /&gt;
| decline = Even at my best, I could never free all three.&lt;br /&gt;
| ask = Free the '''Forgotten prisoners'''.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Intermediate dialogue===&lt;br /&gt;
:'''Silzesh:''' ''&amp;quot;Help! Save me from these wretched monsters.&amp;quot;''&lt;br /&gt;
:'''Silzesh:''' ''&amp;quot;How in the name of the [[Five Gods]] did you make it in here? I could never even bring myself to believe ever making it out of here alive. Thank you for giving me hope. Lead the way.&amp;quot;''&lt;br /&gt;
:'''Captain Valkyss:''' ''&amp;quot;Tekliss sent you in to help us escape? I never thought this day would come.&amp;quot;''&lt;br /&gt;
:'''General Yendzrash:''' ''&amp;quot;Free me from this prison and my brethren will reward you.&amp;quot;''&lt;br /&gt;
:'''General Yendzrash:'''''&amp;quot;May the gods bless you for your efforts on our behalf. If we survive to see the outside of this infernal place. I shall see to it you receive a proper reward.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
===Reward dialogue===&lt;br /&gt;
;General Yendzarsh&lt;br /&gt;
:''&amp;quot;I cannot thank you enough for rescuing us from the clutches of these [[Margonite]] butchers. Together, perhaps one day we shall see the end of them.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Greater Dream Riders will follow indefinitely. Separate them from their patrols and then pull them far from the Dryders and then try to destroy them with regular attacks or [[Lightbringer's Gaze]]. Avoid using [[enchantment]]s when engaging them as their [[Shatter Enchantment]] will deal a lot of damage when they are &amp;quot;[[Enraged]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*Keeping the prisoners alive can be quite difficult. First, the prisoners do not follow anyone in particular, instead they tend to follow the party member who is moving most frequently and/or [[call|calling]] targets. Having one member of the party constantly moving to keep the prisoners towards the back of the party is helpful, along with resisting the temptation to call targets as much as possible. &lt;br /&gt;
&lt;br /&gt;
*[[bonder|Bonding]] the prisoners makes it easier to keep them alive. Also, casting [[Spell Breaker]] on Captain Valkyss as he runs from the Tortureweb Dryders is recommended. Summoning [[Ritualist]] spirits near the prisoners before talking to them can help distract the enemies while the prisoner gets away.&lt;br /&gt;
&lt;br /&gt;
[[Category:Rewards Lightbringer points]]&lt;br /&gt;
[[Category:High XP Reward]]&lt;/div&gt;</summary>
		<author><name>65.189.53.167</name></author>
	</entry>
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