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	<updated>2026-10-18T04:56:40Z</updated>
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	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Guild_Wars_2_suggestions/Shadow_Class&amp;diff=14931</id>
		<title>ArenaNet:Guild Wars 2 suggestions/Shadow Class</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Guild_Wars_2_suggestions/Shadow_Class&amp;diff=14931"/>
		<updated>2008-12-25T00:02:35Z</updated>

		<summary type="html">&lt;p&gt;68.97.74.166: /* Shadow Class - Spawns of Judgement Day (Discussion) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ArenaNet:Guild Wars 2 suggestions/Sidebox}}&lt;br /&gt;
=== Shadow Class - Spawns of Judgement Day ([[ArenaNet talk:Guild Wars 2 suggestions/Shadow Class|Discussion]])===&lt;br /&gt;
&lt;br /&gt;
The Shadow class are masters of channeling Dark energy to power thier skills. Armed with a very large scorpion-like tail for offence and one large seizer claw for defence, the Shadow class actually uses the enemies own energy to partially power its attacks to inflict dark damage on the enemy. Thus depleting the enemies heath and energy at same time. Tail Attacks can reach farther than normal melee attacks but not as far as bows and hit only one target at a time.&lt;br /&gt;
&lt;br /&gt;
The Shadow class has extremely high defence against melee and average defence against elemental damage, but has extremely low armor against holy magic and recieves damage if any healing skills are used on them. Shadow class must be healed with Dark energy skills. Dark energy skills are like adrenaline skills where in order to use them you need to build up a certain amount of energy first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Why this is a good idea&lt;br /&gt;
* &amp;amp;nbsp; Now monks can own someone without being smiting or 55 monk. Monkin aint easy but lets face it ... if all you do in a party is heal it can get boring.&lt;br /&gt;
* &amp;amp;nbsp; I think its orginal cause I just made it up while eating a ham sandwich.&lt;br /&gt;
* &amp;amp;nbsp; hehehehehe&lt;br /&gt;
* &amp;amp;nbsp; They could be armed with whips or something instead of a tail(?). they should be able to heal themselves so it would make soloing a little easier.&lt;br /&gt;
&lt;br /&gt;
;Why it may not work out&lt;br /&gt;
* &amp;amp;nbsp; If class looks like lobster = fail. If class looks like ALIENS = leet!&lt;br /&gt;
* &amp;amp;nbsp; Healing may be an issue.&lt;br /&gt;
* &amp;amp;nbsp; It sounds like a hybrid of a ritualist and necromancer.&lt;br /&gt;
* &amp;amp;nbsp; Errr.... what? Making a whole new mutant race for a profession seems odd and unneeded&lt;br /&gt;
* &amp;amp;nbsp; Too complicated with the whole healing = health loss thing, which is also blatantly stolen off Final Fantasy.&lt;br /&gt;
* &amp;amp;nbsp; The weapons would be too restrictive, boring and repetitive as theirs no scope for variety.&lt;br /&gt;
* &amp;amp;nbsp; It's purpose is already fulfilled by other professions, e.g. mesmer, necro etc...&lt;br /&gt;
* did u get thet look fromm helo or what??&lt;br /&gt;
* &amp;amp;nbsp; using you opponents energy to power attacks seems a bit unbalanced&lt;br /&gt;
* &amp;amp;nbsp; It's almost laughable.&lt;br /&gt;
&lt;br /&gt;
   [[Category:Profession suggestions|{{SUBPAGENAME}}]]&lt;br /&gt;
   [[Category:GW2 suggestions|{{SUBPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>68.97.74.166</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Guild_Wars_2_suggestions/Battle_Mage&amp;diff=14485</id>
		<title>ArenaNet:Guild Wars 2 suggestions/Battle Mage</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Guild_Wars_2_suggestions/Battle_Mage&amp;diff=14485"/>
		<updated>2008-12-24T23:57:56Z</updated>

		<summary type="html">&lt;p&gt;68.97.74.166: /* Battle Mage (Discussion) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ArenaNet:Guild Wars 2 suggestions/Sidebox}}&lt;br /&gt;
===Battle Mage ([[ArenaNet talk:Guild Wars 2 suggestions/Battle Mage|Discussion]])===&lt;br /&gt;
&lt;br /&gt;
I had this idea for a new profession that would be a caster but was ment for front line work.  The idea would that they wouldn't have a weapon or types of weapons like a warrior does, but rager a &amp;quot;rod&amp;quot; or other kind of implement, and they would cast weapon spells that would change it into a sword, hammer, bow ect. They would also then buff others with similar spells and enchantments.  I came up with it for GW1 but they didn't pick it.  they could have attributes like [primary]Battle Conjuration, then also Weapon magic, Armor Magic, and Enhancement Magic. Battle Conjuration would make Weapon Spells and Enchantments more effective and/or longer.  They could fill the tank roll or a great mid line support class. &lt;br /&gt;
&lt;br /&gt;
; Why this is a good idea&lt;br /&gt;
* &amp;amp;nbsp; offers a new and inventive way for players to define what they want their character to do.&lt;br /&gt;
* &amp;amp;nbsp; how ofeten do you see a class in any game have a cast that is built to go on the frone line.&lt;br /&gt;
* &amp;amp;nbsp; I think this might be a prtty good idea. Since its meant for the front lines it could have on shorter range spells and such. Not use many support spells either, just more offense and personal defense, and not buff other people. And it could have a lower armor rating to balance it out more.&lt;br /&gt;
&lt;br /&gt;
;Why it may not work out&lt;br /&gt;
* &amp;amp;nbsp; The GW2 system may not allow for weapon spells and such.&lt;br /&gt;
* &amp;amp;nbsp; people wouldn't like the idea of a heavy armored caster that buffs people.&lt;br /&gt;
* although its not exactly what you are saying but a dervish is a battle Mage...Well the normal idea of one any way&lt;br /&gt;
* &amp;amp;nbsp; equipment would be unnecessary and be unbalanced as one would not have to go to the lengths normal professions do to attain good weapons and max armor. &lt;br /&gt;
&lt;br /&gt;
   [[Category:Profession suggestions|{{SUBPAGENAME}}]]&lt;br /&gt;
   [[Category:GW2 suggestions|{{SUBPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>68.97.74.166</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Guild_Wars_2_suggestions/Barbarian_and_Sacraficialist&amp;diff=14638</id>
		<title>ArenaNet:Guild Wars 2 suggestions/Barbarian and Sacraficialist</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Guild_Wars_2_suggestions/Barbarian_and_Sacraficialist&amp;diff=14638"/>
		<updated>2008-12-24T23:41:12Z</updated>

		<summary type="html">&lt;p&gt;68.97.74.166: /* Barbarian and Sacrificialist */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ArenaNet:Guild Wars 2 suggestions/Sidebox}}&lt;br /&gt;
===Barbarian and Sacrificialist===&lt;br /&gt;
&lt;br /&gt;
Sorry for some of the lame names, i'm not very creative :P.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Please write why these are good ideas or why these ideas may not work.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The sacrificialist is removed for some reason, dunno why.&lt;br /&gt;
&lt;br /&gt;
'''Barbarian'''&lt;br /&gt;
*Kinda like a combination of a warrior and a paragon with 70 AL and +2 pips of energy regeneration. He throws a variation of weapons. The spears are the same as the paragon's spears in GW1, but they have a 15% armor penetration (the spear is a single handed weapon, so the barbarian can wield a shield). The axes have the fastest attack speed and the same damage as the spears (the Barbarian holds an axe in both his hands). The hammers have the highest damage and have the lowest attack speed (the hammer is a two-handed weapon). Might be a good profession for Norn, Charr and Humans.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Attributes''':&lt;br /&gt;
**'''Berserk''':(Primary)For every 2 levels in Berserk, your attacks deal 3% more damage.&lt;br /&gt;
**'''Spearthrowing''':(Only if paragon isn't a profession in GW2)Your spear attacks are more effective.&lt;br /&gt;
**'''Axehurling''': Your hurling axe attacks are more effective.&lt;br /&gt;
**'''Hammertossing''': Your tossing hammer attacks are more effective.&lt;br /&gt;
**'''Survival''': No inherent effect. Your survival skills are more effective.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Examples of skills''':&lt;br /&gt;
**'''Berserkers Rage''':(Berserk)Stance.Duration 3..9 seconds.Your attacks deal 25% more damage, but you have -40 armor and conditions last 20% longer. Cost:4 adrenaline.&lt;br /&gt;
**'''Meteor Hammer''':(Hammertossing)Hammer Attack. You throw a hammer up. After 2 seconds, the hammer falls down and all adjacent foes are knocked down for 3 seconds and are dazed for 8 seconds. Cost:10 adrenaline. Cast Time:2 seconds.&lt;br /&gt;
**'''Disarming Hurl''':(Axehurling)Axe Attack. If this attack hits you deal +5..20 damage and if target foe is attacking, target foe is interrupted and can not attack for 2 seconds. Cost:7 adrenaline.&lt;br /&gt;
**'''Pearcing Spear''':(Spearthrowing)Spear Attack.If this attack hits, you deal +5..12 damage. This attack has 25% armor penetration and can not be blocked. Cost:10 energy. Recharge:15 seconds.&lt;br /&gt;
**'''Eat Healthberries''':(Survival)Skill.Lose 1 condition. For 5..15 seconds, you gain +7 health regeneration. Cost:5 energy. Cast Time:2 seconds. Recharge:25 seconds. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
; Why this is a good idea&lt;br /&gt;
* &amp;amp;nbsp;Would be nice for the people that like the attack style of the paragon and like a variaty of weapons.&lt;br /&gt;
* &amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
;Why it may not work out&lt;br /&gt;
* &amp;amp;nbsp;People might think it's a cheap combination of warrior, paragon and ranger.&lt;br /&gt;
* &amp;amp;nbsp;Might be overpowered because of the higher damage.&lt;br /&gt;
* &amp;amp;nbsp;Kinda the same as Diablo&lt;br /&gt;
&lt;br /&gt;
   [[Category:Profession suggestions|{{SUBPAGENAME}}]]&lt;br /&gt;
   [[Category:GW2 suggestions|{{SUBPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>68.97.74.166</name></author>
	</entry>
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