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	<updated>2026-10-18T07:25:57Z</updated>
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	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Guild_Wars_2_suggestions/Your_Exp_goes_where_once_lvl_20%3F&amp;diff=15222</id>
		<title>ArenaNet:Guild Wars 2 suggestions/Your Exp goes where once lvl 20?</title>
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		<updated>2008-10-28T05:06:09Z</updated>

		<summary type="html">&lt;p&gt;70.161.158.3: New page: Exp goes where once you max lvl? 20  Well one thing from GW1 that i really do not like, is the fact that once iv hit lvl 20.. i dont really get any stronger, and i keep getting these skill...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Exp goes where once you max lvl? 20&lt;br /&gt;
&lt;br /&gt;
Well one thing from GW1 that i really do not like, is the fact that once iv hit lvl 20.. i dont really get any stronger, and i keep getting these skill points that i dont need because i already have the skills i need, i think you should be able to switch between giving exp points to skill or to maybe say tokens. Every time you level you get a token or something that you can use for items, or something really anything.. because being lvl 20 for 2 years and having 300 some skill points and some1 having just reached lvl 20 and having 100 skill points... we are really just as powerful as the other, and thats no fun. players need to be able to have a larger range of how much they can improve their characters performance.&lt;br /&gt;
&lt;br /&gt;
; Why this is a good idea&lt;br /&gt;
Players need to have a larger goal than to just reach 20 and then buy ..&amp;quot;cooler looking gear&amp;quot; thats no fun, it gets boring quick.&lt;br /&gt;
&lt;br /&gt;
;Why it may not work out&lt;br /&gt;
It will work&lt;/div&gt;</summary>
		<author><name>70.161.158.3</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Guild_Wars_2_suggestions/Ele_pet&amp;diff=14659</id>
		<title>ArenaNet:Guild Wars 2 suggestions/Ele pet</title>
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		<updated>2008-10-28T04:37:13Z</updated>

		<summary type="html">&lt;p&gt;70.161.158.3: /*  (Discussion) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ArenaNet:Guild Wars 2 suggestions/Sidebox}}&lt;br /&gt;
Elementalist Pet Discussion&lt;br /&gt;
&lt;br /&gt;
ok i think the Elementalist class should definitely have some form of Elemental pet. I see it in Everquest and since then I have never seen it in any other game. You could give 4 different pet spells and they could be elite, allowing only 1 pet per Ele. A (fire / for dmg )(Earth / for tank) (Wind-eletct / for Spell casting) and a (Water/ for healing). The mage class has always been my favorite class and its even funner with a pet. Also just to add this is so you think your over powering an ele, the pet could reduce you hp/mp by a small %, or when the pet dies you could just lose a certain %. &lt;br /&gt;
&lt;br /&gt;
; Why this is a good idea&lt;br /&gt;
This would help the elementalist class have more vararity on how they can solo/farm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Why it may not work out&lt;br /&gt;
I really cant think of any reasons this would be a bad idea ^.^&lt;/div&gt;</summary>
		<author><name>70.161.158.3</name></author>
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