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	<updated>2026-10-18T07:41:31Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Guild_Wars_2_suggestions/New_Weapons_(collective_suggestions)&amp;diff=15003</id>
		<title>ArenaNet:Guild Wars 2 suggestions/New Weapons (collective suggestions)</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Guild_Wars_2_suggestions/New_Weapons_(collective_suggestions)&amp;diff=15003"/>
		<updated>2009-04-11T00:10:48Z</updated>

		<summary type="html">&lt;p&gt;71.121.98.85: /* Add these weapons into the game! (Discussion) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ArenaNet:Guild Wars 2 suggestions/Sidebox}}&lt;br /&gt;
==Add these weapons into the game! ([[ArenaNet talk:Guild Wars 2 suggestions/New Weapons (collective suggestions)|Discussion]])==&lt;br /&gt;
&lt;br /&gt;
''This is a collection of suggestions about introducting new weapons that do not currently exist in GW1. Sorted by weapon type. Contributors are encouraged to add to this article, keeping in mind that it should be a weapon that doesn't exist in GW1.''&lt;br /&gt;
&lt;br /&gt;
;Martial Weapons&lt;br /&gt;
*Chakram&lt;br /&gt;
*Crossbow &amp;amp; Bolts&lt;br /&gt;
*Double-headed Glaive&lt;br /&gt;
*Dual-Wield (any one-handed melee weapon, perhaps as a passive ability)&lt;br /&gt;
*Fan&lt;br /&gt;
*Flail &lt;br /&gt;
*Firearms - ''Flintlock Muskets'', matchlocks and wheel locks Harquebuses.&lt;br /&gt;
*gloves or gauntlets (possibly Clawed or Spiked)&lt;br /&gt;
*Grenades - basically cherry bomb-like in appearance; they would be dual wielded and inflict small amounts of AoE damage on foes adjacent to target; attack skills could inflict conditions (''flash=blind, gas=poison... etc'')&lt;br /&gt;
*Katars&lt;br /&gt;
*knives and daggers (with free offhand)&lt;br /&gt;
*Mace (both one and two handed)&lt;br /&gt;
*Mauls&lt;br /&gt;
*meele staffs (could be used for a meele wep for monks)&lt;br /&gt;
*Nunchaku&lt;br /&gt;
*Pole arms&lt;br /&gt;
*Powder Kegs (damage-dealing)&lt;br /&gt;
*Rapiers (as part of a single-item set, with a dagger offhand)&lt;br /&gt;
*Sansetsukon&lt;br /&gt;
*Sickle\Kama&lt;br /&gt;
*Sling&lt;br /&gt;
*Spear &amp;amp; Lance (For melee)&lt;br /&gt;
*Throwing knives&lt;br /&gt;
*Throwing stars&lt;br /&gt;
*Throwing axes&lt;br /&gt;
*Two-handed Sword&lt;br /&gt;
*Two-handed Axe&lt;br /&gt;
*War Boomerang&lt;br /&gt;
*Whips&lt;br /&gt;
&lt;br /&gt;
;Focus Items&lt;br /&gt;
*Elemental Orb - ''These are basically glass or crystal orbs that contain the essences of one of the four (or seven, including dark, chaos, and holy) elements. They are easy to imagine as focus items, but they could also be primary, perhaps duel wielded weapons, similar to wands. Alternatively, these orbs could also function as grenade-like weapons. Rather than simply exploding, however, these would have elemental effects (earth=fissures, water=ice, air=lightning, fire=magical Molotov cocktail) upon impact.''&lt;br /&gt;
*Quiver on Ranger's back&lt;br /&gt;
&lt;br /&gt;
;Siege Engines (For World PvP)&lt;br /&gt;
*Ballista&lt;br /&gt;
*Battering Rams&lt;br /&gt;
*Bombard Cannons&lt;br /&gt;
*Catapults&lt;br /&gt;
*Powder Keg Backpack - ''Could be used for suicide bombing''&lt;br /&gt;
*Siege Beasts - ''Siege Turtles, Siege Devourers, Siege Wurms, etc... (Could be its own category)''&lt;br /&gt;
*Siege Towers - ''These have been mentioned briefly by Anet staff on multiple occasions, so it might have already been confirmed''&lt;br /&gt;
*Trebuchet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
; Why this is a good idea&lt;br /&gt;
* Increase range of weapon selection (and possibly, weapon attributes).&lt;br /&gt;
* A few new weapon types will give us something NEW to look forward to.&lt;br /&gt;
* Expanding weapon choices and technology would make quite a lot of sense when GW2 comes out as it is taking place 200 years after the end of Guild Wars. If a civilization, none the less several different civilizations couldn't advance in technology over 200 years somewhere, that'd be a problem.&lt;br /&gt;
&lt;br /&gt;
;Why it may not work out&lt;br /&gt;
* Balance difficulties increases exponential with number of weapon sorts.&lt;br /&gt;
* Elemental Orb: endless stream of cheap and effective &amp;quot;grenades&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   [[Category:GW2 Equipment suggestions|{{SUBPAGENAME}}]]&lt;br /&gt;
   [[Category:GW2 suggestions|{{SUBPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>71.121.98.85</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Guild_Wars_2_suggestions/Quest_Rewards_Better_than_Farming&amp;diff=15086</id>
		<title>ArenaNet:Guild Wars 2 suggestions/Quest Rewards Better than Farming</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Guild_Wars_2_suggestions/Quest_Rewards_Better_than_Farming&amp;diff=15086"/>
		<updated>2009-04-10T19:06:13Z</updated>

		<summary type="html">&lt;p&gt;71.121.98.85: /* Better Quest Rewards (Discussion) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ArenaNet:Guild Wars 2 suggestions/Sidebox}}&lt;/div&gt;</summary>
		<author><name>71.121.98.85</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Guild_Wars_2_suggestions/No_benefits_from_Hall_of_Monuments&amp;diff=15324</id>
		<title>ArenaNet:Guild Wars 2 suggestions/No benefits from Hall of Monuments</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Guild_Wars_2_suggestions/No_benefits_from_Hall_of_Monuments&amp;diff=15324"/>
		<updated>2009-03-19T20:35:32Z</updated>

		<summary type="html">&lt;p&gt;71.121.98.85: /* No benefits from Hall of Monuments (Discussion) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ArenaNet:Guild Wars 2 suggestions/Sidebox}}&lt;/div&gt;</summary>
		<author><name>71.121.98.85</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Guild_Wars_2_suggestions/Guild_/_Player_Controlled_Castles&amp;diff=14626</id>
		<title>ArenaNet:Guild Wars 2 suggestions/Guild / Player Controlled Castles</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Guild_Wars_2_suggestions/Guild_/_Player_Controlled_Castles&amp;diff=14626"/>
		<updated>2009-03-17T21:56:34Z</updated>

		<summary type="html">&lt;p&gt;71.121.98.85: /* Player/Guild Controlled Castles (Discussion) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ArenaNet:Guild Wars 2 suggestions/Sidebox}}&lt;br /&gt;
===Player/Guild Controlled Castles ([[ArenaNet talk:Guild Wars 2 suggestions/Guild / Player Controlled Castles|Discussion]])===&lt;br /&gt;
&lt;br /&gt;
Players or guilds can own their own castle / outposts and warring guilds / players can group together in large bands to fight to destroy or take over the castle to gain power. Players / guilds can spend faction or gold on increasing defences, siege weapons, upgrade walls etc. Or the can build from scratch in defendable locations! Owning a castle could increase guild faction / power, storage... &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Why this is a good idea&lt;br /&gt;
* &amp;amp;nbsp;Allow guilds / player interaction, own their own outpost which can be developed into a castle!&lt;br /&gt;
* &amp;amp;nbsp;Players can capture outposts then eventually cities in a constant war &lt;br /&gt;
* &amp;amp;nbsp;New equipment and characters i.e engineer, weaponsmith, siege machines &lt;br /&gt;
* lives up to the games name &amp;quot;guild wars&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;Why it may not work out&lt;br /&gt;
* &amp;amp;nbsp;Similar to existing / other games. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Eza Ela Mentalist!&lt;br /&gt;
&lt;br /&gt;
   [[Category:World suggestions|{{SUBPAGENAME}}]]&lt;br /&gt;
   [[Category:GW2 suggestions|{{SUBPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>71.121.98.85</name></author>
	</entry>
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