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	<updated>2026-10-18T05:39:38Z</updated>
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	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Conjure_spell&amp;diff=22715</id>
		<title>Conjure spell</title>
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		<updated>2013-01-26T02:19:24Z</updated>

		<summary type="html">&lt;p&gt;75.37.16.51: nothing in common&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Conjure spell]]s are a subset of [[Mesmer]] and [[Elementalist]] spells using the ''conjure'' [[prefix]] [[nomenclature]].&lt;br /&gt;
&lt;br /&gt;
The elementalist skills are self-targeting [[enchantment]]s (costing 10 [[energy]] and last 60 seconds) that add bonus damage to weapons causing damage that matches the element of the skill:&lt;br /&gt;
&lt;br /&gt;
* {{skill icon|Conjure Flame}} boosts output from weapons causing [[fire damage]];&lt;br /&gt;
* {{skill icon|Conjure Frost}} boosts output from weapons causing [[cold damage]];&lt;br /&gt;
* {{skill icon|Conjure Lightning}} boosts output from weapons causing [[lightning damage]].&lt;br /&gt;
&lt;br /&gt;
The mesmer skills are [[illusion Magic]] [[Hex Spell]]s that cause health degeneration, last {{gr|2|16}} seconds, and recharge in 5 seconds.&lt;br /&gt;
&lt;br /&gt;
* {{skill icon|Conjure Nightmare}} causes -8 degeneration and costs 15 energy;&lt;br /&gt;
* {{skill icon|Conjure Phantasm}} causes -5 degeneration and costs 10 energy.&lt;br /&gt;
&lt;br /&gt;
== Multiple hits when enchanted ==&lt;br /&gt;
Dagger [[double strike]]s and [[scythe]]s will activate the elemental conjures for each hit they cause. In addition, [[Attack#Skills dealing multiple attacks|attack skills that can deal multiple attacks]] will also trigger the ''conjure'' effects more than once.&lt;br /&gt;
&lt;br /&gt;
[[Category:Unofficial terms]]&lt;/div&gt;</summary>
		<author><name>75.37.16.51</name></author>
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