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	<id>https://gw1wiki.ezgame.cc/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=78.231.36.113</id>
	<title>Guild Wars Wiki 中文站 - User contributions [en]</title>
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	<updated>2026-10-18T04:19:24Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Forsaken_Insignia&amp;diff=27461</id>
		<title>Forsaken Insignia</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Forsaken_Insignia&amp;diff=27461"/>
		<updated>2015-07-22T14:59:57Z</updated>

		<summary type="html">&lt;p&gt;78.231.36.113: /* Notes */ that insignia has really little use&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item infobox&lt;br /&gt;
| type = [[Insignia]]&lt;br /&gt;
| value = 25 {{gold}}&lt;br /&gt;
| bonus = [[Armor rating|Armor]] +10 (while not affected&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;by an [[Enchantment Spell]])&lt;br /&gt;
| profession = Dervish&lt;br /&gt;
| stackable = n&lt;br /&gt;
| campaign = [[Nightfall]]&amp;lt;br&amp;gt;[[Eye of the North]]&amp;lt;br&amp;gt;[[PvP]]}}&lt;br /&gt;
A [[Forsaken Insignia]] is a [[dervish]] specific [[upgrade component]] that provides an [[armor bonus]] of 10 extra [[armor rating]] while you are not under the effect of an [[enchantment spell]]. This bonus is not global and applies only to the [[armor]] piece equipped with the insignia.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{| style=&amp;quot;margin:0.5em; border:1px solid #77C; border-collapse:collapse; text-align:center;&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#DDF;&amp;quot;&lt;br /&gt;
! Head&lt;br /&gt;
! Chest&lt;br /&gt;
! Arms&lt;br /&gt;
! Legs&lt;br /&gt;
! Feet&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | [[Armor rating|Armor]] +10 (while not affected by an [[Enchantment Spell]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*This insignia only [[drop]]s in [[Nightfall]] and [[Eye of the North]].&lt;br /&gt;
*To benefit fully of this insignia, your skillbar should not have any enchantment save some [[feeder]]s which will be activated right before being  [[Teardown|stripped]]. Your team members must also refrain from casting enchantment spells on you. This insignia can be especially interesting in areas with heavy [[Enchantment removal]]. &lt;br /&gt;
**Bear however in mind that feeders usually have a long lasting time and short recharge, making the use of a [[Blessed Insignia]] or even [[Windwalker Insignia]] usually more interesting. Most dervish skills are either enchantments or enchantments-based and mysticism doesn't synergize with this insigna at all, especially in PvE, making therefore other professions potentially more suited to use the build you first intended to use on your dervish.&lt;br /&gt;
**Note also that [[Sentry's Insignia]] and [[Brawler's Insignia]] can also provide the same bonus, if you plan on using a stance/on attacking respectively.&lt;br /&gt;
{{insignia nav}}&lt;br /&gt;
[[Category:Insignia]]&lt;/div&gt;</summary>
		<author><name>78.231.36.113</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Blood_Pact&amp;diff=20453</id>
		<title>Blood Pact</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Blood_Pact&amp;diff=20453"/>
		<updated>2015-07-20T07:26:53Z</updated>

		<summary type="html">&lt;p&gt;78.231.36.113: /* See also */ Not related&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unimplemented content}}&lt;br /&gt;
{{effect infobox&lt;br /&gt;
| image = [[File:Flux.jpg]]&lt;br /&gt;
| campaign = Core&lt;br /&gt;
| type = Flux effect&lt;br /&gt;
| id = &lt;br /&gt;
| description = Your maximum [[Health]] is increased by your maximum [[Energy]]. [[Skill]]s that cost Energy cost four times their cost in Health instead. For every point of [[exhaustion]] you have your maximum health is lowered by that same amount.&lt;br /&gt;
| concise description = Your maximum Energy is added to your maximum Health. Skills that cost Energy cost four times their cost in Health instead. Every point of exhaustion causes an equal loss in maximum health.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
{{Unimplemented content nav}}&lt;/div&gt;</summary>
		<author><name>78.231.36.113</name></author>
	</entry>
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