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	<id>https://gw1wiki.ezgame.cc/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=80.114.251.249</id>
	<title>Guild Wars Wiki 中文站 - User contributions [en]</title>
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	<updated>2026-10-18T09:44:38Z</updated>
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	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Duration&amp;diff=25044</id>
		<title>Duration</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Duration&amp;diff=25044"/>
		<updated>2026-03-24T13:35:30Z</updated>

		<summary type="html">&lt;p&gt;80.114.251.249: /* Approximation */ -&amp;gt; This is a terrible example. There are flat +1s and -1s modifiers to duration from mods (enchantment, but also condition duration). Saying during is &amp;quot;always rounded up&amp;quot; is factually incorrect. E.g. if you have 7s duration enchantment, with a +20% enchantment mod it's duration is 8.4-&amp;gt;= 8s, rounded DOWN.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Effects_monitor.jpg|thumb|right|The duration of each effect is displayed as a small bar inside the icon. For effects which last indefinitely or until a specific action occurs a certain number of times, no bar is displayed.]]&lt;br /&gt;
&lt;br /&gt;
[[Duration]] is the amount of time an [[effect]] lasts. Duration is always specified in [[skill]] descriptions and is measured in seconds. The amount can be fixed or vary with a skill's [[attribute]]; it can also be increased or decreased by other factors. Duration applies to effects such as [[condition]]s, [[enchantment]]s, [[ward]]s, [[hex]]es, and [[shout]]s.&lt;br /&gt;
&lt;br /&gt;
Variable durations are usually show in this form: {{gr|0|15}}.&lt;br /&gt;
:# The first number indicates the duration for a skill with its attribute set to zero.&lt;br /&gt;
:# The second number displays the duration if the attribute is set to 12, i.e. the maximum value without the help of modifiers.&lt;br /&gt;
:# The third number shows the duration for an attribute rank of 15.&lt;br /&gt;
&lt;br /&gt;
== Approximation ==&lt;br /&gt;
Increased or decreased durations are rounded to a whole number of seconds.&lt;br /&gt;
&lt;br /&gt;
== Duration modifiers == &lt;br /&gt;
Durations can be modified by other skills, by conditions, or by equipment. These increases and decreases are always measured in percentages.&lt;br /&gt;
&lt;br /&gt;
In addition, some effects can be canceled or renewed by skills or changing circumstances. For example, some shouts are completely renewed when a chant or another shout is applied, while engaging a stance automatically ends any existing one.&lt;br /&gt;
&lt;br /&gt;
==== Increasing modifiers ====&lt;br /&gt;
Skills that increase duration.&lt;br /&gt;
&lt;br /&gt;
=====Conditions=====&lt;br /&gt;
*{{R}} {{skill icon|Archer's Signet}} - by 100% while wielding a bow&lt;br /&gt;
*{{N}} {{skill icon|Plague Signet}} - by {{gr|100|200}}%&lt;br /&gt;
*{{Me}} {{skill icon|Extend Conditions}} - by {{gr|5|100}}%&lt;br /&gt;
&lt;br /&gt;
=====Enchantments=====&lt;br /&gt;
*{{Mo}} {{skill icon|Blessed Aura}} - by {{gr|10|35}}%, only Monk enchantments&lt;br /&gt;
*{{D}} {{skill icon|Extend Enchantments}} - next Dervish enchantment by {{gr|10|150}}%, cast on you&lt;br /&gt;
&lt;br /&gt;
=====Hex spells=====&lt;br /&gt;
*{{Me}} {{skill icon|Mantra of Persistence}} - by {{gr|10|40}}%, Illusion hexes only&lt;br /&gt;
*{{E}} {{skill icon|Chilling Winds}} - by {{gr|25|100}}%, Water hexes only&lt;br /&gt;
*{{Rt}} {{skill icon|Anguished Was Lingwah}} - by 33%, Ritualist hexes only&lt;br /&gt;
&lt;br /&gt;
=====Preparations=====&lt;br /&gt;
*{{R}} {{skill icon|Practiced Stance}} - by {{gr|30|150}}%&lt;br /&gt;
&lt;br /&gt;
=====Shouts and chants=====&lt;br /&gt;
*{{rt}} {{skill icon|Vocal Was Sogolon}} - by {{gr|20|50}}% &lt;br /&gt;
*{{P}} {{skill icon|Enduring Harmony}} - by 50% &lt;br /&gt;
&lt;br /&gt;
=====Stance=====&lt;br /&gt;
*{{any}}{{skill icon|Dwarven Stability}} - by {{gr2|55|100}}%, PvE only&lt;br /&gt;
&lt;br /&gt;
====Decreasing modifiers====&lt;br /&gt;
Skills that reduce duration.&lt;br /&gt;
&lt;br /&gt;
=====Conditions=====&lt;br /&gt;
*{{Mo}} {{skill icon|Purifying Veil}} - by {{gr|5|50}}%&lt;br /&gt;
*{{Mo}} {{skill icon|Peace and Harmony}} - by 90 %&lt;br /&gt;
*{{Rt}} {{skill icon|Pure Was Li Ming}} - by {{gr|10|50}}%, on self&lt;br /&gt;
*{{Rt}} {{skill icon|Recovery}} - by {{gr|20|50}}%&lt;br /&gt;
*{{D}} {{skill icon|Featherfoot Grace}} - by 50%, on self&lt;br /&gt;
&lt;br /&gt;
=====Enchantments=====&lt;br /&gt;
*{{r}} {{skill icon|Tranquility}} - by {{gr|20|50}}%, on everyone in [[spirit range]]&lt;br /&gt;
*{{Me}} {{skill icon|Air of Disenchantment}} - by {{gr|150|300}}%&lt;br /&gt;
*{{A}} {{skill icon|Mark of Insecurity}} - by {{gr|30|80}}%&lt;br /&gt;
&lt;br /&gt;
=====Hexes=====&lt;br /&gt;
*{{Mo}} {{skill icon|Peace and Harmony}} - by 90%&lt;br /&gt;
&lt;br /&gt;
=====Stance=====&lt;br /&gt;
*{{A}} {{skill icon|Mark of Insecurity}} - by {{gr|30|80}}%&lt;br /&gt;
&lt;br /&gt;
====Other factors that affect skill duration====&lt;br /&gt;
Other factors that are not skills are designed to either increase or decrease the duration of certain effects.&lt;br /&gt;
&lt;br /&gt;
=====Conditions=====&lt;br /&gt;
*Some common armor [[rune]]s and off-hand [[inscription]]s can reduce the duration of a specific condition by 20%.&lt;br /&gt;
*Some weapon [[prefix]]es can increase certain condition duration by 33%.&lt;br /&gt;
&lt;br /&gt;
=====Enchantments=====&lt;br /&gt;
* [[Of Enchanting]] is a weapon upgrade that lengthens the duration of enchantments you cast by 10-20%.&lt;br /&gt;
&lt;br /&gt;
=====Hexes=====&lt;br /&gt;
* Warrior's [[Lieutenant's Insignia]] reduces Hex durations on the wearer by 20%, at a cost of 20 less armor rating and [[damage reduction|damage dealt by the wearer is reduced]] by 5%.&lt;br /&gt;
&lt;br /&gt;
=====Weapon spells=====&lt;br /&gt;
*[[Spawning Power|Ritualists' Primary Attribute]] can increase the duration of weapon spell by 4% for every point into that attribute line.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Enchantments with an [[upkeep]] do not have a fixed duration, nor do [[Skill quick reference#Skills that last indefinitely without an upkeep|skills that have a conditional duration]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>80.114.251.249</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Eremite%27s_Zeal&amp;diff=26020</id>
		<title>Eremite's Zeal</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Eremite%27s_Zeal&amp;diff=26020"/>
		<updated>2026-02-07T13:38:09Z</updated>

		<summary type="html">&lt;p&gt;80.114.251.249: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill infobox&lt;br /&gt;
| id = 1524&lt;br /&gt;
| name = Eremite's Zeal&lt;br /&gt;
| campaign = Nightfall&lt;br /&gt;
| profession = Dervish&lt;br /&gt;
| attribute = Mysticism&lt;br /&gt;
| type = Enchantment spell&lt;br /&gt;
| energy = 5&lt;br /&gt;
| activation = {{1/4}}&lt;br /&gt;
| recharge = 15&lt;br /&gt;
| target = self&lt;br /&gt;
| causes1 = Energy Gain&lt;br /&gt;
| description = [[Enchantment Spell]]. You gain {{gr|1|3}} [[Energy]] for each [[foe]] within [[earshot]], maximum 8 Energy. For 10 seconds afterward, this enchantment does nothing. When this enchantment ends, you gain {{gr|1|3}} Energy for each foe within earshot, maximum 8 Energy.&lt;br /&gt;
| concise description = Enchantment Spell. (10 seconds.) Initial effect: you gain {{gr|1|3}} Energy (maximum 8) for each foe in earshot. End effect: you gain {{gr|1|3}} Energy (maximum 8) for each foe in earshot.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill progression&lt;br /&gt;
|attribute = [[Mysticism]]&lt;br /&gt;
|var1 name = [[Energy]] gain&lt;br /&gt;
|var1 at0 = 1&lt;br /&gt;
|var1 at15 = 3}}&lt;br /&gt;
&lt;br /&gt;
==Acquisition==&lt;br /&gt;
'''[[Skill trainer]]s'''&lt;br /&gt;
*[[Medando]] ([[Yohlon Haven]])&lt;br /&gt;
'''[[Hero skill trainer]]s'''&lt;br /&gt;
*[[Warden of Whispers (The Kodash Bazaar)|Warden of Whispers]] ([[The Kodash Bazaar]])&lt;br /&gt;
&lt;br /&gt;
==Related skills==&lt;br /&gt;
*{{skill icon|Channeling}}&lt;br /&gt;
*{{skill icon|Leader's Zeal}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Heroes use this skill when below 50% energy, with at least one foe in earshot.&lt;br /&gt;
{{bug|Heroes don't use this skill unless enchanted.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills offered by hero skill trainers]]&lt;/div&gt;</summary>
		<author><name>80.114.251.249</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Amulet_of_Protection&amp;diff=18080</id>
		<title>Amulet of Protection</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Amulet_of_Protection&amp;diff=18080"/>
		<updated>2025-06-11T17:12:08Z</updated>

		<summary type="html">&lt;p&gt;80.114.251.249: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill infobox&lt;br /&gt;
| id = 896, 2928&lt;br /&gt;
| name = Amulet of Protection&lt;br /&gt;
| campaign = Core&lt;br /&gt;
| type = Skill&lt;br /&gt;
| profession = Monster&lt;br /&gt;
| special = Passive&lt;br /&gt;
| description = (monster only)&lt;br /&gt;
| concise description = (monster only)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Related skills ==&lt;br /&gt;
* {{skill icon|Angelic Protection}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Innate bonus on the [[Guild Lord]] &lt;br /&gt;
* Effect: Limits the amount of damage he can take per second. If the Guild Lord loses health due to damage-over-time effects or other direct loss of health, then once every second, it heals him for the amount of health he lost that exceeds the limit.&lt;br /&gt;
* The limits range from 25 [[damage per second]] at the start of the match to 300 damage per second after 12 minutes.&lt;/div&gt;</summary>
		<author><name>80.114.251.249</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Aggressiveness&amp;diff=17860</id>
		<title>Aggressiveness</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Aggressiveness&amp;diff=17860"/>
		<updated>2025-06-11T17:11:13Z</updated>

		<summary type="html">&lt;p&gt;80.114.251.249: Capitalization for consistency&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{outdated info}}&amp;lt;!-- http://wiki.guildwars.com/wiki/Feedback:Developer_updates/20100720 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Aggressiveness]] is a game mechanic used for tie-breaking in [[Guild versus Guild]] battles.&lt;br /&gt;
&lt;br /&gt;
Aggressiveness is determined as such:&lt;br /&gt;
*every point of [[damage]] done to enemy Guild Lord = 1 point of aggressiveness. &lt;br /&gt;
*every attack done to enemy Guild Lord that misses due to blind = 30 points of aggressiveness. &lt;br /&gt;
*every [[enchantment]] or [[weapon spell]] cast on your Guild Lord = -50 points of aggressiveness. This can take your aggressiveness below 0.&lt;br /&gt;
*[[life stealing]] and [[health degeneration]] don't count as damage, and thus don't add to aggressiveness.&lt;br /&gt;
&lt;br /&gt;
If both teams fail to kill the Guild Lord before 28 minutes, the team with the most aggressiveness wins the battle. &lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>80.114.251.249</name></author>
	</entry>
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