<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://gw1wiki.ezgame.cc/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=80.142.247.66</id>
	<title>Guild Wars Wiki 中文站 - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://gw1wiki.ezgame.cc/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=80.142.247.66"/>
	<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/wiki/Special:Contributions/80.142.247.66"/>
	<updated>2026-10-19T15:52:44Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.17</generator>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Ranger/Healing_Spring&amp;diff=16135</id>
		<title>ArenaNet:Skill feedback/Ranger/Healing Spring</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Ranger/Healing_Spring&amp;diff=16135"/>
		<updated>2008-08-14T19:01:32Z</updated>

		<summary type="html">&lt;p&gt;80.142.247.66: New page: Image:Healing_Spring.jpg|Healing_Spring  == &amp;lt;!-- Add your username here --&amp;gt; Issue -- Useless in Battle ==  ; Issue : It's the only direct healing skill (get health without regenera...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Healing_Spring.jpg]]|[[Healing_Spring]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;!-- Add your username here --&amp;gt; Issue -- Useless in Battle ==&lt;br /&gt;
&lt;br /&gt;
; Issue&lt;br /&gt;
: It's the only direct healing skill (get health without regeneration) for a Ranger without using a pet, but it is easy to interrupt and limited in range and place. While fighting it's nearly impossible to get a normal group or even npcs into the healing range because of the slow aktivation time and party movement in battle, Heal Area will show much better results with 6 in Healing Prayers than Healing Spring with 16 in Wilderniss Survival in 99% everytime its used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Suggestion 1&lt;br /&gt;
: change Skilltype from Trap to Skill so that its not easy to interrupt make it only heal the targeted ally/groupmember/self leave everything else as it is.&lt;br /&gt;
&lt;br /&gt;
; Suggestion 2&lt;br /&gt;
: change Skilltype from Trap to Skill so that its not easy to interrupt, change activation time to 3 seconds change energycost to 15, change function to: heal all adjectet allies every two seconds. Like Balthazar's Aura just that it heals and won't do damage...i think you understand what i mean.&lt;/div&gt;</summary>
		<author><name>80.142.247.66</name></author>
	</entry>
</feed>