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	<id>https://gw1wiki.ezgame.cc/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=82.75.72.204</id>
	<title>Guild Wars Wiki 中文站 - User contributions [en]</title>
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	<updated>2026-10-18T20:24:16Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Guild_Wars_2_suggestions/The_Gadgeteer&amp;diff=15057</id>
		<title>ArenaNet:Guild Wars 2 suggestions/The Gadgeteer</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Guild_Wars_2_suggestions/The_Gadgeteer&amp;diff=15057"/>
		<updated>2009-03-21T15:56:24Z</updated>

		<summary type="html">&lt;p&gt;82.75.72.204: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ArenaNet:Guild Wars 2 suggestions/Sidebox}}&lt;br /&gt;
&lt;br /&gt;
the technician shoulds more better and for to not to get final fantasy confused.&lt;br /&gt;
&lt;br /&gt;
No this is not based on the final fantasy gadgeteer.&lt;br /&gt;
&lt;br /&gt;
This will be a range type proff or mage type and not a other summoner, Some of their skills is gonna be preparation, some attack skills that acts like elemetalist skills, and item creating like how ursans worked. I don't know what weapon they will use probably crossbows like the crossbow pistol will be faster than the rifle like crossbow, the item creating will be alittle like how ursans worked but differently like your carrying explosive powder and you have to hold it for 10 seconds than it automaticly drops and creates a explosion that deals damage around you so you can make a mad bomber build or a preparation skill that works like the ranger skill explosive arrow, and a skill that acts like healing signet but cost energy without the minus armor but just a weak healling for yourself. It also match how the asura use a mixture of tech, magic and some alchemy but asura won't be only ones since some of the other races has machines and gadgets of thier own.  &lt;br /&gt;
&lt;br /&gt;
; Why this is a good idea&lt;br /&gt;
* Something new to the game.&lt;br /&gt;
* Something to build up on if this is not unique enough.&lt;br /&gt;
* Could be effective in mob aggros and when outnumered.&lt;br /&gt;
&lt;br /&gt;
;Why it may not work out&lt;br /&gt;
* Maybe consider a WoW clone.&lt;br /&gt;
* Not a very well thought out idea.&lt;br /&gt;
* Won't fit with the timeline.&lt;br /&gt;
* Many players seem opposed to firearms and alike, and mentioning Ursan may not help promote it either.&lt;br /&gt;
* *Sigh* Another geek thinking guns and modern warfare would be cool in GW.. Get a girlfriend man.&lt;br /&gt;
   [[Category:Profession suggestions|{{SUBPAGENAME}}]]&lt;br /&gt;
   [[Category:GW2 suggestions|{{SUBPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>82.75.72.204</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Guild_Wars_2_suggestions/unlocking_an_%22Elite%22_proffession&amp;diff=15791</id>
		<title>ArenaNet:Guild Wars 2 suggestions/unlocking an &quot;Elite&quot; proffession</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Guild_Wars_2_suggestions/unlocking_an_%22Elite%22_proffession&amp;diff=15791"/>
		<updated>2009-03-21T15:51:35Z</updated>

		<summary type="html">&lt;p&gt;82.75.72.204: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ArenaNet:Guild Wars 2 suggestions/Sidebox}}&lt;br /&gt;
===&amp;lt;!-- The name of your idea --&amp;gt; ([[ArenaNet talk:Guild Wars 2 suggestions/unlocking an &amp;amp;quot;Elite&amp;amp;quot; proffession|Discussion]])===&lt;br /&gt;
&lt;br /&gt;
How about something called an &amp;quot;Elite&amp;quot; not as a proffesion, but something you earn. If your character reaches lvl. 50, gets this and that title, and has done certain requirements then they become &amp;quot;Elite&amp;quot; You'd have to work up to it. &amp;quot;Elite&amp;quot; could go with any proffesion. You could be like an Elite Emenalist and have certain complex spells normal Ele. wouldn't have&lt;br /&gt;
; Why this is a good idea&lt;br /&gt;
* It will pay off for hard work that should be shown other than in titles and lvl. &lt;br /&gt;
* &amp;amp;nbsp;&amp;lt;!-- ... --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Why it may not work out&lt;br /&gt;
* It could be something that people earn accidently, it wouldn't matter more than having a title.&lt;br /&gt;
* &amp;amp;nbsp;&amp;lt;!-- ... --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
or maybe when you complete story lines for the 1st time you can unlock an elite thing that lets you have2 elite skills instead of 1 :P&lt;br /&gt;
* Why do people make internet traffic wasting pages like these?&lt;br /&gt;
&lt;br /&gt;
   [[Category:Profession suggestions|{{SUBPAGENAME}}]]&lt;br /&gt;
   [[Category:GW2 suggestions|{{SUBPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>82.75.72.204</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Guild_Wars_2_suggestions/Rits_should_also_worship_Melandru&amp;diff=15092</id>
		<title>ArenaNet:Guild Wars 2 suggestions/Rits should also worship Melandru</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Guild_Wars_2_suggestions/Rits_should_also_worship_Melandru&amp;diff=15092"/>
		<updated>2009-03-21T15:48:16Z</updated>

		<summary type="html">&lt;p&gt;82.75.72.204: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ArenaNet:Guild Wars 2 suggestions/Sidebox}}&lt;br /&gt;
===&amp;lt;!-- Rits &amp;amp; Melandru --&amp;gt; ([[ArenaNet talk:Guild Wars 2 suggestions/ArenaNet:Guild Wars 2 suggestions/Rits should also worship Melandru|Discussion]])=== &lt;br /&gt;
[Re-posted after I realized I clicked on the Race page.. I must've had a reason for doing that but I don't remember.  Honestly though this doesn't belong here either, as this pertains more to semantic discussion rather than the ilk going on here.]&lt;br /&gt;
&lt;br /&gt;
Only some of the spirits are summoned against their will (not all of them feature chains), and it may be that many of the spirit are servants of the Gods anyway. I must stress: Rits should ALSO be related to Melandru (and not her primarily, since that would change the way Rits were presented originally).&lt;br /&gt;
&lt;br /&gt;
The spiritual world can be attributed to NATURE on our planet. Look at the entire set-up of the Ritualist attributes: &amp;quot;Channeling Magic&amp;quot;, &amp;quot;Communing&amp;quot;, &amp;quot;Restoration Magic&amp;quot;, &amp;quot;Spawning Power&amp;quot;... despite spawning power far and away from nature, and Restoration Magic vaguely connected, Communing and Channeling (especially Communing) have &amp;quot;natural&amp;quot; connotations (lol!). &lt;br /&gt;
&lt;br /&gt;
Simply put, they're not only soul summoners. Ritualists also heal you with spells (some of whose names sound like they come from a spiritualist's vocabulary, whom btw seek attunement with nature), enhance you via weapon spells, and they also hold ashes. Ashes are attributed to the earth and to the dead.&lt;br /&gt;
&lt;br /&gt;
Many a Shaman in the real world revere nature as well. Like I said, I don't see why not: not doing this wouldn't change a thing, and doing this wouldn't be negative anyway. Heck I bet most of these &amp;quot;casual gamers&amp;quot; won't even notice, so it wouldn't hurt. &lt;br /&gt;
&lt;br /&gt;
As far as Grenth worshippers go, assuming that Rits do Rit things and Necros do Necro things (i.e. ignore secondary professions), then Ritualists are a pretty versatile class -- just enough for it to be a shame (and honestly, nonsensical) for them to not be under multiple patronage.  Necromancers, on the other hand, are so far up Grenth's alley that even though they are arguably as versatile as Ritualists (meh), nothing we can do (or say) can take them away from their god. LOL&lt;br /&gt;
&lt;br /&gt;
Fact of GW life is this: Melandru and Lyssa are the least-represented of the Gods, assuming there's an equal number of players over all professions. Let's look at a tally of attribution or association (keep in mind I am just gleaning this info from GuildWiki AND the Nightfall Manuscripts):&lt;br /&gt;
&lt;br /&gt;
--Professions-- (see Attributes to see why some classes are attributed to other Gods as well)&lt;br /&gt;
*Dwayna: Monks, Aeromancers, Dervish, and apparently Paragons (4)&lt;br /&gt;
*Balthazar: Warriors, Paragons, Pyromancers, Monks, Dervish (5)&lt;br /&gt;
*Grenth: Necromancers, Ritualists, Hydromancers, Dervish (4)&lt;br /&gt;
*Lyssa: Mesmers, Assassins, Dervish (3)&lt;br /&gt;
*Melandru: Rangers, Geomancers, Dervish (3)&lt;br /&gt;
&lt;br /&gt;
--Attributes-- &lt;br /&gt;
(only those specifically said to be &amp;quot;associated with a God&amp;quot;, and if not, those which link professions to Gods according to GuildWiki and my own conjecture: all other attributes like Swordsmanship, Scythe Mastery, Divine Favor, etc. are intrinsically assumed).&lt;br /&gt;
*Dwayna: Healing Prayers, Air Magic, Wind Prayers (supposition), Leadership, Motivation (5)&lt;br /&gt;
*Balthazar: Fire Magic, Command, Spear Mastery, Protection Prayers, Smiting Prayers (5)&lt;br /&gt;
*Grenth: Water Magic, Deadly Arts (supposition) (1)&lt;br /&gt;
*Lyssa: Energy Storage, Mysticism (2)&lt;br /&gt;
*Melandru: Earth Prayers, Earth Magic (2)&lt;br /&gt;
&lt;br /&gt;
-Totals-&lt;br /&gt;
*Dwayna: 9&lt;br /&gt;
*Balthazar: 10&lt;br /&gt;
*Grenth: 6&lt;br /&gt;
*Lyssa: 5&lt;br /&gt;
*Melandru: 5&lt;br /&gt;
&lt;br /&gt;
I've spent a considerable amount of whitespace arguing semantics, so the tallies are a numeric reasoning for my proposal. Hence, Lyssa is pretty pwned as it is, not sure what to do with her... but if you were to ignore all Dervish and Elementalist references, since they have multiple god patriarchy, then Melandru is clearly the loser in the profession tally; Grenth gets half the theme of Wintersday and you fight an entire chain of quests for him in the Underworld; and Melandru? &lt;br /&gt;
&lt;br /&gt;
Nuff said.&lt;br /&gt;
&lt;br /&gt;
[P.S: I wouldn't call upon the God of War and Fire for PROTECTION in the heat of battle, I'd call upon him to lay the smack down on my enemies.  Yeesh.  Guess I'm too technical and missing some semantic.]&lt;br /&gt;
&lt;br /&gt;
; Why this is a good idea&lt;br /&gt;
* Some official descriptions of Rits, aside from &amp;quot;shamans&amp;quot; who summon forth the spirit world, etc., also say they &amp;quot;While Rangers live in harmony with nature: Ritualists are masters of it.&amp;quot; Or something like that. &lt;br /&gt;
* The spirit world is as much to do with nature than death: otherwise we can claim Rangers have a small affinity for Grenth as well. &lt;br /&gt;
&lt;br /&gt;
;Why it may not work out&lt;br /&gt;
* I don't see why not. Doesn't detract from Ritualists to add it for GW2.&lt;br /&gt;
* Someone said: &amp;quot;A Ranger uses the power of nature to assist them. Ritualists summon spirits AGAINST THEIR WILL to fight for them. Honestly, I think chaining a soul to fight for you is just as Demonic as summoning minions to fight for you. Grenth is for Ritualists. Melandru is for Rangers.&amp;quot; Honestly, when did the Gods become exclusive to classes? That ain't how it works. It is more that the classes are exclusive to some Gods (notice how I didn't say &amp;quot;one of the Gods&amp;quot;). It is not &amp;quot;I am Dwayna, therefore I claim dominion over Monks and the rest of you Gods cannot&amp;quot; it is more like &amp;quot;I am a Monk, therefore I worship Dwayna, and Balthazar...&amp;quot; ;)&lt;br /&gt;
* You wasted your time. All professions worship ALL gods. No God is profession bound, and shouldn't be.&lt;br /&gt;
99.247.17.46 19:42, 21 August 2008 (UTC)Jarrkha &lt;br /&gt;
&lt;br /&gt;
   [[Category:Profession suggestions|{{SUBPAGENAME}}]]&lt;br /&gt;
   [[Category:GW2 suggestions|{{SUBPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>82.75.72.204</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Guild_Wars_2_suggestions/Race_is_class&amp;diff=14967</id>
		<title>ArenaNet:Guild Wars 2 suggestions/Race is class</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Guild_Wars_2_suggestions/Race_is_class&amp;diff=14967"/>
		<updated>2009-03-21T15:35:36Z</updated>

		<summary type="html">&lt;p&gt;82.75.72.204: &lt;/p&gt;
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&lt;div&gt;{{ArenaNet:Guild Wars 2 suggestions/Sidebox}}&lt;br /&gt;
=== Race is class ([[ArenaNet talk:Guild Wars 2 suggestions/Race is class|Discussion]])===&lt;br /&gt;
&lt;br /&gt;
When I play in GWEN, idea of reputation points is good, and if races instead gives abilities boost, may give special reputation limit and useful, unique skills- each for various types of hero- special melee attacks, spell, maybe forms (Wolfen form, for example) . He's strenght maybe dependent of reputation points- in PvP simply each have identical level.&lt;br /&gt;
&lt;br /&gt;
; Why this is a good idea&lt;br /&gt;
* Races useful for each profesions, more atractive and useful.&lt;br /&gt;
* More motivation for quest and missions.&lt;br /&gt;
&lt;br /&gt;
;Why it may not work out&lt;br /&gt;
* Farm in PvE (but if this points, maybe give only in quests, problem don't exist)&lt;br /&gt;
* Problem with elaboration of skills for various combinations of races and profession (Asura Warrior, Norn Mesmer...)&lt;br /&gt;
* First of all you have terrible spelling. Secondly, that would not work. That would be like a Norn saying that all humans are brain surgeons because we are all smart...&lt;br /&gt;
* I had difficulties reading your incoherent spelling too. But I think I understand enough to know that it won't work in any way. Try playing poker instead of coming up with 'ideas'. I think that's more your thing :)&lt;br /&gt;
   [[Category:Profession suggestions|{{SUBPAGENAME}}]]&lt;br /&gt;
   [[Category:GW2 suggestions|{{SUBPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>82.75.72.204</name></author>
	</entry>
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