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	<id>https://gw1wiki.ezgame.cc/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=84.193.66.49</id>
	<title>Guild Wars Wiki 中文站 - User contributions [en]</title>
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	<updated>2026-10-18T02:48:02Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.17</generator>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=G.O.L.E.M._site&amp;diff=28076</id>
		<title>G.O.L.E.M. site</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=G.O.L.E.M._site&amp;diff=28076"/>
		<updated>2019-09-22T23:18:53Z</updated>

		<summary type="html">&lt;p&gt;84.193.66.49: Added gw2w link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Location infobox&lt;br /&gt;
| image = [[File:G.O.L.E.M. site.jpg|200px]]&lt;br /&gt;
| campaign = Eye of the North&lt;br /&gt;
| region = Tarnished Coast&lt;br /&gt;
| type = Landmark&lt;br /&gt;
| pic1 = [[File:G.O.L.E.M. site map.jpg|200px]]&lt;br /&gt;
| pic1-text = Map to G.O.L.E.M. site.&lt;br /&gt;
}}&lt;br /&gt;
The [[G.O.L.E.M. site]] is a large area where [[Golem]]s designed to fight [[Destroyer]]s are created by [[Asura]]. When activated, multiple incomplete rings circle around its center, which has a platform leading there. There are two [[Golem Kiln]]s which are larger Golems used to forge combat-ready Golems.&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
*{{x}} 20 [[Sokka]]&lt;br /&gt;
*{{x}} 20 [[Shaan]] ([[Collector]])&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*The foundry is activated during [[Genius Operated Living Enchanted Manifestation]].&lt;br /&gt;
*After activation, Sokka can provide you with an [[Asuran Beacon]], which can be used to summon an allied [[G.O.L.E.M. 1.0]].&lt;br /&gt;
{{gw2w|Old Golem Factory}}&lt;br /&gt;
&lt;br /&gt;
{{Landmarks in the Tarnished Coast}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Asuran culture]]&lt;br /&gt;
[[Category:Wayfarer's Reverie landmarks]]&lt;/div&gt;</summary>
		<author><name>84.193.66.49</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=A_Ghostly_Request&amp;diff=17083</id>
		<title>A Ghostly Request</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=A_Ghostly_Request&amp;diff=17083"/>
		<updated>2018-05-30T17:41:25Z</updated>

		<summary type="html">&lt;p&gt;84.193.66.49: Added nationality to infobox, added requirements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ Quest infobox&lt;br /&gt;
| id = 618&lt;br /&gt;
| name = A Ghostly Request&lt;br /&gt;
| campaign = Nightfall&lt;br /&gt;
| nationality = Elonian&lt;br /&gt;
| region = Istan&lt;br /&gt;
| type = Secondary&lt;br /&gt;
| master = y&lt;br /&gt;
| given by = [[Ghost of Sehwanu]]&lt;br /&gt;
| given at = [[Mehtani Keys]]&lt;br /&gt;
| preceded by = [[A Sticky Operation]]&lt;br /&gt;
| map = [[File:A Ghostly Request map.jpg|250px]]&lt;br /&gt;
| map1text = Location of the Ghost of Sehwanu in the Mehtani Keys&lt;br /&gt;
| map2 = [[File:A Ghostly Request map2.jpg|250px]]&lt;br /&gt;
| map2text = Location of Wianuyo in Lahtenda Bog&lt;br /&gt;
}}&lt;br /&gt;
Bring peace to the [[Ghost of Sehwanu]] by bringing [[Wianuyo]] to justice.&lt;br /&gt;
&lt;br /&gt;
==Quest information==&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
{{ Standard prerequisites&lt;br /&gt;
| campaign = nightfall&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Objectives===&lt;br /&gt;
* Hunt down [[Wianuyo]] to bring peace to the [[ghost of Sehwanu]]&lt;br /&gt;
* See Sehwanu for your reward&lt;br /&gt;
&lt;br /&gt;
===Reward===&lt;br /&gt;
* 2,000 [[Experience]]&lt;br /&gt;
* 200 [[Gold]]&lt;br /&gt;
* 20 [[Sunspear Promotion Point]]s&lt;br /&gt;
* [[Battle Commendation]]&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
;Obtaining the quest&lt;br /&gt;
The Ghost of Sehwanu spawns randomly &amp;amp;ndash; empirically at a rate of roughly 5% (i.e. about one time in twenty). When she does spawn, she will be staring out to sea on the beach behind [[Bloodback Morrob]] and his cultists.&amp;lt;br&amp;gt;She is guaranteed to spawn for any member of the party due to receive the reward after killing Wianuyo - this can remove the random element of her spawning for picking up the quest.&lt;br /&gt;
&lt;br /&gt;
;The quest itself&lt;br /&gt;
Wianuyo himself is on the south-eastern edge of [[Lahtenda Bog]], near a lagoon. &lt;br /&gt;
&lt;br /&gt;
Enter [[Lahtenda Bog]] through [[Blacktide Den]], making your way through the lagoon to the quest marker. The enemies encountered are the local insects and the two quest related corsair groups around Wianuyo. Consider luring some Corsairs away from the other group of Corsairs to make them easier to pick off. &lt;br /&gt;
&lt;br /&gt;
Your party may wish to consider bringing condition removal since the area is rife with poison, disease and the other conditions. Also consider bringing weakness since a lot of the foes encountered are either melee or attacking with bows and spears.&lt;br /&gt;
&lt;br /&gt;
Wianuyo himself is a renamed Corsair Seer and will be no challenge for a coordinated group.&lt;br /&gt;
&lt;br /&gt;
Map back to [[Kodlonu Hamlet]] and travel to Sehwanu again for your reward.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Initial dialogue===&lt;br /&gt;
;Ghost of Sehwanu&lt;br /&gt;
:''&amp;quot;[Difficulty: Master] I was young and carefree once, but oh so foolish. When a battered and bruised man named Wianuyo washed ashore, I took him in and tended his wounds, falling in love as I nursed him back to health. He convinced me to steal away with him, back to the high seas. He seemed a good man, but once aboard he showed his true character, and I became a slave for him and his crew. I cooked and cleaned and... It was horrible! After years of slavery, my body succumbed to illness and they dumped me on the dunes to die. I've wandered here ever since; never feeling peace. Please, '''find Wianuyo''' and bring him to justice so I might rest.&amp;quot;''&lt;br /&gt;
{{ Offer dialog&lt;br /&gt;
| accept = What he did to you truly was horrible. I will bring justice to this evil man.&lt;br /&gt;
| decline = To find him would be impossible. I'm afraid it can't be done.&lt;br /&gt;
| ask = '''Find Wianuyo''' and give him the justice he so richly deserves.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Reward dialogue===&lt;br /&gt;
;Ghost of Sehwanu&lt;br /&gt;
:''&amp;quot;Thank you, kind Sunspear. A brutal death was the only justice Wianuyo deserved. I thought his death would bring me peace as well, but I still feel bound here. Perhaps my soul is doomed to walk the dunes as a warning to the foolish.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
[[Category:Rewards Battle Commendation]]&lt;br /&gt;
[[Category:Rewards Sunspear promotion points]]&lt;/div&gt;</summary>
		<author><name>84.193.66.49</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Corsair_Invasion&amp;diff=22647</id>
		<title>Corsair Invasion</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Corsair_Invasion&amp;diff=22647"/>
		<updated>2018-05-30T17:34:37Z</updated>

		<summary type="html">&lt;p&gt;84.193.66.49: Added nationality to infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quest-stub}}&lt;br /&gt;
{{Quest infobox&lt;br /&gt;
| name = Corsair Invasion&lt;br /&gt;
| map = [[Image:Corsair Invasion map.JPG|250px]]&lt;br /&gt;
| campaign = Nightfall&lt;br /&gt;
| nationality = Elonian&lt;br /&gt;
| region = Istan&lt;br /&gt;
| type = Secondary&lt;br /&gt;
| given by = [[Elder Olunideh]]&lt;br /&gt;
| given at = [[Kodlonu Hamlet]]&lt;br /&gt;
| preceded by = [[The Lone Raider]]&lt;br /&gt;
| followed by = [[Corsair Vengeance]]&lt;br /&gt;
}}&lt;br /&gt;
More [[corsair]]s have been seen near [[Kodlonu Hamlet]] - go with [[Rahlon]] and eradicate them!&lt;br /&gt;
&lt;br /&gt;
==Quest information==&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
{{Standard prerequisites&lt;br /&gt;
 |campaign = Nightfall&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Objectives===&lt;br /&gt;
* Go with Rahlon and protect the village from corsairs.&lt;br /&gt;
* Eradicate the corsairs in [[Mehtani Keys]].&lt;br /&gt;
* Speak with [[Elder Olunideh]] for your reward.&lt;br /&gt;
&lt;br /&gt;
===Reward===&lt;br /&gt;
* 1,500 [[Experience]]&lt;br /&gt;
* 125 [[Gold]]&lt;br /&gt;
* 15 [[Sunspear promotion point]]s&lt;br /&gt;
* [[Battle Commendation]]&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
{{section-stub}}&lt;br /&gt;
Meet Rahlon right outside the gate of Kodlonu Hamlet and head south to the corsair camp shown on the map. Rahlon does not need to survive to complete the quest. There are about 10 corsairs at the camp and one corsair boss. Kill them all and go back to Kodlonu Hamlet to get your reward.&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
[[Human]]s&lt;br /&gt;
*{{mo}}{{w}} 10 [[Rahlon]]&lt;br /&gt;
*{{mo}}{{w}} 10 [[Istani Commoner]] (x3)&lt;br /&gt;
&lt;br /&gt;
===Foes===&lt;br /&gt;
{{section-stub}}&lt;br /&gt;
Humans ([[Corsair]]s)&lt;br /&gt;
*{{w}} 7 [[Corsair Cutthroat]]&lt;br /&gt;
*{{w}} 17 [[Corsair Cutthroat]]&lt;br /&gt;
*{{r}} 15 [[Corsair Raider]]&lt;br /&gt;
*{{mo}} 15 [[Corsair Bosun]]&lt;br /&gt;
*{{n}} 10 [[Corsair Flogger]]&lt;br /&gt;
*{{me}} 15 [[Corsair Wizard]]&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Initial dialogue===&lt;br /&gt;
;Elder Olunideh&lt;br /&gt;
:''&amp;quot;More '''corsairs''' have been sighted! We must do something about them before they get any ideas about plundering our villages. We could very much use a hero like you, if you would join us.&amp;quot;''&lt;br /&gt;
{{offer dialog&lt;br /&gt;
|accept = Corsairs? I'm not afraid of corsairs!&lt;br /&gt;
|decline = I'm sure you can handle it without me.&lt;br /&gt;
|ask = The corsairs have started raiding. '''Rahlon''' needs you immediately. }}&lt;br /&gt;
&lt;br /&gt;
===Intermediate dialogue===&lt;br /&gt;
;Rahlon&lt;br /&gt;
:''&amp;quot;You've come to help us? Well, the more the merrier. My friends and I are tired of these filthy corsairs constantly harassing us. We've decided that we aren't going to sit back and let them push us around anymore. They've set up a camp south of here. We're going there to finish this one way or another. Let's go teach those stinking seamen whose island this is!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
===Reward dialogue===&lt;br /&gt;
;Elder Olunideh&lt;br /&gt;
:''&amp;quot;Thank you for helping us, &amp;lt;player name&amp;gt;. I will send a letter to your superiors telling them of your bravery and generosity.''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The [[Sunspear Scout]] at the resurrection shrine just north of the camp offers a [[Corsair Bounty]] for a few extra [[Sunspear rank]] points.&lt;br /&gt;
*Don't forget to open the [[Treasure Chest]] while you're there, if you haven't already done so recently.&lt;br /&gt;
&lt;br /&gt;
[[Category:Rewards Battle Commendation]] [[Category:Rewards Sunspear promotion points]]&lt;/div&gt;</summary>
		<author><name>84.193.66.49</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Following_the_Trail&amp;diff=27528</id>
		<title>Following the Trail</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Following_the_Trail&amp;diff=27528"/>
		<updated>2018-05-30T17:29:56Z</updated>

		<summary type="html">&lt;p&gt;84.193.66.49: Added nationality to infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| name = Following the Trail&lt;br /&gt;
| campaign = Nightfall&lt;br /&gt;
| nationality = Elonian&lt;br /&gt;
| region = Istan&lt;br /&gt;
| type = Primary&lt;br /&gt;
| given by = [[Jerek]]&lt;br /&gt;
| given at = [[Plains of Jarin]]&lt;br /&gt;
| required hero = Tahlkora&lt;br /&gt;
| preceded by = [[Big News, Small Package]]&lt;br /&gt;
| followed by = [[Blacktide Den]] &lt;br /&gt;
| map = [[File:Following the Trail map.jpg|250px]]&lt;br /&gt;
| map1text = Route starting from [[Beknur Harbor]]&lt;br /&gt;
}}&lt;br /&gt;
[[Jerek]] wants you to help [[Tahlkora]] find the remaining [[Cryptic Scroll Piece|map pieces]].&lt;br /&gt;
&lt;br /&gt;
== Quest information ==&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
{{Standard prerequisites&lt;br /&gt;
|campaign = Nightfall&lt;br /&gt;
|hero = Tahlkora &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Explore the [[Cliffs of Dohjok]] with Tahlkora.&lt;br /&gt;
* Kill the [[corsair]] captains to gain more pieces of the Cryptic Scroll.&lt;br /&gt;
* You have [1...6] of 6 pieces in your possession.&lt;br /&gt;
* Get the last piece of the Cryptic Scroll from [[Captain Mindhebeh]] on the Cliffs of Dohjok.&lt;br /&gt;
* See [[Savage Nunbe]] for your reward.&lt;br /&gt;
&lt;br /&gt;
=== Reward ===&lt;br /&gt;
* 1,000 [[Experience]]&lt;br /&gt;
* 100 [[Gold]]&lt;br /&gt;
* 10 [[Sunspear Promotion Point]]s&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
Enter Cliffs of Dohjok with Tahlkora in your party, the first marking is outside [[Champion's Dawn]]. Walk to each marker and kill the corsair [[boss]]es there, they will drop a Cryptic Scroll Piece if you do, after you do this 4 times walk to Captain Mindhebeh and he will teleport you to [[Blacktide Den (outpost)|Blacktide Den]]. There Savage Nunbe will give you the last piece. The bosses spawn with protection but they can be pulled separately.&lt;br /&gt;
&lt;br /&gt;
This quest can be pretty hard due to the bosses, a good strategy is to start from [[Beknur Harbor]] or Blacktide Den since that allows you to have a party of 8 instead of 4.&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
=== Allies ===&lt;br /&gt;
[[Human]]s ([[Corsair]]s)&lt;br /&gt;
* {{p}} 16 [[Captain Mindhebeh]]&lt;br /&gt;
&lt;br /&gt;
=== Foes ===&lt;br /&gt;
Humans (Corsairs)&lt;br /&gt;
* {{p}} 10 [[Corsair Captain]]&lt;br /&gt;
* {{w}} 10 [[Corsair Thug]]&lt;br /&gt;
* {{r}} 11 [[Corsair Lookout]]&lt;br /&gt;
* {{mo}} 9 [[Corsair Medic]]&lt;br /&gt;
* {{n}} 10 [[Corsair Flogger]]&lt;br /&gt;
* {{me}} 10 [[Corsair Seer]]&lt;br /&gt;
* {{e}} 11 [[Corsair Reef Finder]]&lt;br /&gt;
&lt;br /&gt;
==== Bosses ====&lt;br /&gt;
Humans (Corsairs)&lt;br /&gt;
* {{w}} 14 [[The Dark Blade]]&lt;br /&gt;
* {{r}} 15 [[Captain Blood Farid]]&lt;br /&gt;
* {{n}} 14 [[Kahli, the Stiched]]&lt;br /&gt;
* {{p}} 14 [[Cursed Salihm]]&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
=== Initial dialogue ===&lt;br /&gt;
; Jerek&lt;br /&gt;
:''&amp;quot;By the [[Gods of Tyria|Five]], is that [[Vabbi]]an girl still around? [[Kormir]] allows any wet-nosed puppy into the ranks, so I'm going to make her your problem. It looks like that Cryptic Scroll piece you found points in the direction of the Cliffs of Dohjok. If she's going to lead someone out on a wild drake chase it might as well be you. Now get out of here and let me get some real work done.&amp;quot;''&lt;br /&gt;
{{offer dialog&lt;br /&gt;
| accept = Sir. Yes, sir. Getting out of here, sir!&lt;br /&gt;
| decline = Go order someone else around.&lt;br /&gt;
| ask = That silly piece of paper points to the '''Cliffs of Dohjok''', right? So get going, I have more important things to do than babysit Kormir's sun children.&lt;br /&gt;
| indent=::: }}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate dialogue ===&lt;br /&gt;
: '''Tahlkora''': ''Okay! It looks like these are directions to a meeting place. The captains must be gathering to assemble the Cryptic Map.''&lt;br /&gt;
: '''Tahlkora''': ''Great! That means the captains are wandering around aimlessly looking for each other. If we can find them, we can steal their map fragments.''&lt;br /&gt;
&lt;br /&gt;
: '''Tahlkora''': ''It looks like the scroll pieces from some sort of map. I can make our a...swamp...or is that a bog?'' (after the first captain)&lt;br /&gt;
&lt;br /&gt;
: '''Tahlkora''': ''One piece more and it's complete. Yes, it's a map, and it shows some location in Lahtenda Bog.'' (after the fourth captain)&lt;br /&gt;
&lt;br /&gt;
; Captain Mindhebeh&lt;br /&gt;
: ''&amp;quot;You seem to have five parts and I have the sixth. I don't suppose the other captains gave those to you willingly, eh? Hmm. Well, I may be a little more accommodating. What say we strike a bargain? I give you the sixth piece and, in return, you don't kill me.&amp;quot;'''&lt;br /&gt;
:: {{yes|ingame}} '''A bargain, huh? We're always interested in a bargain.'''&lt;br /&gt;
: ''&amp;quot;The bargain is quite simple. My right-hand mate, Savage Nunbe, will give you the last piece of the Cryptic Map, and you let this cowardly corsair live to see another day. Are you ready to make the trade?&amp;quot;''&lt;br /&gt;
:: {{yes|ingame}} '''We are ready.''' (sent to [[Following the Trail (cinematics)]])&lt;br /&gt;
:: {{no|ingame}} '''We are not ready yet.'''&lt;br /&gt;
&lt;br /&gt;
=== Reward Dialogue ===&lt;br /&gt;
; Savage Nunbe&lt;br /&gt;
: ''&amp;quot;Here's the map piece Captain Mindhebeh promised. He's instructed me to help you decipher the map. You must have really made an impression on him.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Tahlkora does not need to survive to complete this quest.&lt;br /&gt;
* Although your character is the one picking up the map pieces, the text dialogue shows you handing the pieces to Tahlkora.&lt;br /&gt;
* Zoning out of the [[Cliffs of Dohjok]] before completing the quest causes it to be reset.  Although your quest log will show you having collected 1 of the 6 scroll pieces, this is the piece acquired earlier during [[Big News, Small Package]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Rewards Sunspear promotion points]]&lt;/div&gt;</summary>
		<author><name>84.193.66.49</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Fury_of_a_Grieving_Heart&amp;diff=28001</id>
		<title>Fury of a Grieving Heart</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Fury_of_a_Grieving_Heart&amp;diff=28001"/>
		<updated>2018-05-30T17:22:54Z</updated>

		<summary type="html">&lt;p&gt;84.193.66.49: Added nationality to infobox, added requirements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quest-stub}}&lt;br /&gt;
&lt;br /&gt;
{{Quest infobox&lt;br /&gt;
| name = Fury of a Grieving Heart&lt;br /&gt;
| map = [[Image:Fury_of_a_Grieving_Heart_map.jpg]]&lt;br /&gt;
| campaign = Nightfall&lt;br /&gt;
| nationality = Elonian&lt;br /&gt;
| region = Istan&lt;br /&gt;
| type = Secondary&lt;br /&gt;
| given by = [[Rohtu]]&lt;br /&gt;
| given at = [[Blacktide Den]]&lt;br /&gt;
| preceded by = [[Wandered Off Again]] &lt;br /&gt;
}}&lt;br /&gt;
Rohtu wants you to help find the [[Corsair]]s that killed his mother and take revenge against them.&lt;br /&gt;
&lt;br /&gt;
==Quest information==&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
{{ Standard prerequisites&lt;br /&gt;
| campaign = nightfall&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Objectives===&lt;br /&gt;
* Meet [[Rohtu]] in [[Lahtenda Bog]].&lt;br /&gt;
* Help Rohtu track down and kill the corsairs who killed his mother.&lt;br /&gt;
* See Rohtu for your reward.&lt;br /&gt;
&lt;br /&gt;
===Reward===&lt;br /&gt;
* 1,500 [[Experience]]&lt;br /&gt;
* 125 [[Gold]]&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Exit Blacktide Den into Lahtenda Bog and speak to Rohtu to have him follow you and head south until you find the Corsairs. Defeat them and Rohtu will run to the corpse of his mother and grieve. When he's done, speak to him to collect your reward.&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
{{section-stub}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
*{{x}} 10 Bahlya (corpse)&lt;br /&gt;
*{{x}} 10 [[Rohtu]]&lt;br /&gt;
&lt;br /&gt;
===Foes===&lt;br /&gt;
*{{w}} 10 (24) [[Corsair Thug]]&lt;br /&gt;
*{{mo}} 9 (23) [[Corsair Medic]]&lt;br /&gt;
*{{n}} 10 (24) [[Corsair Flogger]]&lt;br /&gt;
*{{e}} 11 (24) [[Corsair Reef Finder]]&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
&lt;br /&gt;
===Initial dialogue===&lt;br /&gt;
'''Rohtu'''&lt;br /&gt;
:''&amp;quot;Sunspear!  My heart cries out for justice!  I must avenge my mother's death.  She was old and crazy, but she was my mother.  She did not deserve such a cruel end to her wretched life.  These '''corsairs''' must not get away with this...this murder!  Please, help me.  I told you I am not a warrior.  I could use a strong arm by my side.  I will do this by myself if I must.  But if you would help me in my hour of grief, it would mean a great deal to me...and my mother.&amp;quot;''&lt;br /&gt;
{{offer dialog&lt;br /&gt;
|accept = It would be my honor to serve. You and your mother deserve justice.&lt;br /&gt;
|decline = I'm sorry, I wasn't listening. What did you say?&lt;br /&gt;
|ask = Meet me in '''Lahtenda Bog''' and help me hunt down the evil '''corsairs''' who killed my mother. }}&lt;br /&gt;
&lt;br /&gt;
===Intermediate dialogue===&lt;br /&gt;
'''Rohtu'''&lt;br /&gt;
:''&amp;quot;Let's get moving!  I don't want those vermin to get away.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
===Reward dialogue===&lt;br /&gt;
'''Rohtu'''&lt;br /&gt;
:''&amp;quot;I suppose there's no real way to be sure these were the corsairs who killed my mother, but my heart is still gladdened by their deaths.  The world is a better place without them in it any longer.&amp;quot;''&lt;/div&gt;</summary>
		<author><name>84.193.66.49</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Assault_on_Beknur_Harbor&amp;diff=19084</id>
		<title>Assault on Beknur Harbor</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Assault_on_Beknur_Harbor&amp;diff=19084"/>
		<updated>2018-05-30T17:20:29Z</updated>

		<summary type="html">&lt;p&gt;84.193.66.49: Added nationality to infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quest-stub}}&lt;br /&gt;
{{Quest infobox&lt;br /&gt;
| name = Assault on Beknur Harbor&lt;br /&gt;
| campaign = Nightfall&lt;br /&gt;
| nationality = Elonian&lt;br /&gt;
| region = Istan&lt;br /&gt;
| type = Secondary&lt;br /&gt;
| master = y&lt;br /&gt;
| given by = [[Elder Jurdu]]&lt;br /&gt;
| given at = [[Beknur Harbor]]&lt;br /&gt;
| preceded by = [[Moa'vu'Kaal, Awakened]]&lt;br /&gt;
| followed by = [[The Cyclone Palace]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quest information==&lt;br /&gt;
===Requirements===&lt;br /&gt;
{{Standard prerequisites&lt;br /&gt;
| campaign = Nightfall&lt;br /&gt;
}}&lt;br /&gt;
===Objectives===&lt;br /&gt;
*Speak to Elder Jurdu when all members of your party are ready to defend Beknur Harbor&lt;br /&gt;
*Defend Beknur Harbor from the attacking amphibian army. 6...0 waves of attackers remain.&lt;br /&gt;
*See Elder Jurdu for your reward.&lt;br /&gt;
&lt;br /&gt;
===Reward===&lt;br /&gt;
* 2,000 [[Experience]]&lt;br /&gt;
* 200 [[Gold]]&lt;br /&gt;
* 25 [[Sunspear Promotion Point]]s&lt;br /&gt;
* [[Battle Commendation]]&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
You will begin in an explorable version of [[Beknur Harbor]] and a countdown timer will start. Once the timer ends, the gates to the harbor will open and the first wave of [[Skale]] will rush in. A good tactic would be to bottleneck them in the opening of the gate with your melee fighters and hit them with [[AoE]] damage. This will kill off the lower level foes quickly and allow you to target the higher level ones. You need to be careful not to let them mob your casters and monks because with so many foes it is difficult for your casters to run away. Once the first wave starts, there will be constant waves of Skale until the quest ends, so be sure to have proper energy management and healing to endure the assault. The [[Skale Blighter]] can be particularly nasty because they carry [[Rotting Flesh]] and will spread disease quickly throughout your party. Consider bringing sufficient [[Condition]] removal to combat this. The last group to spawn will have [[Glug Klugg]] in it, finishing him and his small group will end the quest and you will be automatically returned to the Harbor.&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
===Foes===&lt;br /&gt;
{{section-stub}}&lt;br /&gt;
[[Skale]]&lt;br /&gt;
*{{w}} 4 (22), 13 (24) [[Ridgeback Skale]]&lt;br /&gt;
*{{n}} 13 (24) [[Skale Blighter]]&lt;br /&gt;
*{{e}} 14 (24) [[Frigid Skale]]&lt;br /&gt;
*{{d}} 6 (23), 15 (25) [[Skale Lasher (Nightfall)|Skale Lasher]]&lt;br /&gt;
&lt;br /&gt;
====Bosses====&lt;br /&gt;
[[Skale]]&lt;br /&gt;
*{{n}} 17 (28) [[Glug Klugg]]&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Initial dialogue===&lt;br /&gt;
;Elder Jurdu&lt;br /&gt;
:''&amp;quot;[Difficulty:Master] It seems the skale have become more enraged over the death of their god, Moa’vu’Kaal. They followed your trail back to the village. Many of the farmers and fisherman out in Issnur Isles have fled to the village with reports of massive horde of skale headed toward us. We haven’t a moment to lose. You defeated their god. Will you now help '''defend''' the '''village''' against their army?&amp;quot;''&lt;br /&gt;
{{ Offer dialog&lt;br /&gt;
| accept = A Sunspear always faces battle with honor!&amp;quot;''&lt;br /&gt;
| decline = Can’t you people handle any problems on your own?&lt;br /&gt;
| ask = Your entire party will leave this outpost and be taken to the front line in the battle against the attacking skale army. Are you sure your party is ready to defend Beknur Harbor?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Reward Dialogue===&lt;br /&gt;
;Elder Jurdu&lt;br /&gt;
:''&amp;quot;The skale army is in full retreat! We crushed their assault and left them in total disarray! I will be sure to inform your superiors of the wonderful feats of heroism you performed here while protecting the common folk of this village. You are a true hero! Thank you again, friend. You are welcome here any time.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* This is one of the more challenging quests in the game, depending upon your character and build, since there are large waves of enemies which never seem to stop coming.  Having a minion master and an AoE Elementalist (or two) helps quite a lot.&lt;br /&gt;
* If you're having trouble taking on all groups at once, then once the gates open, head out to the far left and take out the groups that spawn there first. Then pull the group inside the gate to the far right and repeat. Finally, take out the groups that spawn in the middle.&lt;br /&gt;
&lt;br /&gt;
{{bug|If you let one of the first few waves inside, the quest will not progress, although the monsters will still come.  After you go back and defeat the wave inside, groups of 4 or so creature waves follow for the remainder of the quest.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rewards Battle Commendation]]&lt;br /&gt;
[[Category:Rewards Sunspear promotion points]]&lt;/div&gt;</summary>
		<author><name>84.193.66.49</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Corsair_Vengeance&amp;diff=22616</id>
		<title>Corsair Vengeance</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Corsair_Vengeance&amp;diff=22616"/>
		<updated>2018-05-30T17:19:36Z</updated>

		<summary type="html">&lt;p&gt;84.193.66.49: Added nationality to infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| name = Corsair Vengeance&lt;br /&gt;
| map = [[Image:Corsair_Vengeance_map.jpg|250px]]&lt;br /&gt;
| campaign = Nightfall&lt;br /&gt;
| nationality = Elonian&lt;br /&gt;
| region = Istan&lt;br /&gt;
| type = Secondary&lt;br /&gt;
| given by = [[Elder Olunideh]]&lt;br /&gt;
| given at = [[Kodlonu Hamlet]]&lt;br /&gt;
| preceded by = [[Corsair Invasion]]&lt;br /&gt;
}}&lt;br /&gt;
The [[corsair]]s learned what happened to their last raiding party, and are back in force outside [[Kodlonu Hamlet]]. Help [[Elder Olunideh]] to wipe them out for good!&lt;br /&gt;
&lt;br /&gt;
==Quest information==&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
{{Standard prerequisites&lt;br /&gt;
 |campaign = Nightfall&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Objectives===&lt;br /&gt;
* Go with the men of the village and Elder Olunideh and drive the corsairs away from [[Istan]]i soil.&lt;br /&gt;
* See Elder Olunideh for your reward.&lt;br /&gt;
&lt;br /&gt;
===Reward===&lt;br /&gt;
* 1,500 [[Experience]]&lt;br /&gt;
* 125 [[Gold]]&lt;br /&gt;
* 15 [[Sunspear Promotion Point]]s&lt;br /&gt;
* [[Battle Commendation]]&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Enter [[Mehtani Keys]] and meet up with Elder Olunideh and 4 [[Istani Commoner]]s. This quest is almost exactly the same as the previous quest, but there are about 30 enemies instead of 10, separated into two groups of about 15 corsairs apiece. These groups can, with a bit of luck, be separated further into groups of four or five. Take out both groups and see Elder Olunideh for your reward.&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
[[Human]]s&lt;br /&gt;
*{{mo}} 15 [[Elder Olunideh]]&lt;br /&gt;
*{{mo}}{{w}} 10 [[Istani Commoner]] (x4)&lt;br /&gt;
&lt;br /&gt;
===Foes===&lt;br /&gt;
{{section-stub}}&lt;br /&gt;
Humans ([[Corsair]]s)&lt;br /&gt;
*{{w}} 17 [[Corsair Cutthroat]]&lt;br /&gt;
*{{r}} 15 [[Corsair Raider]]&lt;br /&gt;
*{{mo}} 15 [[Corsair Bosun]]&lt;br /&gt;
*{{n}} 15 [[Corsair Blackhand]]&lt;br /&gt;
*{{me}} 14 [[Corsair Wizard]]&lt;br /&gt;
*{{e}} 16 [[Corsair Cook]]&lt;br /&gt;
*{{p}} 16 [[Corsair Commandant]]&lt;br /&gt;
*{{d}} 15 [[Corsair Berserker]]&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
&lt;br /&gt;
===Initial dialogue===&lt;br /&gt;
;Elder Olunideh&lt;br /&gt;
:''&amp;quot;Greetings, &amp;lt;Player name&amp;gt;. Not long ago, you helped us drive a small band of '''corsairs''' from our lands. They must have gotten a message to their ships about our village, because a large party of corsairs has landed on that same island. I've evacuated all fisher folk from the area. Now we must move against these vermin before they get too comfortable. Again we must ask the [[Order of the Sunspears|Sunspears]] for help.&amp;quot;''&lt;br /&gt;
{{offer dialog&lt;br /&gt;
|accept = Of course we are with you. Lead the way. The people of this land need you, will you heed their call?&lt;br /&gt;
|decline = Now is not a good time.&lt;br /&gt;
|ask = Meet me in '''Mehtani Keys''' and we will take care of the '''corsair''' scum who dare set foot here. }}&lt;br /&gt;
&lt;br /&gt;
===Intermediate dialogue===&lt;br /&gt;
;Elder Olunideh&lt;br /&gt;
:''&amp;quot;Come, men! These corsairs will show our families no mercy, so we will drive them out!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
===Reward dialogue===&lt;br /&gt;
;Elder Olunideh&lt;br /&gt;
:''&amp;quot;Your help in this mission has been invaluable. I see now why you were chosen to be a Sunspear. Your courage will lead you to greatness.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
[[Category:Rewards Battle Commendation]] [[Category:Rewards Sunspear promotion points]]&lt;/div&gt;</summary>
		<author><name>84.193.66.49</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Forming_a_Party&amp;diff=27538</id>
		<title>Forming a Party</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Forming_a_Party&amp;diff=27538"/>
		<updated>2018-05-30T15:48:24Z</updated>

		<summary type="html">&lt;p&gt;84.193.66.49: Added nationality to infobox, added requirements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| id = 440&lt;br /&gt;
| name = Forming a Party&lt;br /&gt;
| campaign = Factions&lt;br /&gt;
| nationality = Canthan&lt;br /&gt;
| region = Shing Jea Island&lt;br /&gt;
| type = Secondary&lt;br /&gt;
| given by = [[Ludo]]&lt;br /&gt;
| given at = [[Shing Jea Monastery]]&lt;br /&gt;
}}&lt;br /&gt;
Tutorial quest to teach party formation and the use of [[henchman|henchmen]].&lt;br /&gt;
&lt;br /&gt;
==Quest information==&lt;br /&gt;
===Requirements===&lt;br /&gt;
{{ Standard prerequisites&lt;br /&gt;
| campaign = factions&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Objectives===&lt;br /&gt;
* Invite a [[henchman]] into your [[party]], then speak to [[Ludo]] in [[Sunqua Vale]].&lt;br /&gt;
&lt;br /&gt;
===Reward===&lt;br /&gt;
* 1,000 [[Experience]]&lt;br /&gt;
* 10 [[Gold]]&lt;br /&gt;
* [[Monastery Credit]]&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Add at least one henchman to your party. They are standing right next to Ludo. Either click on one and add them to your party through the [[Party Window]] or use the [[Party Search panel]]. Ludo will be waiting right outside the monastery in Sunqua Vale. Speak to him for your reward.&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
===Allies===&lt;br /&gt;
[[Human]]&lt;br /&gt;
*{{x}} 15 (20) [[Ludo]]&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Initial dialogue===&lt;br /&gt;
;Ludo&lt;br /&gt;
:''&amp;quot;Are you heading out into Sunqua Vale? Be very careful, young one. The vale is a dangerous place, especially for a lone student. In fact, I was just helping Lukas, Kisai, Yuun, Mai, Aeson, and Taya arrange a group to travel to the vale together. Maybe you should all go together. '''Invite''' at least one of them into your '''party''', and I will meet you in '''Sunqua Vale'''. Once you have arrived with your party, I will tell you more about the area and the dangers you will find there.&amp;quot;''&lt;br /&gt;
:''&amp;quot;How does that sound?&amp;quot;''&lt;br /&gt;
{{ Offer dialog&lt;br /&gt;
| accept = Sure, I could use the help.&lt;br /&gt;
| decline = I need no allies.&lt;br /&gt;
| ask = Remember to '''invite''' Lukas, Kisai, Yuun, Mai, Aeson, or Taya into your '''party''', and then meet me in '''Sunqua Vale'''.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Reward dialogue===&lt;br /&gt;
;Ludo&lt;br /&gt;
:''&amp;quot;I am pleased to see you out here, [Character name]. As I said before, Sunqua Vale can be a dangerous place. In addition to the usual mantids and kappa, you may find yourself facing more organized foes. The Naga have been sighted in the vale in increasing numbers lately. I certainly do not need to tell you to be careful around those snakes, do I? You will also see members of the Crimson Skull around the vale...they are little more than thugs and cowards, but be wary of them. They are led by a former student of this very monastery, you know. I think this is why Master Togo has been so lenient with them...he hoped his former student would reform his ways. Well, remember to take care of yourself and always travel with companions. Good luck, [Character name]!&amp;quot;''&lt;br /&gt;
[[Category:Rewards Monastery Credit]]&lt;/div&gt;</summary>
		<author><name>84.193.66.49</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Capturing_the_Orrian_Tome&amp;diff=21047</id>
		<title>Capturing the Orrian Tome</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Capturing_the_Orrian_Tome&amp;diff=21047"/>
		<updated>2018-05-30T12:27:03Z</updated>

		<summary type="html">&lt;p&gt;84.193.66.49: Added nationality to infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| name = Capturing the Orrian Tome&lt;br /&gt;
| map = [[Image:Capturing_the_Orrian_Tome_map.jpg|250px]]&lt;br /&gt;
| campaign = Factions&lt;br /&gt;
| nationality = Canthan&lt;br /&gt;
| region = Kaineng City&lt;br /&gt;
| type = Secondary&lt;br /&gt;
| given by = [[Minister Jaisan]]&lt;br /&gt;
| given at = [[Kaineng Center]]&lt;br /&gt;
| followed by = [[Minister's Test]]&lt;br /&gt;
}}&lt;br /&gt;
Retrieve the Orrian tome from the [[Am Fah's guild hall]] located in the Undercity so that Minister Jaisan can create [[Signet of Capture|Signets of Capture]].&lt;br /&gt;
&lt;br /&gt;
==Quest information==&lt;br /&gt;
===Requirements===&lt;br /&gt;
{{ Standard prerequisites&lt;br /&gt;
| campaign = factions&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Objectives===&lt;br /&gt;
* Infiltrate the [[Am Fah]] and eavesdrop upon the Am Fah, without being noticed, to learn the location of the Orrian Tomes.&lt;br /&gt;
* Capture the [[Orrian Tome]] from the Am Fah.&lt;br /&gt;
* See Minister Jaisan for your reward.&lt;br /&gt;
&lt;br /&gt;
===Reward===&lt;br /&gt;
* 2,500 [[Experience]]&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
For the quickest route, enter [[Wajjun Bazaar]] from [[Nahpui Quarter|Nahpui Quarter]], then head to the entrance of [[The Undercity|the Undercity]]. Soon after entering, at point 1, you'll come across 2 bandits standing on a bridge. Wait until they finish talking before you attack, that way the quest will update. After the quest updates, kill the bandits and follow the path to 2, where the [[Am Fah Leader]] is. Kill him and the Orrian Tome will drop. Return the Tome to Minister Jaisan to complete the quest.&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
===Foes===&lt;br /&gt;
*{{A}} 20 (26) [[Am Fah Bandit]]&lt;br /&gt;
&lt;br /&gt;
====Bosses====&lt;br /&gt;
*{{mo}} 24 (30) [[Am Fah Leader]] &amp;amp;rarr; [[Martyr]] ([[Rien's Sacrifice ]])&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Initial dialogue===&lt;br /&gt;
;Minister Jaisan: ''&amp;quot;Always thinking of the people it serves, the Celestial Ministry has been creating Signets of Capture to help assist our citizens and make the capturing of skills effortless. Most unfortunately, however, the Orrian tome we used in the creation of these Signets was stolen in a raid organized by the Am Fah. I do not think I need to tell you how imperative it is that we get the tome back from them immediately. My sources tell me that the [[Am Fah]] are holding the tome deep inside their guild hall; no doubt their leader recognizes the power it holds, and is keeping it close at hand. If you wish to serve Cantha, I suggest you capture the [[Orrian Tome|Orrian tome]] and return it to me that I may continue to produce Signets of Capture for all Canthan citizens. Well, at least for those who can afford to pay for them.''&lt;br /&gt;
&lt;br /&gt;
:''You will, of course, accept this task?''&lt;br /&gt;
{{offer dialog&lt;br /&gt;
|accept = Of course! I will track down and return the tome.&lt;br /&gt;
|decline = I'm sure the Am Fah will use the tome to do good works.&lt;br /&gt;
|ask = Retrieve the [[Orrian Tome|Orrian tome]] from the [[Am Fah's guild hall]], which is located in the [[Undercity]]. And be quick about it! &lt;br /&gt;
|indent = :: }}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate dialogue ===&lt;br /&gt;
:'''Am Fah Bandit''': ''Did you see the look on the face of the Ministry of Earth when he found out that the Orrian tome {{sic|tome is lowercase}} was gone?''&lt;br /&gt;
:'''Am Fah Bandit''': ''It was priceless!''&lt;br /&gt;
:'''Am Fah Bandit''': ''I only wish I could have captured that look and shown it to all our guildmates.''&lt;br /&gt;
:'''Am Fah Bandit''': ''Those ministry fools never saw it comming, and even if they did, they could not have stopped the Am Fah!''&lt;br /&gt;
:'''Am Fah Bandit''': ''I am with you on that one. I mean...why does the boss have to keep it at his side, anyway?''&lt;br /&gt;
:'''Am Fah Bandit''': ''Shhhh! Keep that quiet. The officers don't want us talking about its location.''&lt;br /&gt;
:'''Am Fah Bandit''': ''Yeah, yeah, whatever. It's not like anyone could take the tome back from us.''&lt;br /&gt;
:'''Am Fah Bandit''': ''Sure, but keep it down just in case someone is looking for it. You never know....''&lt;br /&gt;
:'''Am Fah Bandit''': ''Alright, alright. I get you. I'm off to guard duty. See you around.''&lt;br /&gt;
: (Both leave for the guildhall.)&lt;br /&gt;
&lt;br /&gt;
{{Bug|Although this is supposed to be a conversation between two [[Am Fah Bandit|bandits]], only one of them does any talking. Because of this, it is possible to kill the non-speaking one and continue the quest. However, the quest log will state that the quest fails.}}&lt;br /&gt;
&lt;br /&gt;
===Reward dialogue===&lt;br /&gt;
;Minister Jaisan: ''The Orrian Tome! You found it! You have no idea how dangerous this tome could be in the wrong hands.... You know, I had my doubts about you, but it appears you aren't completely useless as some of my fellow ministers would have me believe. Now, I must get back to work creating more Signets of Capture.''&lt;/div&gt;</summary>
		<author><name>84.193.66.49</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Ancient_Remains&amp;diff=18252</id>
		<title>Ancient Remains</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Ancient_Remains&amp;diff=18252"/>
		<updated>2018-05-30T12:09:39Z</updated>

		<summary type="html">&lt;p&gt;84.193.66.49: Replaced retain by retrieve&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the ancient remains in [[Prophet's Path]]|the Ancient Remains in [[Zehlon Reach]]|Ancient Remains (Zehlon Reach)}}&lt;br /&gt;
{{interactive object infobox&lt;br /&gt;
| campaign = Prophecies&lt;br /&gt;
| quest = The Misplaced Sword&lt;br /&gt;
}}&lt;br /&gt;
'''Ancient Remains''' are located in [[Prophet's Path]] during the quest [[The Misplaced Sword]]. They are the remains of [[Yort the Bronze]], who asks you to retrieve his [[Ceremonial Family Sword]] from it.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
*[[Crystal Desert]]&lt;br /&gt;
**[[Prophet's Path]] (only during The Misplaced Sword)&lt;br /&gt;
&lt;br /&gt;
==Text==&lt;br /&gt;
''Ceremonial Family Sword acquired.''&lt;/div&gt;</summary>
		<author><name>84.193.66.49</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Chessa&amp;diff=21580</id>
		<title>Chessa</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Chessa&amp;diff=21580"/>
		<updated>2017-11-21T01:16:05Z</updated>

		<summary type="html">&lt;p&gt;84.193.66.49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__{{NPC infobox&lt;br /&gt;
| image = [[File:Ascalonian ghost m.png|150px]]&lt;br /&gt;
| type = Ghost&lt;br /&gt;
| affiliation = Ascalonians&lt;br /&gt;
| level = 20&lt;br /&gt;
| campaign = Nightfall&lt;br /&gt;
}}&lt;br /&gt;
[[Chessa]] was part of an expedition from [[Ascalon]] (together with [[Curator Ruras]], [[Kane]], and [[Larano]]) to search for [[Elonian]] artifacts.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
*[[The Desolation]]&lt;br /&gt;
**{{NPC location|The Shattered Ravines}} (only before completion of the following quest)&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
'''Quests involved in:'''&lt;br /&gt;
*[[The Desolation]]&lt;br /&gt;
**[[Wayward Guide]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*He has no dialogue&lt;br /&gt;
&lt;br /&gt;
{{gw2w}}&lt;/div&gt;</summary>
		<author><name>84.193.66.49</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Curator_Ruras&amp;diff=23081</id>
		<title>Curator Ruras</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Curator_Ruras&amp;diff=23081"/>
		<updated>2017-11-21T01:14:59Z</updated>

		<summary type="html">&lt;p&gt;84.193.66.49: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__{{NPC infobox&lt;br /&gt;
| image = [[File:Priest.jpg|150px]]&lt;br /&gt;
| type = Ghost&lt;br /&gt;
| affiliation = Ascalonians&lt;br /&gt;
| level = 20&lt;br /&gt;
| campaign = Nightfall&lt;br /&gt;
| map1 = [[image:Curator Ruras location 2.jpg|175px]]&lt;br /&gt;
| map1-text = Location in The Shattered Ravines&lt;br /&gt;
| map2 = [[image:Curator Ruras location.jpg|200px]]&lt;br /&gt;
| map2-text = Location in Poisoned Outcrops.&lt;br /&gt;
}}&lt;br /&gt;
[[Curator Ruras]] leads an expedition from [[Ascalon]] (together with [[Kane]], [[Chessa]] and [[Larano]]) to search for [[Elonian]] artifacts.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
*[[The Desolation]]&lt;br /&gt;
**{{NPC location|The Shattered Ravines}} (before completing [[Wayward Guide]])&lt;br /&gt;
*** Standing right outside the [[Lair of the Forgotten]].&lt;br /&gt;
**{{NPC location|Poisoned Outcrops}} (after [[Wayward Guide]], before completing [[A New Guide]])&lt;br /&gt;
*** Three radar diameters to the east of [[Lair of the Forgotten]], beyond some groups of elementals and undead.&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
'''Quests given:'''&lt;br /&gt;
*[[The Desolation]]&lt;br /&gt;
**[[Wayward Guide]]&lt;br /&gt;
**[[A New Guide]]&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
:''&amp;quot;This place stinks worse than a pile of [[Grawl]] droppings! It reeks of sulfur and it's people haven't an inkling of respect. As soon as I locate just a few more artifacts for my museum, I shall leave this dreadful place and return to [[Rin]].&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Upon initially approaching Curator Ruras, Chessa, and [[Larano]], the following dialogue is triggered:&lt;br /&gt;
:'''Curator Ruras:''' ''&amp;quot;If you do not find my guide, you can forget about the money.&amp;quot;''&lt;br /&gt;
:'''Chessa:''' ''&amp;quot;Are you kidding me? If we go out there, we'll never come back either!&amp;quot;''&lt;br /&gt;
:'''Larano:''' ''&amp;quot;Yeah, what he said!&amp;quot;''&lt;br /&gt;
:'''Curator Ruras:''' ''&amp;quot;When we get back to Rin, I am going to make sure the two of you never find decent work again!&amp;quot;''&lt;br /&gt;
:'''Chessa:''' ''&amp;quot;What are you going to do, write me a bad reference? Ha! That's rich!&amp;quot;''&lt;br /&gt;
{{gw2w}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nightfall quest givers]]&lt;/div&gt;</summary>
		<author><name>84.193.66.49</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=%22For_Elona!%22&amp;diff=17231</id>
		<title>&quot;For Elona!&quot;</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=%22For_Elona!%22&amp;diff=17231"/>
		<updated>2017-04-20T13:36:18Z</updated>

		<summary type="html">&lt;p&gt;84.193.66.49: Replaced the [[w: links by [[wikipedia: which works properly in mobile browsers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__{{Skill infobox&lt;br /&gt;
| name = &amp;quot;For Elona!&amp;quot;&lt;br /&gt;
| campaign = Bonus Mission Pack&lt;br /&gt;
| type = Shout&lt;br /&gt;
| special = Bonus Mission Pack&lt;br /&gt;
| adrenaline = 4&lt;br /&gt;
| recharge = 4&lt;br /&gt;
| description = [[Shout]]. [[Ally|Allies]] within [[earshot]] gain +25 [[Armor rating|armor]] and [[Attack speed|attack 33% faster]] for 10 seconds.&lt;br /&gt;
| concise description = Shout. (10 seconds.) Allies within earshot gain +25 armor and attack 33% faster.}}&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Part of [[Turai Ossa (disguise)|Turai Ossa]]'s replacement [[skill bar]] during [[The Battle of Jahai]] mission.&lt;br /&gt;
&lt;br /&gt;
== Related skills ==&lt;br /&gt;
* {{Skill icon|&amp;quot;Save Yourselves!&amp;quot;}}&lt;br /&gt;
* {{Skill icon|&amp;quot;Watch Yourself!&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The person depicted in the [[skill icon]] appears to be [[Turai Ossa]].&lt;br /&gt;
* This skill is a reference to the film [[wikipedia:300_(film)|300]].&lt;br /&gt;
{{DEFAULTSORT:For Elona!}}&lt;/div&gt;</summary>
		<author><name>84.193.66.49</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Blood,_Sweat,_and_Tears&amp;diff=20335</id>
		<title>Blood, Sweat, and Tears</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Blood,_Sweat,_and_Tears&amp;diff=20335"/>
		<updated>2017-04-20T13:07:45Z</updated>

		<summary type="html">&lt;p&gt;84.193.66.49: /* Trivia */ Replaced Bizz buzz by Fizz buzz, which seems more common&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:The_Bear_Hunters.jpg|250px|thumb|The bear hunters.]]&lt;br /&gt;
&lt;br /&gt;
[[Blood, Sweat, and Tears]] is a [[w:Drinking game|drinking game]] played by bear hunters ([[Dannel]], [[Bruse]], [[Neihl]], and [[Senssa]]) in [[Regent Valley (pre-Searing)|Regent Valley]]. Players do not participate in this game.&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
The game is played by saying as many numbers as you can in consecutive order. Players take it in turns to say a number, and if the units digit of this number is either a 3, 6, or 9, you have to replace it with either blood, sweat, or tears, 3 being blood, 6 being sweat and 9 being tears. For our example lets use the 4 hunters. Dannel would say 1, Bruse would say 2, and Neihl would say blood, The order from there is 4, 5, Sweat, 7, 8, Tears, 10, 11, 12, Blood, and so on.&lt;br /&gt;
&lt;br /&gt;
The same is true for the tens column of the number. If it is 30, you must say that number as blood. 60 would be sweat, and 90 would be tears. With the number being 33, that would have both 3 in the units and tens digits of the number, so you would say &amp;quot;blood blood&amp;quot;. 36 would be &amp;quot;blood sweat&amp;quot;, and 39 would be &amp;quot;blood tears.&amp;quot; Being drunk, the bear hunters only get up to around 40 themselves.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The drinking game Blood, Sweat, and Tears is similar in concept to an actual drinking game titled ''[[w:Fizz buzz#Variations|Fizz, Buzz, Woof]]'', in which a group of people count up, replacing certain numbers with one or more of the words in the title.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ascalonian culture]]&lt;/div&gt;</summary>
		<author><name>84.193.66.49</name></author>
	</entry>
</feed>