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	<updated>2026-10-18T11:31:10Z</updated>
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	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Guild_Wars_2_suggestions/Physics&amp;diff=15043</id>
		<title>ArenaNet:Guild Wars 2 suggestions/Physics</title>
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		<updated>2008-08-01T08:04:58Z</updated>

		<summary type="html">&lt;p&gt;85.225.176.230: &lt;/p&gt;
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&lt;div&gt;{{ArenaNet:Guild Wars 2 suggestions/Sidebox}}&lt;br /&gt;
===&amp;lt;!-- The name of your idea --&amp;gt; ([[ArenaNet talk:Guild Wars 2 suggestions/Physics|Discussion]])===&lt;br /&gt;
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&amp;lt;!-- Add details about your idea here.  Try to include examples and be as clear as you can.  --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Please only include related ideas on a page.  Please use &amp;quot;Show preview&amp;quot; before you submit to check how it looks. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- You can delete all of the help text and tags. --&amp;gt;&lt;br /&gt;
The game needs to take into consideration the laws of physics. It would add vast depth to the environment and gameplay, ill give you some examples:&lt;br /&gt;
* &amp;amp;nbsp;The elements should have an impact on the surroundings, for example elementalists would have the chance to freeze/burn/flood the environment hence making the terrain work for them. Like freezing a &amp;quot;bridge&amp;quot; over a lake or melting rock to make tunnels for other to go through, flooding a dustbowl making it a mud pit.&lt;br /&gt;
* &amp;amp;nbsp;The classes would be tied into their element so to speak, the ranger would have an advantage in the jungle/forrest the fire elemetalist would be at home at the lava pits etc.&lt;br /&gt;
; Why this is a good idea&lt;br /&gt;
* &amp;amp;nbsp;It would make the game more diverse, giving it additional depth and taking it out of the scripted/pre-determined game style.&amp;lt;!-- Outline reasons why people who play Guild Wars would like this idea to be included --&amp;gt;&lt;br /&gt;
* &amp;amp;nbsp;It would make people use their creative side, the game would be more intuitive.&amp;lt;!-- ... --&amp;gt;&lt;br /&gt;
* &amp;amp;nbsp;The environment would become more dynamic.&lt;br /&gt;
;Why it may not work out&lt;br /&gt;
* &amp;amp;nbsp;If implemented so it unbalances the game or gives an advantage some particular way of playing the game&amp;lt;!-- Outline reasons why this might not work for Guild Wars.&lt;br /&gt;
* First its a good idea, but maybe hard 2 program =/?&lt;br /&gt;
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--[[User:EtsSpets|EtsSpets]] 17:52, 25 July 2008 (UTC)&lt;br /&gt;
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   [[Category:World suggestions|{{SUBPAGENAME}}]]&lt;br /&gt;
   [[Category:GW2 suggestions|{{SUBPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>85.225.176.230</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Guild_Wars_2_suggestions/Wild_Life&amp;diff=15027</id>
		<title>ArenaNet:Guild Wars 2 suggestions/Wild Life</title>
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		<updated>2008-07-27T20:37:17Z</updated>

		<summary type="html">&lt;p&gt;85.225.176.230: &lt;/p&gt;
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&lt;div&gt;{{ArenaNet:Guild Wars 2 suggestions/Sidebox}}&lt;br /&gt;
===&amp;lt;!-- The name of your idea --&amp;gt; ([[ArenaNet talk:Guild Wars 2 suggestions/Wild Life|Discussion]])===&lt;br /&gt;
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Well  i Agree there is littel Wild life in GW but its like 'rare' 2 see a animal.&lt;br /&gt;
My Point is thet Make more Animal, And even Maybe if like u kill a Cow  u can take the meet/skin it or something  &lt;br /&gt;
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; Why this is a good idea&lt;br /&gt;
* Add more realism, which is key.&lt;br /&gt;
* Agree Make othher Way to Farm/Hunt&lt;br /&gt;
;Why it may not work out&lt;br /&gt;
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Guild Wars is a combat MMO...this isnt runescape, it defeats the original purpose of the game&lt;br /&gt;
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   [[Category:World suggestions|{{SUBPAGENAME}}]]&lt;br /&gt;
   [[Category:GW2 suggestions|{{SUBPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>85.225.176.230</name></author>
	</entry>
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