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	<updated>2026-10-18T11:48:13Z</updated>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Ranger/Energizing_Wind&amp;diff=16265</id>
		<title>ArenaNet:Skill feedback/Ranger/Energizing Wind</title>
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		<updated>2009-02-08T16:30:31Z</updated>

		<summary type="html">&lt;p&gt;86.26.63.60: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill icon|Energizing Wind}}&lt;br /&gt;
&lt;br /&gt;
== This skill is borked. Rework it please ==&lt;br /&gt;
&lt;br /&gt;
;Issue&lt;br /&gt;
:This skill is borked. It has been nerfed repeatedly and still fuels RaO builds. It's still in the trash can because it is overpowered in a few builds and garbage anywhere else.&lt;br /&gt;
&lt;br /&gt;
;Suggestion&lt;br /&gt;
:Rework the skill. 15e 3s 30r &amp;quot;For 10...34...40 seconds, everyone within its range has +4 Energy regeneration while using skills.&amp;quot; This shouldn't make monks overpowered as monks usually spam skills that are 1s, 3/4s, or 1/4s.&lt;br /&gt;
&lt;br /&gt;
==80.225.136.132's Issue 19:33, 31 December 2008==&lt;br /&gt;
{{moved|from|[[User talk:Linsey Murdock]]}}&lt;br /&gt;
So you nerfed this skill back way before the PvE - PvP skill split, and if I remember this was one of the major skills people wanted back for PvE?, I mean it's only use was solo trapping but I miss that D:&amp;lt;small&amp;gt;--''The preceding [[Guild Wars Wiki:Sign your comments|unsigned]] comment was added by'' [[Special:Contributions/80.225.136.132|80.225.136.132]] ([[User talk:80.225.136.132|talk]]).&amp;lt;/small&amp;gt;&lt;br /&gt;
:Don't know if seconding is appropriate here, but '''seconded'''! Solo-trapping was the only thing in Guild Wars that I was good at - I really miss it. Please? --'''[[User:Snograt|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;snog&amp;lt;/span&amp;gt;]]'''''[[User talk:Snograt|&amp;lt;span style=&amp;quot;color:limegreen&amp;quot;&amp;gt;rat&amp;lt;/span&amp;gt;]]''[[Image:User Snograt signature.png]] 01:49, 8 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rework ==&lt;br /&gt;
; Issue&lt;br /&gt;
: Aside from being another horribly slow-cast ranger spirit, as the OP said, it's just not a good design.&lt;br /&gt;
; Suggestion&lt;br /&gt;
: Again, rework it a bit so it's use is still in essence the same, but less rubbishy. I would have something like:&lt;br /&gt;
:: 10 {{energy}} 3 {{activation}} 30 {{recharge}}.&lt;br /&gt;
:: [[Nature Ritual]]. Create a [[level]] {{gr|1|11}} [[Spirit]]. All non-Spirit [[creature]]s within its [[range]] have +1 [[Energy regeneration]] and all their [[skill]]s cost 20% less [[Energy]]. This [[Spirit]] dies after {{gr|5|35}} seconds.&lt;br /&gt;
: This might be useable to counter heavy pressure or energy denial teams while not running the same yourself (in spike teams, perhaps), as it would ensure everyone had a lot more energy.&lt;/div&gt;</summary>
		<author><name>86.26.63.60</name></author>
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