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		<id>https://gw1wiki.ezgame.cc/index.php?title=Feedback:Game_updates/20100128&amp;diff=16569</id>
		<title>Feedback:Game updates/20100128</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Feedback:Game_updates/20100128&amp;diff=16569"/>
		<updated>2010-02-02T04:40:52Z</updated>

		<summary type="html">&lt;p&gt;94.168.136.240: /* Update #2 - Thursday, January 28, 2010 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Update #2 - Thursday, January 28, 2010 ==&lt;br /&gt;
=== Bug Fixes ===&lt;br /&gt;
* Fixed a bug that prevented access to ''Guild Wars''.&lt;br /&gt;
&lt;br /&gt;
== Update - Thursday, January 28, 2010 ==&lt;br /&gt;
=== Guild Battles ===&lt;br /&gt;
Eased the restrictions for participating in [[Guild versus Guild|Guild Battles]]:&lt;br /&gt;
&lt;br /&gt;
* [[Ladder]] Play&lt;br /&gt;
** Requires 2 [[guild member]]s.&lt;br /&gt;
** A guild member must be the [[party]] leader, and at least one [[guild officer]] must be in the party.&lt;br /&gt;
** [[Henchmen]] are restricted to a maximum of 4.&lt;br /&gt;
* Daily [[Automated Tournament]]s&lt;br /&gt;
** Requires 2 guild members who have been in your guild for at least 7 days.&lt;br /&gt;
** A guild member must be the party leader, and at least one guild officer must be in the party.&lt;br /&gt;
** Henchmen are restricted to a maximum of 4.&lt;br /&gt;
** All party members must be registered with [[Tolkano]].&lt;br /&gt;
* Monthly Automated Tournaments&lt;br /&gt;
** Requires 4 guild members who have been in your guild for at least 7 days.&lt;br /&gt;
** All players in the party must be members of your guild, and at least one guild officer must be in the party.&lt;br /&gt;
** Henchmen are restricted to a maximum of 2.&lt;br /&gt;
** All party members must be registered with Tolkano.&lt;br /&gt;
* Miscellaneous&lt;br /&gt;
** Removed [[Balthazar faction]] penalty for new guild members.&lt;br /&gt;
** Improved error messaging to reflect changes to GvG restrictions.&lt;br /&gt;
&lt;br /&gt;
=== Codex Arena ===&lt;br /&gt;
For more information on these changes, please see the [[Feedback:Developer updates/20100128|Developer Updates]] page.&lt;br /&gt;
&lt;br /&gt;
* General Changes&lt;br /&gt;
** Codex rotation has been reduced to 6 hours.&lt;br /&gt;
** In the [[Skills and Attributes Panel|Skill Panel]] (K), a new sorting option allows players to toggle between viewing all available Codex skills and only skills available to their [[profession]].&lt;br /&gt;
** [[Priest]]s in [[Codex Arena]] no longer have [[Heal Area]] and have had their [[health]] increased to 800.&lt;br /&gt;
* Codex Balance Changes&lt;br /&gt;
** Assassins, Dervish, Warriors and Paragons will receive 17 normal [[skill]]s and 3 [[elite]]s.&lt;br /&gt;
** Elementalists, Necromancers and Mesmers will receive 20 normal skills and 5 elites.&lt;br /&gt;
** Monks and Ritualists will receive 16 normal skills and 4 elites.&lt;br /&gt;
** Rangers will receive 19 normal skills and 4 elites.&lt;br /&gt;
* Skill Selection Changes&lt;br /&gt;
** [[Protector's Defense]] has been added to the list of restricted Codex skills.&lt;br /&gt;
** Assassin skills are guaranteed to include one randomly selected [[lead attack]] and one randomly selected [[off-hand attack]]. Neither will be elite, and the off-hand attack will require a lead attack.&lt;br /&gt;
** Ritualist skills are guaranteed to include one randomly selected, non-elite [[binding ritual]].&lt;br /&gt;
** Necromancer skills are guaranteed to include one randomly selected, non-elite [[minion]]-summoning skill.&lt;br /&gt;
&lt;br /&gt;
=== Skill Balance ===&lt;br /&gt;
For more information on these changes, please see the [[Feedback:Developer updates/20100128|Developer Updates]] page.&lt;br /&gt;
&lt;br /&gt;
==== PvE and PvP Changes ====&lt;br /&gt;
===== Dervish =====&lt;br /&gt;
* {{skill icon|Ebon Dust Aura}}: functionality changed to: &amp;quot;For {{gr|5|35}} seconds, if you are wielding an earth weapon, your melee attack Skills also cause Blindness for {{gr|4|10}} seconds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===== Elementalist =====&lt;br /&gt;
* {{skill icon|Mirror of Ice}}: increased [[Activation time|casting time]] to 2 seconds; increased [[Energy]] cost to 15.&lt;br /&gt;
* {{skill icon|Ride the Lightning}}: added standard teleport [[Aftercast delay|aftercast]].&lt;br /&gt;
* {{skill icon|Winter's Embrace}}: increased Energy cost to 10; increased [[Recharge time|recharge]] to 15 seconds.&lt;br /&gt;
&lt;br /&gt;
===== Mesmer =====&lt;br /&gt;
* {{skill icon|Illusion of Pain}}: increased casting time to 2 seconds; decreased [[duration]] to 8 seconds; decreased recharge to 5 seconds; decreased [[heal]]ing to {{gr|36|120}}.&lt;br /&gt;
&lt;br /&gt;
===== Monk =====&lt;br /&gt;
* {{skill icon|Life Sheath}}: functionality changed to: &amp;quot;Elite Enchantment Spell. Remove {{gr|0|2}} conditions from target ally. For 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead (maximum {{gr|20|100}}).&amp;quot;&lt;br /&gt;
* {{skill icon|Reversal of Fortune}}: functionality changed to: &amp;quot;Enchantment Spell. For 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum {{gr|15|80}}.&amp;quot;&lt;br /&gt;
* {{skill icon|Shielding Hands}}: functionality changed to: &amp;quot;Enchantment Spell. For 8 seconds, damage and life steal received by target ally is reduced by {{gr|3|18}}. When Shielding Hands ends, that ally is healed for {{gr|5|50}} Health.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===== Necromancer =====&lt;br /&gt;
* {{skill icon|Cultist's Fervor}}: decreased Energy gain {{sic}} to {{gr|1|6}}; increased recharge to 25 seconds; changed duration to &amp;quot;5 seconds plus 3 seconds for every rank of Soul Reaping.&amp;quot;&lt;br /&gt;
* {{skill icon|Lifebane Strike}}: increased recharge to 15 seconds.&lt;br /&gt;
* {{skill icon|Shadow Strike}}: increased recharge to 15 seconds.&lt;br /&gt;
* {{skill icon|Vampiric Swarm}}: functionality changed to: &amp;quot;Spell. Steal up to {{gr|15|60}} Health from target foe and up to two other foes in the area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===== Paragon =====&lt;br /&gt;
* {{skill icon|Soldier's Fury}}: added the following functionality: &amp;quot;Whenever a shout or chant ends on you, you suffer from Cracked Armor (10 seconds).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===== Ranger =====&lt;br /&gt;
* {{skill icon|Crippling Shot}}: added the following functionality: &amp;quot;This arrow moves twice as fast as normal.&amp;quot;&lt;br /&gt;
* {{skill icon|Hunter's Shot}}: decreased activation time to 1 second and added [[Aftercast delay|aftercast]].&lt;br /&gt;
* {{skill icon|Marauder's Shot}}: increased [[disable]] time to 10 seconds.&lt;br /&gt;
* {{skill icon|Melandru's Shot}}: added aftercast.&lt;br /&gt;
* {{skill icon|Needling Shot}}: reduced activation time to 3/4 second; added the following functionality: &amp;quot;Your other attack skills are disabled for 2 seconds.&amp;quot;&lt;br /&gt;
* {{skill icon|Quick Shot}}: added aftercast.&lt;br /&gt;
* {{skill icon|Power Shot}}: removed activation time, now uses normal [[bow attack]] speed; reduced recharge to 3 seconds; functionality changed to &amp;quot;Power Shot deals {{gr|25|50}} damage if it hits.&amp;quot;&lt;br /&gt;
* {{skill icon|Precision Shot}}: added aftercast; reduced bonus [[damage]] to {{gr|3|10}}.&lt;br /&gt;
&lt;br /&gt;
===== Ritualist =====&lt;br /&gt;
* {{skill icon|Union}}: functionality changed to: &amp;quot;Binding Ritual. Create a level {{gr|1|12}} Spirit. Whenever a non-spirit ally in its range takes damage or life steal, it is reduced by 15 and the spirit takes 15 damage. This spirit dies after 30...54...60 seconds.&amp;quot;&lt;br /&gt;
* {{skill icon|Vengeful Weapon}}: functionality changed to: &amp;quot;Weapon Spell. For 8 seconds, the next time target ally takes damage or life steal from a foe, that ally steals up to {{gr|15|60}} Health from that foe.&amp;quot;&lt;br /&gt;
* {{skill icon|Weapon of Remedy}}: functionality changed to: &amp;quot;Elite Weapon Spell. For 8 seconds, the next time target ally takes damage or life steal from a foe, that ally steals up to {{gr|15|75}} Health from that foe and loses 1 Condition.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== PvE Only Changes ====&lt;br /&gt;
===== Ranger =====&lt;br /&gt;
* {{skill icon|Penetrating Attack}}: reduced activation time to 3/4 second.&lt;br /&gt;
* {{skill icon|Sundering Attack}}: reduced activation time to 3/4 second.&lt;br /&gt;
&lt;br /&gt;
==== PvP Only Changes ====&lt;br /&gt;
===== Paragon =====&lt;br /&gt;
* {{skill icon|&amp;quot;Stand Your Ground!&amp;quot; (PvP)}}: functionality changed to: &amp;quot;Shout. For {{gr|5|20}} seconds, all party members within earshot receive +24 armor when not moving. Ends on a party member if that party member attacks.&amp;quot;&lt;br /&gt;
* {{skill icon|Anthem of Envy (PvP)}}: added a recharge of 6 seconds; reduced damage bonus to {{gr|10|20}}.&lt;br /&gt;
* {{skill icon|Mending Refrain (PvP)}}: changed functionality to: &amp;quot;Echo. For 15 seconds, you have +{{gr|2|3}} Health regeneration. This Echo is reapplied every time a Chant or Shout ends on you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===== Ranger =====&lt;br /&gt;
* {{skill icon|Glass Arrows (PvP)}}: decreased damage bonus to 5...12.&lt;br /&gt;
* {{skill icon|Keen Arrow (PvP)}}: increased recharge to 12 seconds; increased conditional damage bonus to {{gr|5|30}}; decreased unconditional damage bonus to 1...5.&lt;br /&gt;
* {{skill icon|Lightning Reflexes (PvP)}}: increased recharge to 45 seconds.&lt;br /&gt;
* {{skill icon|Penetrating Attack (PvP)}}: added aftercast.&lt;br /&gt;
* {{skill icon|Sloth Hunter's Shot (PvP)}}: increased recharge to 15 seconds; decreased conditional damage bonus to {{gr|5|15}}; decreased unconditional damage bonus to {{gr|5|20}}.&lt;br /&gt;
* {{skill icon|Sundering Attack (PvP)}}: added aftercast.&lt;br /&gt;
&lt;br /&gt;
===== Ritualist =====&lt;br /&gt;
* {{skill icon|Recuperation (PvP)}}: functionality changed to: &amp;quot;Binding Ritual. Create a level {{gr|1|10}} Spirit. Non-spirit allies within its range under 75% maximum health gain {{gr|1|3}} Health regeneration. This spirit dies after {{gr|15|45}} seconds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Wintersday ===&lt;br /&gt;
* Preparations have been made for the brief [[Wintersday 2009 Redux|return of Wintersday]].&lt;br /&gt;
&lt;br /&gt;
=== Bug Fixes ===&lt;br /&gt;
* Fixed a text bug in Tennaros' French dialog.&lt;br /&gt;
* Fixed a bug that prevented [[Reconnect after disconnect|reconnection]] with some answers to the Security Question.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Changed description on [[Vampiric]] weapon modifiers to refer to effect as &amp;quot;[[Life Draining]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Guild Wars Wiki notes ===&lt;br /&gt;
* The &amp;quot;bug that prevented reconnection&amp;quot; was related to the game handing you the character whose name you entered to log in. The character it hands to you when you log in has been reverted to its original functionality.&lt;br /&gt;
* The name of the skill [[&amp;quot;I Am The Strongest!&amp;quot;]] was changed to &amp;quot;I Am the Strongest!&amp;quot;.&lt;br /&gt;
* The speech bubble of the skill [[&amp;quot;By Ural's Hammer!&amp;quot;]] was changed to &amp;quot;By Ural's hammer!&amp;quot;.&lt;br /&gt;
* This update also introduced bugs causing [[Precision Shot]] to remove stances on hit and [[Quick Shot]] to disable your other attack skills for 2 seconds. These bugs were fixed in the [[Feedback:Game updates/20100201|February 1, 2010 update]].&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:January 2010 updates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>94.168.136.240</name></author>
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