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		<id>https://gw1wiki.ezgame.cc/index.php?title=Animal_companion&amp;diff=18018</id>
		<title>Animal companion</title>
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		<updated>2026-08-31T15:42:28Z</updated>

		<summary type="html">&lt;p&gt;97.167.134.14: /* Pet Controls panel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{redirect 2|&amp;quot;Pet&amp;quot; and &amp;quot;pets&amp;quot;|&amp;quot;mini pets&amp;quot;|[[Miniature]]}}&lt;br /&gt;
[[Image:Animal_Companion_statue.jpg|right|Animal companion|200px]]&lt;br /&gt;
&lt;br /&gt;
{{quotation|[[Mara]], Expert [[Ranger]]|To charm an animal simply [[target]] any animal and use the skill [[Charm Animal]] while you have that animal selected. The animal will turn [[hostile]] and attempt to [[attack]] you, and it is important that nothing [[interrupt]] the charming process during this critical phase. Bringing along a friend to [[heal]] you or applying a [[self heal]] before attempting to charm an animal is often a good idea. Your pet will attack any target you attack. The one thing you'll need to remember is that it will take a pet a few seconds to switch targets when you do, but a good Ranger can use this to her advantage. At times you may want to tame a new pet. Before you can do that you will need to give your old pet to a tamer. Simply speak to a [[pet tamer]] and that person will take care of the rest.}}&lt;br /&gt;
&lt;br /&gt;
An [[animal companion]] ([[:wikipedia:Colloquialism|colloquial]]: '''pet''') is an [[ally]] that can follow and fight alongside a [[ranger]] in combat [[zone]]s.&lt;br /&gt;
&lt;br /&gt;
Pets are first found as [[charmable animal|wild animal]]s that have to be tamed using the skill [[Charm Animal]]. The [[Zaishen Menagerie]] can offer to breed animal companions if specific requirements are filled.&lt;br /&gt;
&lt;br /&gt;
Pets will appear as long as their master has any of the ranger skills [[Charm Animal]], [[Comfort Animal]] ([[PvE]]), or [[Heal as One]] (PvE) equipped when entering a combat zone. &lt;br /&gt;
&lt;br /&gt;
Although pets are subject to usual AI issues, they have a faster movement or attack speed to compensate. In PvE they take 33% less damage and deal 33% more damage compared to a regular ally. The damage increase applies to the pet's [[Animal_companion#Damage|base damage]], bonus damage from [[pet attack]]s, and other sources, such as [[Splinter Weapon]].&lt;br /&gt;
&lt;br /&gt;
A player can make their pet the main part of their strategy. To draw out the pet's full potential, however, investing [[attribute point]]s in [[Beast Mastery]] is required, as the damage dealt by the pet as well as the effectiveness of most pet-related skills scale with the [[attribute]].&lt;br /&gt;
&lt;br /&gt;
==General ==&lt;br /&gt;
=== Behavior===&lt;br /&gt;
* A [[character]]'s pet appears in [[instance]]s that are not a [[guild hall]], [[outpost]] or [[town]]&lt;br /&gt;
* Like all creatures, pets gain [[experience]], to a maximum [[level]] of 20. Their appearance is based on which species of [[charmable animal]] they are and their level, which determines their size.&lt;br /&gt;
* Pets follow their owners and use standard [[melee attack]]s. The pets' [[AI]] behavior is similar to that of [[minion]]s: they attack and move to the owner's target, but have difficulty changing target and are easily [[bodyblock]]ed. However, like [[hero]]es, pets can be directed using the pet interface screen which allows the owner to order their pet to heel, to guard, or to lock target.&lt;br /&gt;
&lt;br /&gt;
=== Unlocking pets ===&lt;br /&gt;
&lt;br /&gt;
A player can [[unlock]] a character's or hero's current pet, or any pet in the [[Zaishen Menagerie Grounds]], so any character or hero on that [[account]] can access and charm them.&lt;br /&gt;
&lt;br /&gt;
=== Differences between pets ===&lt;br /&gt;
Pets are mostly identical aside from their physical appearance. Their main difference lies in their damage type, which is either [[slashing]] or [[piercing]] damage, except for the [[Hound of Balthazar]], which deals [[fire damage]]. &lt;br /&gt;
* With the current damage resistances and weaknesses in PvE, slashing is actually strictly superior to piercing damage (notably against [[Plants]] and [[Skeleton]]s), so pets dealing slashing damage are a bit more interesting strategy-wise compared to pets dealing piercing damage.&lt;br /&gt;
* The [[Racing Beetle]] has the highest attack speed, followed by the pink [[Moa Bird]] (not any other Moa species or the [[Strider]]), followed by other pet species. These innate bonuses are not counted against their max attack speed.&lt;br /&gt;
* The [[Black Bear]] deals less [[damage per second]] than all other pets, because it routinely stops to activate its [[Brutal Mauling]] attack skill, though this allows it to benefit from some [[Paragon]] skills.&lt;br /&gt;
* All pets [[speed boost|move 25% faster]] than regular NPCs, except the [[Moss Spider]], [[Racing Beetle]] and [[Tiger]]. This bonus is not counted against their max movement speed.&lt;br /&gt;
&lt;br /&gt;
=== Fighting abilities ===&lt;br /&gt;
&lt;br /&gt;
Any given pet's fighting ability is determined by several factors.&lt;br /&gt;
*The pet's evolution and level, as well as the owner's rank in the ranger attribute [[Beast Mastery]], determine base [[damage]] and [[health]].&lt;br /&gt;
*Beast Mastery [[shout]]s specifically affect the pet's [[Speed boost|speed]], [[armor rating]], health, or damage.&lt;br /&gt;
*[[Pet attack]]s cause the pet to attempt a specific [[action]], usually in the role of a regular character, such as [[interrupt]]ing or inflicting [[condition]]s.&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Each character may have only one pet at a time, which belongs to them whether or not they equip one of the three pet-bringing skills. [[PvP-only character]]s start already owning a level 20 Elder [[Wolf]] (which they can later trade), but [[roleplaying character]]s must charm their own.&lt;br /&gt;
&lt;br /&gt;
You can only charm [[charmable animal]]s, and only if you do not currently have a pet. After finding one in the wild or in the [[Zaishen Menagerie Grounds]], you must target it and activate [[Charm Animal]]. If the pet is alive when the skill finishes [[Activation time|activating]], the animal becomes [[ally|friendly]] and bound to the character as their companion. That means that the animal will accompany and obey its master whenever they equip any skill that states ''&amp;quot;your animal companion will travel with you&amp;quot;''. Heroes can also tame and own pets, if you order them to activate Charm Animal while targeting a valid animal.&lt;br /&gt;
&lt;br /&gt;
Most non-charmed animals [[spawn]] as neutral, but will turn hostile if any attacks or offensive skills are activated upon on them, including during the activation of Charm Animal and excluding skills that inflict conditions without targeting such as [[Burning Speed]]. (Animals wandering in the Zaishen Menagerie Grounds and those that spawn as [[ally|allies]], such as the [[White Moa]], are an exception as well.) Friendly [[AI]] in the party will attack and possibly kill animals that turn hostile before they can be charmed, so it is advised to set heroes to Avoid and/or [[Hero flag|flag]] the AI-controlled party members away while charming.&lt;br /&gt;
&lt;br /&gt;
Some enemy rangers spawn near charmable animals, and will begin charming them when a player comes within [[aggro]] range effectively preventing players from charming them. However, flagging heroes and henchmen to engage the enemies before the player is in range causes the foe to attack before charming. As long as the animal is not hit by [[area of effect]] damage, it will remain [[passive]] and charmable.&lt;br /&gt;
&lt;br /&gt;
Pets can also be [[unlock]]ed for an [[account]] at the Zaishen Menagerie Grounds, without ever encountering one. All of them can be unlocked by paying with [[Balthazar Faction]] or [[Zaishen Coin]]s, or only the non-prestige ones by purchasing the [[Pet Unlock Pack]]. [[PvP-only character]]s can only get a new pet by charming one unlocked in the Zaishen Menagerie Grounds. &lt;br /&gt;
 &lt;br /&gt;
=== Changing and retraining pets ===&lt;br /&gt;
Characters (and their [[hero]]es) can release their current pet for free at a [[pet tamer]]. This allows the character to charm a new pet. If the animal is at level 20 and was charmed outside the Menagerie, tamers will pay 100{{gold}} for them. If you wish to unlock the pet before releasing it, speak to [[Emryd the Tamer]] first.&lt;br /&gt;
&lt;br /&gt;
Pets cannot be retrained, but if a player wants a different evolution, they may charm the same one again or request one of a specific evolution at the Zaishen Menagerie Grounds.&lt;br /&gt;
&lt;br /&gt;
== Zaishen Menagerie Grounds ==&lt;br /&gt;
The [[Zaishen Menagerie Grounds]], located on [[the Battle Isles]], is a place where a player can unlock pets for an account. By talking to [[Emryd the Tamer]] while with an animal companion, all evolutions equivalent and below of that animal companion become unlocked for that account, and start wandering the grounds. [[Helena]] will unlock any pet, and higher evolutions of any pet, for a fee of [[Zaishen Coin]]s or [[Balthazar Faction]]. On request, [[Wynn]] will spawn any unlocked pet of any unlocked evolution for the player to charm. [[Silavor]] and [[Salome]] supply interesting trivia about every animal. If available, [[Hokusai]] will change a [[Racing Beetle]]'s decals for a small fee.&lt;br /&gt;
&lt;br /&gt;
Only one of the [[Strider]] or the [[Moa Bird]] must be unlocked in order to unlock both of them. The purchasable [[Pet Unlock Pack]] automatically unlocks all non-prestige pets into the Menagerie.&lt;br /&gt;
&lt;br /&gt;
{{:Zaishen Menagerie Grounds/Pet tiers}}&lt;br /&gt;
&lt;br /&gt;
Only tier 1 pets wander around the Menagerie; to charm higher tiers, speak to Wynn. She can also spawn level 20 Playful and Aggressive pets, which are hard to get through standard evolution because they usually upgrade to Hearty or Dire by that level.&lt;br /&gt;
&lt;br /&gt;
== Game mechanics and AI behavior ==&lt;br /&gt;
&lt;br /&gt;
; Skill effects&lt;br /&gt;
* Animal companions are treated as [[ally|allies]], so they are unaffected by [[:Category:Skills with party AoE|skills that affect party members]].&lt;br /&gt;
&lt;br /&gt;
; Experience&lt;br /&gt;
&lt;br /&gt;
* Animal companions earn [[experience]] during combat, even while dead and out of range of the party.&lt;br /&gt;
** Like player characters, their [[level]] is capped at level 20.&lt;br /&gt;
** Newly charmed wild animals appear to begin approximately halfway through the experience interval for their current level. Controlled testing with level 1, level 2, and level 5 animals produced results consistent with this rule.&lt;br /&gt;
** Combat experience is calculated according to the pet's own level relative to the defeated foe, rather than from the amount of experience awarded to its master.&lt;br /&gt;
** If the pet's displayed level is lower than its master's displayed level when the pet's experience is awarded, the pet receives twice the normal experience for that foe. If the pet's level is equal to or greater than its master's level, it receives the normal amount.&lt;br /&gt;
** When a kill causes the master to gain a level, the pet's catch-up check uses the master's new level. Consequently, a pet can receive the doubled catch-up experience on the same kill that causes its master to gain a level.&lt;br /&gt;
** The catch-up bonus activates immediately and does not require changing zones.&lt;br /&gt;
** A pet can gain experience from a foe even when its master receives no experience from that foe.&lt;br /&gt;
** Death does not prevent a pet from receiving combat experience or the catch-up bonus where applicable.&lt;br /&gt;
** Pets do not receive experience awarded directly to their master from [[mission]] or [[quest]] rewards.&lt;br /&gt;
** The effects of experience [[scroll]]s on animal companions require further verification. {{verify}}&lt;br /&gt;
** The effects of party size and multiple animal companions on pet experience sharing require further testing. {{verify}}&lt;br /&gt;
&lt;br /&gt;
; Death and Death Penalty&lt;br /&gt;
&lt;br /&gt;
Like all creatures in the game, animal companions [[Death|die]] when they reach 0 [[health]].&lt;br /&gt;
&lt;br /&gt;
* Dead pets do not leave exploitable [[corpse]]s and do not appear as grey dots on the [[compass]].&lt;br /&gt;
* Dead pets can be [[resurrection|resurrected]] using [[Comfort Animal]], [[Revive Animal]], or [[Heal as One]]; after a [[wipe]], they also resurrect with the owner at [[resurrection shrine]]s.&lt;br /&gt;
* There are two potential effects that can take place when a pet dies:&lt;br /&gt;
** In [[PvP]]-arenas where their owner can suffer [[Death Penalty]], the pet suffers 15% Death Penalty.&lt;br /&gt;
** In [[PvE]] and in PvP-arenas where their owner can suffer Death Penalty, the owner's skills are [[disable]]d for {{gr|10|3}} seconds based on their rank in [[Beast Mastery]]. This does not occur when the owner is not a primary or secondary ranger (i.e. before they choose their secondary profession), or when the pet dies again within a very short time of being revived (similar to the cooldown on gaining Death Penalty).&lt;br /&gt;
&lt;br /&gt;
{{Skill progression&lt;br /&gt;
| attribute = [[Beast Mastery]]&lt;br /&gt;
| var1 name = Disabled [[duration]]&lt;br /&gt;
| var1 at0 = 10&lt;br /&gt;
| var1 at15 = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Pet Controls panel ===&lt;br /&gt;
{{main|Hero behavior|User interface}} &lt;br /&gt;
By default, the animal companion attacks the target that its owner is attacking with a slight delay before it changes to a new target; however, players can control their pets' behavior as detailed via '''Pet Commander'''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pet Control panel.jpg|thumb|right|Example of the pet control panel.]]&lt;br /&gt;
The Pet Control panel (pictured) allows a player to control their [[animal companion]]. The panel displays a picture of the pet, the pet's health, any skills or effects the pet is under, and the three behavior modes. Unlike [[hero]]es and [[henchman|henchmen]], pets cannot be controlled using [[Hero flag|flags]].&lt;br /&gt;
&lt;br /&gt;
The panel is ''off'' by default when you enter an [[explorable area]]; it can be toggled on/off by clicking the number beside the pet's name in the [[party window]]. &lt;br /&gt;
&lt;br /&gt;
The three behavior modes are:&lt;br /&gt;
&lt;br /&gt;
:[[File:Fight.png|25px]] '''Attack:'''  &amp;quot;Attack my Target&amp;quot;.  When activated, the pet locks onto your target, and will attack it as long as it's in aggro range. If the target dies, moves out of range, or is reselected, the pet returns to ''Guard'' or ''Heel'' mode, whichever it was in before it entered Attack mode.&lt;br /&gt;
&lt;br /&gt;
:[[File:Guard.png|25px]] '''Guard:''' &amp;quot;Protect Me&amp;quot;. The pet moves to and attacks the same target as its owner, when the target is within range ([[Spellcaster]]s will find this range is slightly less than casting/wand range, so they may need to take a few steps closer to the target before the pet will engage.). The pet will also spontaneously attack any hostile foe attacking its master or itself in melee range. If the foe is defeated, the pet will stay at its current location for a few seconds, allowing you to attack another foe.&lt;br /&gt;
* Pets in guard updated targeting priority: 1. Locked target 2. Called target 3. AI choice.&lt;br /&gt;
** Pets in guard never attack close-range [[target]]s unless the targets are hostile.&lt;br /&gt;
** Pets in guard never automatically attack their player's target unless the player [[call]]s the target or sets it as a [[locked target]].&lt;br /&gt;
&lt;br /&gt;
:[[File:Avoid Combat.png|25px]] '''Heel:''' &amp;quot;Return to Me&amp;quot;. The pet will not attack in this mode; if it is distant, it will return immediately to the owner's side.&lt;br /&gt;
&lt;br /&gt;
{{bug|A pet returning from '''Attack''' mode to '''Heel''' mode after its target is killed actually behaves as in '''Guard''' mode, despite the pet control panel displaying '''Heel''' mode}}&lt;br /&gt;
&lt;br /&gt;
{{anomaly|A pet in '''Heel''' mode will be changed back to '''Guard''' mode after [[zoning]].}}&lt;br /&gt;
&lt;br /&gt;
{{anomaly|A pet in '''Guard''' mode will not attack ranged attackers that are not adjacent to it or its master.}}&lt;br /&gt;
&lt;br /&gt;
{{anomaly|In some situations, if the pet is in '''Guard''' mode and its master attacks a foe that hasn't been aggroed (for instance when pulling with a bow), the pet will acquire target as soon as the player attacks (even if the attack is later canceled), while in others it will wait until the attack succeeds. If the foe has been aggroed already, the pet will attack as soon as the player attacks.}}&lt;br /&gt;
&lt;br /&gt;
=== Name ===&lt;br /&gt;
Players can name a character's pet by using a [[special command]]: ''/petname &amp;lt;name&amp;gt;'' or ''/namepet &amp;lt;name&amp;gt;''. If no name is specified, the name will be reset to the default of the pet's evolution and species (e.g. ''&amp;quot;Hearty Phoenix&amp;quot;''). Pets controlled by [[hero]]es cannot be named. Pet names must be 3 to 12 characters and may only consist of letters and (non-consecutive) spaces. If a pet named by the player is [[#Changing and retraining pets|released to a tamer]], the next charmable animal that character charms will use the same name.&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
&lt;br /&gt;
A pet automatically evolves as it levels up, and its specific evolution depends on the kind of fighting it gains experience from. Average evolutions go from Unevolved to Elder, but pets usually evolve from the defensive Playful to Hearty or from the offensive Aggressive to Dire. The easiest way to get a pet of the desired evolution is to unlock all possible evolutions by [[death leveling#Pet leveling|death leveling]] the animal in the Zaishen Menagerie Grounds.&lt;br /&gt;
&lt;br /&gt;
{{unofficial}}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;12%&amp;quot;|&lt;br /&gt;
'''Evolution effects'''&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|-style=&amp;quot;background:{{any-color|lighter}}&amp;quot;&lt;br /&gt;
!Evolution!!Health!!Damage&lt;br /&gt;
|- bgcolor=lightcoral&lt;br /&gt;
|Dire||-60||+15%&lt;br /&gt;
|- bgcolor=lightcoral&lt;br /&gt;
|Aggressive||-30||+5%&lt;br /&gt;
|- bgcolor=thistle&lt;br /&gt;
|&amp;quot;Unevolved&amp;quot;||base||base&lt;br /&gt;
|- bgcolor=thistle&lt;br /&gt;
|Elder||base||base&lt;br /&gt;
|- bgcolor=skyblue&lt;br /&gt;
|Playful||+30||-5%&lt;br /&gt;
|- bgcolor=skyblue&lt;br /&gt;
|Hearty||+60||-15%&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;92%&amp;quot;|&lt;br /&gt;
'''Evolution chart'''&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|-style=&amp;quot;background:{{any-color|lighter}}&amp;quot;&lt;br /&gt;
!colspan=2|Level 3-10||→!!colspan=2|Level 11-14||→||Level 15+&lt;br /&gt;
|-&lt;br /&gt;
|Evolution||Damage ratio||→||Evolution||Damage ratio||→||Evolution&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=6 bgcolor=thistle|None||rowspan=2 bgcolor=lightcoral|high damage dealt to damage received ratio||rowspan=2|→||rowspan=2 bgcolor=lightcoral|Aggressive||bgcolor=lightcoral|high damage dealt to damage received ratio||→||bgcolor=lightcoral|Dire&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=skyblue|low damage dealt to damage received ratio&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;||→||rowspan=2 bgcolor=thistle|Elder&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 bgcolor=skyblue|low damage dealt to damage received ratio||rowspan=2|→||rowspan=2 bgcolor=skyblue|Playful||bgcolor=lightcoral|high damage dealt to damage received ratio&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;||→&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=skyblue|low damage dealt to damage received ratio||→||bgcolor=skyblue|Hearty&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 bgcolor=thistle|no damage dealt or received||rowspan=2|→||rowspan=2 bgcolor=thistle|None&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;||bgcolor=thistle|no damage dealt or received||→||bgcolor=thistle|None&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=skyblue|low to high damage dealt to damage received ratio||→||bgcolor=skyblue|Hearty&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
# In the wild, it is difficult to evolve an aggressive pet into an elder {{verify|is it really ?}} and nearly impossible to evolve a playful one into an elder.&lt;br /&gt;
# Some reports indicate that it is possible to evolve mid-level pets into Elder pets, but there is not much data available.&lt;br /&gt;
* Heroes' pets evolve in the same way.&lt;br /&gt;
* The pet's evolution may also be affected by the damage dealt to its owner.&lt;br /&gt;
&lt;br /&gt;
{{bug|Sometimes when a pet evolves, its name will not update until it is reset with the ''/petname'' (or ''/namepet'') command.}}&lt;br /&gt;
===In pre-Searing===&lt;br /&gt;
*Pets in [[Ascalon (pre-Searing)|pre-Searing Ascalon]] may be evolved to dire before charming by use of [[death leveling]]. See that page for more information. Be aware that players can only charm pets up to 4 levels higher than them.&lt;br /&gt;
*To evolve an aggressive/dire pet ''after'' charming (such as bears who are difficult to charm) that requires micromanagement through pet commands (attack, guard, heel)...&lt;br /&gt;
**Players should place as many attribute points into [[Beast Mastery]] as they can to boost pet damage output.&lt;br /&gt;
**Players should command their pet to attack while the player simply watches or tanks (takes damage) for their pet. Another way is to wield a weak weapon and attack at melee range. Foes will generally attack players instead of pets if the player is in melee range.&lt;br /&gt;
**[[Aloe Seed]]s/Husks in [[Green Hills County]] are desirable enemies to greatly boost the pet's damage given/damage received ratio since they do not attack and have very weak armor. However they also have very low health so [[Stone Elemental]]s can be another good target for their extremely low attack speed. This is especially true for [[warthog]] trainers, as [[Hulking Stone Elemental]]s are weak against blunt damage. &lt;br /&gt;
**Rinse and repeat until comfortable about getting experience from harder enemies that do more damage to the pet (see next step). &lt;br /&gt;
**Most pet experience can be gained by killing foes from Vanguard quests or in the Northlands. Consider allowing the pet to die stay dead on these XP excursions to minimize their damage taken. Dead pets will still gain XP even when out of compass range, provided they are less than 6 levels higher than the foes. If leaving the pet dead, redistribute attribute points from Beast Mastery into other attributes.&lt;br /&gt;
**Continue to use lower level foes to improve the pet's damage given/damage received ratio.&lt;br /&gt;
**At level 15 the pet should be dire.&lt;br /&gt;
*Like in post-Searing, through normal play without micromanagement, pets will usually evolve to playful/hearty. To reduce pet damage output, do not put attribute points into Beast Mastery.&lt;br /&gt;
{{bug|[[Strider]]s might be bugged so that they do not evolve into aggressive/dire as of 2014 and stay unevolved, even when death-leveled.}}&lt;br /&gt;
&lt;br /&gt;
== Armor and health ==&lt;br /&gt;
Animals have base armor rating of level*3+20 and base health of level*20+80. Thus all level 20 pets have 80 armor rating. Amount of health also depends on pet's evolution; a table below shows the health of level 20 evolved pet.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:0.5em; border:1px solid {{R-color|border}}; border-collapse:collapse;&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:{{R-color|background}}&amp;quot;&lt;br /&gt;
! Evolution || Hearty || Playful || Elder || Aggressive || Dire&lt;br /&gt;
|-&lt;br /&gt;
| Health ||align=&amp;quot;center&amp;quot;|540||align=&amp;quot;center&amp;quot;|510||align=&amp;quot;center&amp;quot;|480||align=&amp;quot;center&amp;quot;|450||align=&amp;quot;center&amp;quot;|420&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Animals are naturally infused against the [[Mursaat]]’s [[Spectral Agony]] and have a 33% [[damage reduction]] in PvE (since the [[Game updates/20090806|August 6, 2009 update]]).&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
=== Amount of damage ===&lt;br /&gt;
The multiplier for a pet's base damage is determined by its level and its owner's Beast Mastery. ''Species makes no difference.'' Since the [[Game updates/20090806|August 6, 2009 update]], pets  deal 33% additional damage in PvE. &lt;br /&gt;
&lt;br /&gt;
Pets can inflict [[critical hit]]s, but unlike weapons, they do not inflict maximum damage before the multiplier. The damage multiplier for an animal companion's critical hits is not known, but is suspected to be approximately √2 (~141%) before rounding.&lt;br /&gt;
&lt;br /&gt;
The values stated below do not take into account the 33% damage boost in PvE :&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:0.5em; border:1px solid {{R-color|border}}; border-collapse:collapse;&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:{{R-color|background}}&amp;quot;&lt;br /&gt;
! Evolution || Hearty || Playful || Elder || Aggressive || Dire&lt;br /&gt;
|-&lt;br /&gt;
| Damage range || 15-35 || 17-? || 17-41 || 18-? || 20-46&lt;br /&gt;
|-&lt;br /&gt;
| Non-critical damage range&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 15-25 || 17-27 || 17-29 || 18-30 || 20-32&lt;br /&gt;
|-&lt;br /&gt;
| Estimated critical damage range || 21-35 || 24-38 || 24-41 || 25-42 || 28-46&lt;br /&gt;
|-&lt;br /&gt;
| Observed critical damage range || ?-35 || ?-? || ?-41 || ?-? || 26-46&lt;br /&gt;
|-&lt;br /&gt;
| Average (mean) damage&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || 21.1 || ? || 24.4 || ? || 28.1&lt;br /&gt;
|}&lt;br /&gt;
#As mentioned in [[Wynn]]'s dialogue.&lt;br /&gt;
#Average damage is based on the data in this thread. [http://web.archive.org/web/20160402170754/http://www.guildwarsguru.com/forum/guide-pets-jenosavel-and-epinephrine-t89491.html?t=89491]&lt;br /&gt;
:Note: Damage is calculated for 12 Beast Mastery and a level 20 animal companion&lt;br /&gt;
&lt;br /&gt;
=== Types of damage ===&lt;br /&gt;
Most pets deal [[slashing damage]], but some deal [[piercing damage]]. The following table presents the various types of pets, organized by the type of damage they deal.&lt;br /&gt;
&lt;br /&gt;
{{:Animal companion/Types of damage}}&lt;br /&gt;
&lt;br /&gt;
==Profession==&lt;br /&gt;
Based on [[Amateur Hour]] and [[There Can Be Only One]]. &lt;br /&gt;
{| class=&amp;quot;hidelist&amp;quot; style=&amp;quot;margin:0.5em; border:1px solid {{R-color|border}}; border-collapse:collapse;&amp;quot; cellpadding=&amp;quot;4&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:{{R-color|background}}&amp;quot;&lt;br /&gt;
! Warrior || Ranger&lt;br /&gt;
|-valign=top&lt;br /&gt;
|&lt;br /&gt;
*[[Hound of Balthazar]]&lt;br /&gt;
*[[Wolf]]&lt;br /&gt;
|&lt;br /&gt;
*[[Albino Rat]]&lt;br /&gt;
*[[Black Bear]]&lt;br /&gt;
*[[Black Moa]]&lt;br /&gt;
*[[Black Widow]]&lt;br /&gt;
*[[Black Wolf]]&lt;br /&gt;
*[[Crane]]&lt;br /&gt;
*[[Crocodile]]&lt;br /&gt;
*[[Dune Lizard]]&lt;br /&gt;
*[[Flamingo]]&lt;br /&gt;
*[[Hyena]]&lt;br /&gt;
*[[Iguana]]&lt;br /&gt;
*[[Jahai Rat]]&lt;br /&gt;
*[[Jingle Bear]]&lt;br /&gt;
*[[Lion]]&lt;br /&gt;
*[[Lioness]]&lt;br /&gt;
*[[Lurker]]&lt;br /&gt;
*[[Lynx]]&lt;br /&gt;
*[[Melandru's Stalker]]&lt;br /&gt;
*[[Moa Bird]]&lt;br /&gt;
*[[Moss Spider]]&lt;br /&gt;
*[[Mountain Eagle]]&lt;br /&gt;
*[[Panda]]&lt;br /&gt;
*[[Phoenix (pet)|Phoenix]]&lt;br /&gt;
*[[Polar Bear]]&lt;br /&gt;
*[[Racing Beetle]]&lt;br /&gt;
*[[Rainbow Phoenix]]&lt;br /&gt;
*[[Raven]]&lt;br /&gt;
*[[Reef Lurker]]&lt;br /&gt;
*[[Tiger]]&lt;br /&gt;
*[[Warthog]]&lt;br /&gt;
*[[White Crab]]&lt;br /&gt;
*[[White Jingle Moa]]&lt;br /&gt;
*[[White Moa]]&lt;br /&gt;
*[[White Tiger]]&lt;br /&gt;
*[[White Wolf]]&lt;br /&gt;
*[[&amp;quot;I Will Avenge You&amp;quot; Warriors]]' Elder Wolves&lt;br /&gt;
*[[Master of Interrupts]]' Elder Wolf&lt;br /&gt;
*[[Squeakers]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of pet skills==&lt;br /&gt;
{{:List of pet skills}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* It is possible to [[death leveling|death level]] all pets; however, the [[Rainbow Phoenix]] is seldom death leveled since it can only be done by primary Dervishes, Ritualists, or Rangers (due to the player having to be alone and use both Charm Animal and [[Eternal Aura]] or [[Lively Was Naomei]]) and the method to do so is much slower than &amp;quot;standard&amp;quot; death leveling.&lt;br /&gt;
* Pets still gain experience when they are dead, and/or out of compass range.&lt;br /&gt;
* A pet can gain experience even while its owner is dead, and thus achieve a higher level than its owner (though it can be easily surpassed).&lt;br /&gt;
* Pets grow in size as they level up, but the difference only displays after changing [[zone]]s.&lt;br /&gt;
* Pet attacks and shouts only work if the pet is in [[party range]] of the user.&lt;br /&gt;
* Heroes' pets will inherit the same combat mode as their owner, unless you manually change it after setting the hero's behavior. Unlike heroes, you cannot control pets using [[Hero flag|flags]].&lt;br /&gt;
* For characters and heroes in zones without Death Penalty or who are not primary nor secondary rangers, skills are ''not'' disabled when their pet dies.&lt;br /&gt;
&lt;br /&gt;
{{anomaly|When riding [[Junundu]] in the Desolation, pets immediately die upon entering the wurm and are resurrected at your location once you exit. They continue to gain experience. The exception is in the [[Gate of Desolation]] mission, pets receive their own wurm, but cannot use skills.}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*During early development of the game, pets had permadeath, as explained by an alpha tester in the Photics e-zine Issue #9 from September 2004&amp;lt;ref&amp;gt;https://photics.com/issues/issue09.pdf&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== NPCs that have pets ===&lt;br /&gt;
''Certain NPCs bring their own pets, including:''&lt;br /&gt;
&lt;br /&gt;
:{| {{STDT}}&lt;br /&gt;
|- style=&amp;quot;background:lightgray;&amp;quot;&lt;br /&gt;
! NPC !! Pet !! Species !! Pet location(s)&lt;br /&gt;
|- &lt;br /&gt;
| [[&amp;quot;I Will Avenge You&amp;quot; Warriors]] || rowspan=2 | {{r}}&amp;lt;sup&amp;gt;&amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;[[#Profession|1]]]&amp;lt;/sup&amp;gt; [[Elder]] [[Wolf]] || rowspan=2 | [[Wolf]] || [[Zaishen Challenge]] and [[Zaishen Elite]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Master of Interrupts]] || [[Isle of the Nameless]]/[[Isle of the Nameless (PvP)]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Aurora]] || [[Hector]] || [[Reef Lurker]] || [[The Jade Sea]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Daky]] || {{r}}&amp;lt;sup&amp;gt;&amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;[[#Profession|1]]]&amp;lt;/sup&amp;gt; [[Squeakers]] || [[Jahai Rat]] || [[Heroes' Ascent]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Endre]] || [[Elder]] [[Reef Lurker]] || [[Reef Lurker]] || [[The Jade Sea]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Sujun]] || [[Ling Wong]] || [[Panda]] || During [[The Red Frog]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Zho]] || [[Onyx]] || [[Black Moa]] || [[The Norn Fighting Tournament]] (despite [[Zho's Journal|Zho's unfortunate history]] with the species)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== NPCs with non-charmable companions ===&lt;br /&gt;
&lt;br /&gt;
''Some NPCs are accompanied by non-charmable animals that follow them like pets, but are simply [[ally]] NPCs:''&lt;br /&gt;
:{| {{STDT}}&lt;br /&gt;
|- style=&amp;quot;background:lightgray;&amp;quot;&lt;br /&gt;
! NPC !! Companion !! Species&lt;br /&gt;
|-&lt;br /&gt;
| [[Cheswick]] || {{any}} [[Oink]] || [[Warthog]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Danika]] || {{n}} [[Sheena]] &amp;lt;br /&amp;gt;{{n}} [[Brutus]] || [[Wallow]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[Master Seeker Nathaniel]] || {{w}} [[Snow]] || [[Snow Wolf]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nehdukah]] || {{r}} [[Impressive Warthog|Pork Chop]] || [[Warthog]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nicholas Sandford]] &amp;lt;br /&amp;gt;[[Nicholas the Traveler]] || {{any}} [[Professor Yakkington]] || [[Dolyak]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Mac]] || {{r}} [[Joe]] || [[Devourer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow]] || {{r}}{{a}} [[Carlotta]] || [[Moss Spider (pre-Searing)|Moss Spider]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bosses with pets ===&lt;br /&gt;
''The following [[ranger]] [[boss]]es are always accompanied by their pets:''&lt;br /&gt;
&lt;br /&gt;
:{| {{STDT}}&lt;br /&gt;
|- style=&amp;quot;background:lightgray;&amp;quot;&lt;br /&gt;
! Boss !! Pet's species&lt;br /&gt;
|-&lt;br /&gt;
|[[Ashlyn Spiderfriend]] || [[Black Widow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bolten Largebelly]] &amp;lt;br /&amp;gt;[[Dzabel Land Guardian]] &amp;lt;br /&amp;gt;[[Tundoss the Destroyer]] || [[Crocodile]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Milodestus the Wrangler]] || [[Reef Lurker]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Royen Beastkeeper]] || [[Crane]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Salke Fur Friend]] || [[White Tiger]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sergeant Behnwa]] || [[Hyena]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Thul The Bull]] || [[Wolf]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.youtube.com/watch?v=6CsObfiBDbo Video of locations of Prophecies pets]&lt;br /&gt;
* [http://www.youtube.com/watch?v=UMCKigp8BuM Video of locations of Factions pets 1]&lt;br /&gt;
* [http://www.youtube.com/watch?v=NXgfM_b3OdM Video of locations of Factions pets 2]&lt;br /&gt;
* [http://www.youtube.com/watch?v=QNQvo41Vgpo Video of locations of Nightfall pets]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{charmable animal nav}}&lt;br /&gt;
{{User interface nav}}&lt;br /&gt;
{{featured article}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Charmable animals|*]]&lt;br /&gt;
[[Category:Lists of skills]]&lt;/div&gt;</summary>
		<author><name>97.167.134.14</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Category:Skills_with_adjacent_to_target_AoE&amp;diff=6616</id>
		<title>Category:Skills with adjacent to target AoE</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Category:Skills_with_adjacent_to_target_AoE&amp;diff=6616"/>
		<updated>2026-08-28T06:50:19Z</updated>

		<summary type="html">&lt;p&gt;97.167.134.14: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills with adjacent AoE|Adjacent]]&lt;/div&gt;</summary>
		<author><name>97.167.134.14</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Category:Skills_with_large_spirit_AoE&amp;diff=6751</id>
		<title>Category:Skills with large spirit AoE</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Category:Skills_with_large_spirit_AoE&amp;diff=6751"/>
		<updated>2026-08-28T06:49:23Z</updated>

		<summary type="html">&lt;p&gt;97.167.134.14: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills with spirit AoE|Large spirit]]&lt;/div&gt;</summary>
		<author><name>97.167.134.14</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Lightning_Javelin&amp;diff=562</id>
		<title>Lightning Javelin</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Lightning_Javelin&amp;diff=562"/>
		<updated>2026-08-28T06:42:20Z</updated>

		<summary type="html">&lt;p&gt;97.167.134.14: /* Related skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__{{Skill infobox&lt;br /&gt;
| id = 230&lt;br /&gt;
| name = Lightning Javelin&lt;br /&gt;
| campaign = Prophecies&lt;br /&gt;
| profession = Elementalist&lt;br /&gt;
| attribute = Air Magic&lt;br /&gt;
| type = Spell&lt;br /&gt;
| energy = 5&lt;br /&gt;
| recharge = 5&lt;br /&gt;
| activation = 1&lt;br /&gt;
| target = foes&lt;br /&gt;
| range = Casting&lt;br /&gt;
| aoe = linear&lt;br /&gt;
| causes1 = Lightning Damage&lt;br /&gt;
| causes2 = Interrupt&lt;br /&gt;
| causes3 = Armor Penetration&lt;br /&gt;
| description = [[Spell]]. Send out a [[Projectile spell|Lightning Javelin]] that strikes for {{gr|15|50}} [[lightning damage]] if it hits. Lightning Javelin [[interrupt]]s [[attack]]ing [[foe]]s. This spell has 25% [[armor penetration]] and strikes all foes between you and your [[target]].&lt;br /&gt;
| concise description = Spell. Projectile: Deals {{gr|15|50}} lightning damage. Interrupts if your target is attacking. 25% armor penetration. Strikes all foes between you and your target.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill progression&lt;br /&gt;
|attribute = [[Air Magic]]&lt;br /&gt;
|var1 name = [[Lightning damage]]&lt;br /&gt;
|var1 at0 = 15&lt;br /&gt;
|var1 at15 = 50}}&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
'''[[Skill quest]]s'''&lt;br /&gt;
* [[The Supremacy of Air]] ([[Foible's Fair]] - [[Ascalon (pre-Searing)|pre-Searing]])&lt;br /&gt;
'''[[Skill trainer]]s'''&lt;br /&gt;
* [[Halbrik]] ([[Ascalon City (outpost)|Ascalon City]] - pre-Searing)&lt;br /&gt;
* [[Sir Bertran]] ([[Ascalon City]])&lt;br /&gt;
* [[Dakk]] ([[Ember Light Camp]])&lt;br /&gt;
'''[[Signet of Capture]]'''&lt;br /&gt;
* [[Priest of Dagnar]] ([[Borlis Pass]])&lt;br /&gt;
* [[Laris the Meateater]] ([[North Kryta Province]])&lt;br /&gt;
* [[Fauul the Windburner]] ([[Watchtower Coast]])&lt;br /&gt;
&lt;br /&gt;
== Related skills ==&lt;br /&gt;
* {{skill icon|Signet of Clumsiness}}&lt;br /&gt;
* {{skill icon|Spear of Light}}&lt;br /&gt;
* {{skill icon|Spear of Lightning}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* [[Hero]]es do not use this skill on non-attacking foes.&lt;br /&gt;
* Lightning Javelin and [[Spear of Lightning]] are the only two skills that uses this line-shaped area of effect.&lt;br /&gt;
** The projectile is identical to a [[staff]]'s attack, and follows a high arc, similar to that of a [[flatbow]].&lt;br /&gt;
** The projectile strikes foes [[adjacent]] to the target, and all foes adjacent to the projectile's flight-path originating from the caster.&lt;br /&gt;
** The projectile seemingly acknowledges &amp;quot;facing&amp;quot;, as it does not affect &amp;quot;flanking&amp;quot; adjacent foes' immediate position to the caster's &amp;quot;left/right sides and rear&amp;quot;, when facing relative to the target; despite the area of effect being centered on the caster.&lt;br /&gt;
** If the target foe evades towards the spell caster and the projectile misses far, the targeted foe will not receive any damage even if they are still in the projectiles flight path. This is commonly seen using lightning javelin to engage a fight with npcs.&lt;br /&gt;
** If the target is line of sight obstructed, the other foes in the aoe will still be struck even if they too would normally be obstructed.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
{{Skill change}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills with adjacent to target AoE]]&lt;br /&gt;
[[Category:Projectile spells]]&lt;br /&gt;
[[Category:Elementalist skill rewards]]&lt;br /&gt;
[[Category:Ascalon (pre-Searing) skills]]&lt;/div&gt;</summary>
		<author><name>97.167.134.14</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Overcast&amp;diff=599</id>
		<title>Overcast</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Overcast&amp;diff=599"/>
		<updated>2026-08-27T14:51:16Z</updated>

		<summary type="html">&lt;p&gt;97.167.134.14: /* Overcast#Skills that removes or reduces overcast on allies or foes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill sidebar}}&lt;br /&gt;
{{quotation|[[Tablet of Wisdom]]|Some skills cause Overcast, which temporarily lowers your maximum amount of available Energy.  Each time you cast a [[spell]] that causes Overcast, you will see a gray bar appear at the end of your [[Energy bar]].  This bar shows how much your maximum Energy has decreased.  Continual use of spells that cause Overcast can result in losing most, if not all, of your potential Energy pool.  After a short time, you will see your Energy bar begin to recover a point of Energy at a time until it returns back to normal. There are also skills which gain bonus effects when you are Overcast. Careful management of your level of Overcast with these skills can improve your effectiveness. Be warned: some foes have skills that make all of your spells cause Overcast for a short period of time.}}&lt;br /&gt;
&lt;br /&gt;
{{quotation|[[Nalah]], Expert Elementalist|Later you will learn more powerful spells that cause Overcast. Overcast temporarily lowers your maximum amount of available Energy. Each time you cast a spell that causes Overcast, you will see a gray bar appear at the end of your Energy Bar. This bar shows how much your maximum Energy has decreased. Continual use of spells that cause Overcast can result in losing most, if not all, of your potential Energy pool. After a short time, you will see your Energy Bar begin to recover one point of Energy at a time until it returns back to normal. There are also some spells which gain bonus effects if you cast them when you are Overcast. Look out for these skills in your travels as they can be quite powerful when paired with a corresponding spell which causes Overcast.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Energy Bar.png|200px|right|thumb|Visual effect of overcast on the energy bar: the grey area cannot be used due to overcast]]&lt;br /&gt;
&lt;br /&gt;
[[Overcast]] is a [[resource cost]] required by some [[elementalist]] [[skill]]s and by some [[effect]]s (usually triggered by skill usage). It is the [[energy]] equivalent of a [[Deep Wound]], reducing your maximum energy by a fixed amount (3, 5 or 10), and is cumulative with prior overcast. Overcast is displayed as grey on your [[energy bar]], and dissipates over time at the rate of 1 maximum energy regained every 3 seconds.&lt;br /&gt;
&lt;br /&gt;
Repeated use of skills that cause overcast can reduce your maximum energy below zero.&lt;br /&gt;
&lt;br /&gt;
Prior to the [[Feedback:Game updates/20120913|September 13, 2012 update]], overcast was called &amp;quot;exhaustion&amp;quot;. Although most occurrences of the word have since been replaced, the word is still used in the name of one skill and two effects that cause overcast: [[Exhausting Assault]], [[Aspect of Exhaustion]] and [[Sheer Exhaustion]]. Skill icons can also reflect this, with characters lying on the ground for skills such as [[Arcane Languor]] and [[Equinox]]. &lt;br /&gt;
&lt;br /&gt;
==Game mechanics==&lt;br /&gt;
*Overcast has no effect on your available energy ''unless'' your post-overcast maximum energy is less than your current energy.&lt;br /&gt;
**For example, if your base energy is 30, [[Shock]]ing an opponent drops your available energy to 20, while using some other 5 energy skill would reduce it to 25.&lt;br /&gt;
**In contrast, after a [[weapon swap]], your available energy can change.&lt;br /&gt;
*Overcast can only be reduced by waiting it out; it persists even after [[death]]. It can be removed entirely by [[zone|zoning]].&lt;br /&gt;
**Whether dead or alive, your maximum energy restores at the same rate of 1 energy per 3 seconds, which means it takes 30 seconds to completely eliminate the impact of 10 points of overcast.&lt;br /&gt;
**Unlike Deep Wound, Overcast is ''not'' a [[condition]]; it does not trigger skills depending on conditions and cannot be removed by generic condition removal skills.&lt;br /&gt;
{{bug| While viewing a skill that costs overcast from a [[Priest of Balthazar]] or [[skill trainer]], the popup that appears when you position your cursor over the overcast icon will display ''&amp;quot;...&amp;quot;''.}}&lt;br /&gt;
&lt;br /&gt;
==Skills with an overcast cost==&lt;br /&gt;
[[Devourer Siege]] and certain [[elementalist]] skills overcast the user. The effect is triggered at the ''start'' of activation, so the user is overcast even if the skill is [[cancel]]ed or [[interrupt]]ed.&lt;br /&gt;
{{Skill table&lt;br /&gt;
| category = Overcast skills&lt;br /&gt;
| notcategory = Historical content&lt;br /&gt;
| show attribute = y&lt;br /&gt;
| show campaign = y&lt;br /&gt;
| show profession = y&lt;br /&gt;
| extra cost header = [[Image:Tango-overcast.png|Overcast]]&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
==Related skills==&lt;br /&gt;
===Skills that cause or extend overcast on allies or foes===&lt;br /&gt;
The following skills can indirectly cause overcast on [[Ally|allies]] or [[foe]]s:&lt;br /&gt;
{{Skill table&lt;br /&gt;
| category = Category:Skills that cause Overcast&lt;br /&gt;
| notcategory = Historical content&lt;br /&gt;
| show profession = y&lt;br /&gt;
| show attribute = y&lt;br /&gt;
| show campaign = y&lt;br /&gt;
| extra cost header = [[Image:Tango-overcast.png|Overcast]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The following [[environment effect]]s can directly or indirectly cause overcast:&lt;br /&gt;
*[[Aspect of Exhaustion]] inflicts 10 overcast every 30 seconds.&lt;br /&gt;
*[[Sheer Exhaustion]] causes all spells to inflict 10 overcast.&lt;br /&gt;
&lt;br /&gt;
===Skills that removes or reduces overcast on allies or foes===&lt;br /&gt;
{{Skill table&lt;br /&gt;
| category = Category:Skills that cause Overcast Removal&lt;br /&gt;
| notcategory = Historical content&lt;br /&gt;
| show profession = y&lt;br /&gt;
| show attribute = y&lt;br /&gt;
| show campaign = y&lt;br /&gt;
| extra cost header = [[Image:Tango-overcast.png|Overcast]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Skills that benefit from overcast===&lt;br /&gt;
The following skills receive specific benefits when overcast is present:&lt;br /&gt;
{{Skill table&lt;br /&gt;
| titlematch = Arc Lightning¦Flare¦Ice Spear¦Lava Font¦Lightning Strike¦Magnetic Aura¦Magnetic Surge¦Phoenix¦Rust¦Second Wind¦Shell Shock¦Smoldering Embers¦Stone Daggers¦Swirling Aura¦Whirlwind&lt;br /&gt;
| show profession = y&lt;br /&gt;
| show attribute = y&lt;br /&gt;
| show campaign = y&lt;br /&gt;
| extra cost header = [[Image:Tango-overcast.png|Overcast]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Prior to the [[Feedback:Game updates/20120105|January 5, 2012 update]], overcast always affected 10 points of energy and this cost was included as part of the verbose and concise descriptions.&lt;br /&gt;
*Prior to the [[Feedback:Game updates/20120913|September 13, 2012 update]], overcast was called &amp;quot;exhaustion&amp;quot; and had no positive skill effects associated with it.&lt;br /&gt;
*Several non-elementalist skills caused overcast in a previous version, for example [[Xinrae's Weapon]].&lt;br /&gt;
&lt;br /&gt;
{{Skill lists}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Lists of skills]]&lt;br /&gt;
[[Category:Overcast skills| ]]&lt;br /&gt;
[[Category:Skills that cause Overcast| ]]&lt;/div&gt;</summary>
		<author><name>97.167.134.14</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Glyph_of_Energy&amp;diff=527</id>
		<title>Glyph of Energy</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Glyph_of_Energy&amp;diff=527"/>
		<updated>2026-08-27T14:45:29Z</updated>

		<summary type="html">&lt;p&gt;97.167.134.14: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{redirect 2|&amp;quot;GOE&amp;quot; and &amp;quot;GoE&amp;quot;|the other use|[[Glyph of Essence]]}}&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| id = 199&lt;br /&gt;
| name = Glyph of Energy&lt;br /&gt;
| campaign = Prophecies&lt;br /&gt;
| profession = Elementalist&lt;br /&gt;
| attribute = Energy Storage&lt;br /&gt;
| type = Glyph&lt;br /&gt;
| energy = 5&lt;br /&gt;
| activation = 1&lt;br /&gt;
| recharge = 25&lt;br /&gt;
| elite = y&lt;br /&gt;
| target = self&lt;br /&gt;
| range =&lt;br /&gt;
| aoe =&lt;br /&gt;
| causes1 = Decreased Energy Cost&lt;br /&gt;
| causes2 = Increased Attribute&lt;br /&gt;
| causes3 = Overcast Removal&lt;br /&gt;
| description = [[Elite]] [[Glyph]]. Your next {{gr|1|3}} [[spell]][s] do[es] not cause [[Overcast]] and cost[s] {{gr|10|25}} less [[Energy]] to cast. Your elemental [[attribute]]s are increased by {{gr|1|2}}.&lt;br /&gt;
| concise description = Elite Glyph. Your next {{gr|1|3}} spell[s] do[es] not cause Overcast and cost[s] {{gr|10|25}} less Energy. Gain {{gr|1|2}} to all elemental attributes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill progression&lt;br /&gt;
| attribute = [[Energy Storage]]&lt;br /&gt;
| var1 name = [[Spell]]s affected&lt;br /&gt;
| var1 at0 = 1&lt;br /&gt;
| var1 at15 = 3&lt;br /&gt;
| var2 name = [[Energy]] reduction&lt;br /&gt;
| var2 at0 = 10&lt;br /&gt;
| var2 at15 = 25&lt;br /&gt;
| var3 name = [[Attribute]] increase&lt;br /&gt;
| var3 at0 = 1&lt;br /&gt;
| var3 at15 = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
'''[[Signet of Capture]]'''&lt;br /&gt;
* [[Hyl Thunderwing]] ([[Mineral Springs]])&lt;br /&gt;
&lt;br /&gt;
== Related skills ==&lt;br /&gt;
* {{skill icon|Elemental Attunement}} ([[elite]])&lt;br /&gt;
* {{skill icon|Elemental Lord}}&lt;br /&gt;
* {{skill icon|Glyph of Elemental Power}}&lt;br /&gt;
* {{skill icon|Glyph of Lesser Energy}}&lt;br /&gt;
* {{skill icon|Master of Magic}} (elite)&lt;br /&gt;
&lt;br /&gt;
==Hero Usage==&lt;br /&gt;
* Heroes will only use expensive spells or spells that cause Overcast while under the effects of this glyph.&lt;br /&gt;
** If using the skill at high Energy Storage, using such skills with a low recharge time (e.g. [[Lightning Hammer]], [[Obsidian Flame]], [[Rodgort's Invocation]], and [[Vapor Blade]]) can help make full use of the big energy pool.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Glyph of Energy only cancels the base overcast cost of the spells, not overcast caused by other sources. &lt;br /&gt;
** [[Arcane Languor]] and [[Iron Mist]] will still cause overcast on spells. &lt;br /&gt;
** [[Over the Limit]] will still generate passive overcast. &lt;br /&gt;
** [[Equinox]] and [[Sheer Exhaustion]] will not cause overcast. &lt;br /&gt;
* Skills that let Glyph of Energy use its full potential are [[Maelstrom]], [[Meteor Shower]], [[Earthquake]], and its duplicate [[Dragon's Stomp]].&lt;br /&gt;
* A [[cancel]]led spell will still consume one use of the glyph. &lt;br /&gt;
* Non-spell elemental skills ([[Lightning Touch]], [[Shock]], [[Glyph of Immolation]] and [[Glyph of Swiftness]]) will take advantage of the bonus and ''will not'' count as a use of the glyph. &lt;br /&gt;
* Any elemental attribute raised to at least 9 will trigger the bonus armor from [[Prismatic Insignia]].&lt;br /&gt;
* Has no [[duration]] (this is one of the few [[Upkeep#Skills that last indefinitely without an upkeep|skills that last indefinitely without an upkeep]]).&lt;br /&gt;
&lt;br /&gt;
[[Category:Hero-vetted skills]]&lt;br /&gt;
[[Category:Skills that last indefinitely without an upkeep]]&lt;br /&gt;
[[de:Glyphe der Energie]]&lt;/div&gt;</summary>
		<author><name>97.167.134.14</name></author>
	</entry>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Category:Skills_that_cause_Overcast_Removal&amp;diff=6749</id>
		<title>Category:Skills that cause Overcast Removal</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Category:Skills_that_cause_Overcast_Removal&amp;diff=6749"/>
		<updated>2026-08-27T14:40:15Z</updated>

		<summary type="html">&lt;p&gt;97.167.134.14: New page: 'Skills in this category reduced or removed overcast on allies or foes per Overcast#Skills that removes or reduces overcast on allies or foes.  See :Category:Overcast skills for skills which have an overcast resource cost without the user being under the effect of any of the following.  Overcast'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Skills in this category reduced or removed overcast on allies or foes per [[Overcast#Skills that removes or reduces overcast on allies or foes]].&lt;br /&gt;
&lt;br /&gt;
See [[:Category:Overcast skills]] for skills which have an overcast [[resource cost]] without the user being under the effect of any of the following.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills by cause effect|Overcast]]&lt;/div&gt;</summary>
		<author><name>97.167.134.14</name></author>
	</entry>
</feed>