60/60

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The information on this page does not apply to the game as it currently exists.

60/60 refers to a weapon set composed of a wand and a focus, with three 20% HCT and 20% HSR upgrades devoted to a single attribute. Despite the term, a 60/60 set only has a 48.8% chance of halving casting and/or spell recharge times. These items could only be crafted by PvP-only characters.

The upgrade part duplicated is always the suffix, being Wand Wrapping, Focus Core and Shield Handle in the case of +60 HP shields.

Although the weapon that triggers the glitch is the PvP one from the Equipment panel, the one that remains with the player after the glitch is the PvE one they brought with them.

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Fire Wand of Memory
Fire Dmg: 11-22 (Requires 9 Fire Magic)
Halves casting time of Fire Magic spells (Chance: 20%)
Halves skill recharge of Fire Magic spells (Chance: 20%)
Halves skill recharge of Fire Magic spells (Chance: 20%)
Damage +20%
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Flame Artifact of Aptitude
Energy +12 (Requires 9 Fire Magic)
Halves casting time of Fire Magic spells (Chance: 20%)
Halves skill recharge of Fire Magic spells (Chance: 20%)
Halves casting time of Fire Magic spells (Chance: 20%)
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A 60/60 Fire magic set

Acquisition

A 60/60 set is composed of a mix of a 40/40 set for the same attribute, PvP reward equipment, and crafted/collector weapons. The process to create a 60/60 set was as follows:

  1. Create a reward point wand/offhand (red weapon)
  2. Equip it, open the PvP Equipment window
  3. Select 20/20 as mods
  4. Don't close the window, equip a blue PvE 20/20 weapon obtained from a collector or weaponsmith
  5. Press create
Notes
  • Gertrud in Vasburg Armory and Telamon in Leviathan Pits can craft perfect 40/40 sets.
  • Gertrud and Telamon craft Healing Prayers and Protection Prayers wands with a Divine Favor Requirement. Monks could therefore only craft 20/20/10 Healing and Protection wands, and not 20/20/20.
Replicas

This was exclusive to PvP characters and could not be replicated in PvE.

Mechanics

Each of the wand's and the focus's respective effects have an independent chance of triggering. If more than one HCT mod or HSR mod trigger at the same time, casting and recharge times are only halved; the same effect does not stack. This leaves us with 4 possible results, summarized below.

Result Casting time Spell recharge time Percentage chance
Nothing Unknown Unknown 26.21%
HSR only Unknown 0.5½ 24.99%
HCT only 0.5½ Unknown 24.99%
HCT & HSR 0.5½ 0.5½ 23.81%

Trivia

Gallery

Real screenshot from a PvP character.

File:60-60 set screenshot.png

See also