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	<title>600 - Revision history</title>
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	<updated>2026-10-18T06:41:27Z</updated>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=600&amp;diff=17258&amp;oldid=prev</id>
		<title>gww&gt;Ruine Eternelle: /* Damage and other players */</title>
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		<updated>2015-09-25T16:12:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Damage and other players&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{TOCright}}&lt;br /&gt;
A &amp;quot;[[600]]&amp;quot; or &amp;quot;'''Spirit Bonder'''&amp;quot; is a form of [[tank]] that combines [[Spirit Bond]], [[Protective Spirit]], and low [[armor]] to stay alive. The build used to be popular for solo [[farming]], until [[Holy Wrath]] was changed on [[Feedback:Game updates/20100225|February 25, 2010]].&lt;br /&gt;
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==General principle==&lt;br /&gt;
Most 600s use starter armor and/or are wearing no armor at all for some body parts, but a complete set of 15 AR armor is usually still sufficient. The low armor level will make most or all hits to the character deal enough damage to trigger Spirit Bond's healing, while Protective Spirit reduces the actual damage taken to a manageable amount. The &amp;quot;600&amp;quot; name comes from the fact that it initially was believed necessary to have at least 600 [[health]] to make hits deal at least 60 damage ''after'' Protective Spirit and thus still trigger Spirit Bond. This is '''not''' true, Spirit Bond checks the damage dealt ''before'' Protective Spirit, and the build works well with any amount of health, even if its strengths - resistance to [[Health degeneration|degeneration]] and damage dealt via [[Retribution]]/[[Holy Wrath]] - shine with high character health.&lt;br /&gt;
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===Side skills===&lt;br /&gt;
There are a great number of other skills that can be used. The most common since the [[Game updates/20061025|October 25, 2006, update]] is [[Shield of Absorption]]. Alternating Shield of Absorption and [[Protective Spirit]] allows you to fight huge groups of creatures at a time, while using Spirit Bond alone in its current form will only allow for fighting 5 creatures in [[hard mode]] and 8 creatures in normal mode.&lt;br /&gt;
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To maintain energy, [[Balthazar's Spirit]] and [[Essence Bond]] are almost always used. They allow for gaining energy every time the 600 takes damage. [[Blessed Aura]] is also an extremely useful skill, particularly when using Shield of Absorption. [[Life Attunement]] can be used to increase the healing gain from spirit bond. [[Spell Breaker]] is a commonly used elite as it prevents enchantment removal and other harmful spells from being cast on the 600. [[Mantra of Resolve]] is useful in areas where interrupts are common, so that vital skills are not interrupted, causing the death of the 600. [[&amp;quot;I Am Unstoppable!&amp;quot;]] works the same against [[knock down]]s. Alternatively, [[Ancestor's Visage]] and/or [[Sympathetic Visage]] can drain melee foes of adrenaline and energy, preventing them from using any skills but signets (and possibly doing damage via [[Famine]]).&lt;br /&gt;
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===Damage and other players===&lt;br /&gt;
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A 600 can [[farm]] solo using [[Retribution]], [[Shield of Judgment]], etc. They also can tank for basically any ranged damage dealers, be it a single [[SS necromancer]] or a full group of nukers. However, a typical and unique way of dealing damage is via [[Retribution]] maintained on the 600 by another player (&amp;quot;the smiter&amp;quot;). They will typically maintain several other maintained enchantments on the 600 and not do much else, making them ideal for [[hero]]es or secondary accounts.&lt;br /&gt;
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Although not often done, some other classes can 600, for example the 600 [[ritualist]] build used for [[MQSC]] which relies on [[Vengeful Was Khanhei]]. The main problem is that non-[[monk]] builds will have trouble maintaining spell prevention from skills such as [[Spell Breaker]] and will have a lower duration for monk enchantments such as [[Shield of Absorption]]. These builds will therefore prove themselves to be more efficient in areas where spell prevention is a minor problem compared to the damage done with the skills of the other profession.&lt;br /&gt;
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== See also ==&lt;br /&gt;
*[[55 Monk]]&lt;br /&gt;
*[[Smiter]]&lt;br /&gt;
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[[Category:Solo farming]]&lt;br /&gt;
[[Category:Unofficial terms]]&lt;/div&gt;</summary>
		<author><name>gww&gt;Ruine Eternelle</name></author>
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