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	<id>https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=Aggressiveness</id>
	<title>Aggressiveness - Revision history</title>
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	<updated>2026-10-18T05:59:39Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Aggressiveness&amp;diff=17860&amp;oldid=prev</id>
		<title>80.114.251.249: Capitalization for consistency</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Aggressiveness&amp;diff=17860&amp;oldid=prev"/>
		<updated>2025-06-11T17:11:13Z</updated>

		<summary type="html">&lt;p&gt;Capitalization for consistency&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{outdated info}}&amp;lt;!-- http://wiki.guildwars.com/wiki/Feedback:Developer_updates/20100720 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Aggressiveness]] is a game mechanic used for tie-breaking in [[Guild versus Guild]] battles.&lt;br /&gt;
&lt;br /&gt;
Aggressiveness is determined as such:&lt;br /&gt;
*every point of [[damage]] done to enemy Guild Lord = 1 point of aggressiveness. &lt;br /&gt;
*every attack done to enemy Guild Lord that misses due to blind = 30 points of aggressiveness. &lt;br /&gt;
*every [[enchantment]] or [[weapon spell]] cast on your Guild Lord = -50 points of aggressiveness. This can take your aggressiveness below 0.&lt;br /&gt;
*[[life stealing]] and [[health degeneration]] don't count as damage, and thus don't add to aggressiveness.&lt;br /&gt;
&lt;br /&gt;
If both teams fail to kill the Guild Lord before 28 minutes, the team with the most aggressiveness wins the battle. &lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>80.114.251.249</name></author>
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