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	<title>Amnoon Arena - Revision history</title>
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	<updated>2026-10-18T02:09:59Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>gww&gt;Scribeton: /* Notes */</title>
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		<updated>2023-09-11T15:57:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Notes&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__{{arena infobox&lt;br /&gt;
| image = [[File:Amnoon Arena CU.jpg|400px]]&lt;br /&gt;
| region = [[Crystal Desert]]&lt;br /&gt;
| levelreq = Zaishen&lt;br /&gt;
}}&lt;br /&gt;
{{Quotation|Description|The [[Elona|Elonians]] used [[arena]] combat as a means of solving judicial disputes. The Amnoon Arena was constructed to carry out this role. Today it is one of the most demanding arenas in all of [[Tyria]].}}&lt;br /&gt;
The [[Amnoon Arena]] is one of the [[map]]s in rotation in [[Random Arenas]], [[Codex Arena]], [[Zaishen Challenge]], and [[Zaishen Elite]].&lt;br /&gt;
&lt;br /&gt;
[[Player]]s start on opposing sides of the map with a central cross-like structure dividing the direct path in two. The two 'arms' directly in front of the starting points are walls of stone, while the other two are fenced stairs. There is also a narrow bridge creating a way through the central structure. There are no [[environment effect]]s.&lt;br /&gt;
&lt;br /&gt;
==Objective==&lt;br /&gt;
*[[Annihilation|Annihilate]] the opposing [[party]].&lt;br /&gt;
&lt;br /&gt;
==Common tactics/tips==&lt;br /&gt;
*[[Team]]s with [[range]]d [[attack]]ers will generally gain the greater advantage at the choke to the right of their starting location, where the height advantage and [[line of sight|unobstructed]] view play to their favor.&lt;br /&gt;
*Conversely, it is often better for [[melee attack|melee]]- and/or [[spellcaster]]-heavy teams to attempt to lure the enemy through the center, where the close quarters and obstructions provide them with the greater advantage.  This is especially true for teams utilizing [[area of effect|AoE]] [[skill]]s, like [[Rodgort's Invocation]] or [[Visions of Regret]].&lt;br /&gt;
*Casters should attempt to use the walls to their advantage: they obstruct [[projectile]]s and significantly increase the distance that melee has to cover in order to change [[target]]s.  Using the walls as cover to avoid [[Ranger]] [[interrupt]]s while [[resurrection|resurrecting]] fallen teammates is also advisable, even for non-casters.&lt;br /&gt;
*Though more difficult to use, the larger sand dunes can also serve as obstructions.  However, this is easily [[counter]]ed by moving to the top of the dunes.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*This arena used to be accessible from [[The Amnoon Oasis]] as 6 on 6 Annihilation with pre-formed teams directly after release of ''[[Guild Wars Prophecies]]'', but this possibility was later removed with the first update to the [[Random Arenas]] system, integrating it into its rotation as 4 on 4.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Amnoon Arena outpost icon.jpg|Outpost icon, between 2005-2009, before the [[Team Arenas]] closing.&lt;br /&gt;
File:Amnoon Arena outpost map 1.jpg|Outpost clean map, unfogged.&lt;br /&gt;
File:Amnoon Arena outpost map 2.jpg|Outpost clean map, with the zones.&lt;br /&gt;
File:Amnoon Arena outpost entrance.jpg|Outpost entrance, via [[The Amnoon Oasis]].&lt;br /&gt;
File:Amnoon Arena outpost waiting zone.jpg|Outpost waiting zone after crossing the portal.&lt;br /&gt;
File:Amnoon Arena day.jpg|Day view.&lt;br /&gt;
File:Amnoon Arena night.jpg|Night view.&lt;br /&gt;
File:Amnoon Arena full view.jpg|Full view.&lt;br /&gt;
File:Amnoon Arena terrain.jpg|Terrain.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Random Arenas}}&lt;br /&gt;
[[Category:Historical arena outposts]]&lt;/div&gt;</summary>
		<author><name>gww&gt;Scribeton</name></author>
	</entry>
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