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	<title>Arachni's Haunt - Revision history</title>
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	<updated>2026-10-18T08:14:47Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>gww&gt;Lost in Hyrule: /* Notes */ Adding note about required quest</title>
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		<updated>2026-01-25T02:05:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Notes: &lt;/span&gt; Adding note about required quest&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Location infobox&lt;br /&gt;
| campaign = Eye of the North&lt;br /&gt;
| image = [[Image:Arachni's Haunt page.jpg|196px]]&lt;br /&gt;
| region = Depths of Tyria&lt;br /&gt;
| type = Dungeon&lt;br /&gt;
| levels = 2&lt;br /&gt;
| exits = [[Magus Stones]]&lt;br /&gt;
| chest = [[Arachni's Spoils]]&lt;br /&gt;
| quest = [[Scrambled Reinforcements]]&lt;br /&gt;
| pic1 = [[Image:Arachni's Haunt route.jpg | 200px]]&lt;br /&gt;
| pic1-text = Getting there from [[Rata Sum]]&lt;br /&gt;
| pic2 = [[Image:Arachni's Haunt Level 1.jpg | 200px]]&lt;br /&gt;
| pic2-text = Map of the first level.&lt;br /&gt;
| pic3 = [[Image:Arachni Haunt Lvl 2.1.jpg | 200px]]&lt;br /&gt;
| pic3-text = Map of the second level.&lt;br /&gt;
| pic4 = [[Image:Arachni Haunt level 2 bone pit.jpg | 200px]]&lt;br /&gt;
| pic4-text = [[Arachni]]'s bone pit in the second level.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quotation |[[Master Dungeon Guide]]|Arachni's Haunt is the lair of a mighty spider and her brood of matriarchs. The web-strewn caverns also contain potent energy veins the Asura tap to fuel their creations. Commander Hixx and his battle krewe were station {{sic|should be &amp;quot;stationed&amp;quot;}} here to protect this resource, and they're still locked in an unending battle against the matriarchs. These creatures spin webs that no normal fire can burn through. In response to this sticky development, Mamp developed a super-heated staff capable of burning through the silk and setting the matriarch's massive egg sacs ablaze. Fragments of destroyed young can still be found littered amongst the corpses of Hixx's shattered patrol. Destroying the egg sacs, it seems, is a sure way to enrage the spider matriarchs, as well as Arachni herself. }}&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
These quests will affect the spawns in this area: &lt;br /&gt;
*[[Scrambled Reinforcements]]&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
*{{x}} 1 (20) [[Beacon of Droknar]] (Provides [[Dwarven Raider]], all levels)&lt;br /&gt;
*{{x}} 20 (20) [[Dagnor Grubeater]] (level 1) (5 [[Lavastrider Appendage]]s)&lt;br /&gt;
&lt;br /&gt;
====Light of Deldrimor Rewards====&lt;br /&gt;
=====Level 1=====&lt;br /&gt;
*{{W}} 24 (24) [[Dwarven Ghost]] can be found in the rectangular chamber with the poison arrow traps.&lt;br /&gt;
*Dwarven Ghost can be found near the Spider Matriarch, on the ledges above the eggs. Go behind the left hand eggs to find it&lt;br /&gt;
*{{x}} 1 (20)  [[Secret Switch]] near the south corner of [[Lok The Mischievous]]'s room, which opens the door to a secret area that contains multiple [[Hidden Treasure]]s and a Dwarven Ghost. &lt;br /&gt;
*3 Hidden Treasures can be found near [[Dagnor Grubeater]].&lt;br /&gt;
*3 Hidden Treasures can be found near the dungeon key.&lt;br /&gt;
&lt;br /&gt;
=====Level 2=====&lt;br /&gt;
*There is a secret passage way that opens at the [[Area Map]] if you use [[Light of Deldrimor]] at the nearest intersection to the Area Map and then activate the switch. This passageway will lead you straight to the [[Flame Guardian]]. The passage also contains two Hidden Treasures, side by side.&lt;br /&gt;
*A Hidden Treasure is located under the [[Flame Guardian]].&lt;br /&gt;
*Two Hidden Treasures are in a beetle-filled side room southwest of the entrance. One is in a water pool which conceals the light effect.&lt;br /&gt;
*There is a Hidden Treasure in that candlelit corridor south of the waterlogged room before the second Beacon of Droknar.&lt;br /&gt;
*There are two Hidden Treasures and a Dwarven Ghost in the waterlogged room, which conceals the glowing effect.&lt;br /&gt;
**The Treasures are placed towards the back, approximately three Zhed-Lengths into the water. One is approximately central to the (overgrown) exit, while the other is approximately central to the large ramp. The Dwarven Ghost is roughly in the middle of the room. A little trial and error may be in order.&lt;br /&gt;
*There is a Hidden Treasure in a dead-end southward corridor at the second Beacon of Droknar. It can be pinged on the compass while standing at the Beacon.&lt;br /&gt;
*A Hidden Treasure can be found near the entrance to the poison-filled spider room after the second Beacon of Droknar.&lt;br /&gt;
&lt;br /&gt;
===Foes===&lt;br /&gt;
[[Charmable animal]]s&lt;br /&gt;
*{{x}} 5 (5) [[Albino Rat]] (level 2)&lt;br /&gt;
[[Arachnid]]s (all levels)&lt;br /&gt;
*{{r}} 14 (24) [[Spider]]&lt;br /&gt;
*{{r}} 20 (26), 24 (26) [[Needling Lavastrider]]&lt;br /&gt;
*{{r}} 24 (26) [[Venomweaver]]&lt;br /&gt;
*{{mo}} 24 (26) [[Lifeweaver]]&lt;br /&gt;
*{{a}} 24 (26) [[Painweaver]]&lt;br /&gt;
*{{p}} 24 (26) [[Bloodweaver]]&lt;br /&gt;
[[Elemental]]s&lt;br /&gt;
*{{me}} 20 (26) [[Flame Guardian]] (level 2)&lt;br /&gt;
*{{me}} 20 (26) [[Roaring Ether (Depths of Tyria)|Roaring Ether]] (level 1)&lt;br /&gt;
*{{e}} 24 (26) [[Burning Spirit]] (level 1)&lt;br /&gt;
*{{e}} 24 (26) [[Flowstone Elemental]] (level 1)&lt;br /&gt;
[[Ettin]]&lt;br /&gt;
*{{w}} 28 (30) [[Forge Master]] (level 1)&lt;br /&gt;
[[Incubus|Incubi]] (level 2)&lt;br /&gt;
*{{w}} 20 (26) [[Cryptwing Incubus]]&lt;br /&gt;
*{{n}} 20 (26) [[Bloodbath Incubus]]&lt;br /&gt;
*{{n}} 20 (26) [[Bloodthirst Incubus]]&lt;br /&gt;
[[Insect]]s (level 2)&lt;br /&gt;
*{{mo}} 20 (26) [[Thorn Beetle Queen]]&lt;br /&gt;
*{{rt}} 20 (26) [[Ghosteater Beetle]]&lt;br /&gt;
*{{d}} 20 (26) [[Thorn Beetle]]&lt;br /&gt;
[[Jelly|Jellies]] (level 1)&lt;br /&gt;
*{{w}} 20 (26) [[Aggressive Ooze]]&lt;br /&gt;
*{{n}} 20 (26) [[Ominous Ooze]]&lt;br /&gt;
*{{e}} 20 (26) [[Earthbound Ooze]]&lt;br /&gt;
[[Plant]]s (level 1)&lt;br /&gt;
*{{x}} 10 (24) [[Fungal Spore]]&lt;br /&gt;
*{{e}} 15 (25) [[Parasitic Growth]]&lt;br /&gt;
*{{rt}} 20 (26) [[Cave Aloe]]&lt;br /&gt;
*{{rt}} 20 (26) [[Corrupted Aloe]]&lt;br /&gt;
[[Skelk]] (level 2)&lt;br /&gt;
*{{n}} 24 (26) [[Skelk Corrupter]]&lt;br /&gt;
*{{a}} 24 (26) [[Skelk Slasher]]&lt;br /&gt;
&lt;br /&gt;
====Bosses====&lt;br /&gt;
[[Arachnid]]s&lt;br /&gt;
*{{r}} 28 (30) [[Brood Warden]] (level 1) &amp;amp;rarr; [[Crippling Shot]]&lt;br /&gt;
*{{p}} 26 (30) [[Spider Matriarch]] (two on level 1, one on level 2) &amp;amp;rarr; [[Stunning Strike]] ([[The Matriarch's Stinger]])&lt;br /&gt;
[[Elemental]]s&lt;br /&gt;
*{{e}} 28 (30) [[Lok The Mischievous]] (level 1) &amp;amp;rarr; [[Savannah Heat]] ([[Lok's Scepter]])&lt;br /&gt;
&lt;br /&gt;
====Boss-like foes====&lt;br /&gt;
[[Arachnid]]&lt;br /&gt;
*{{r}} 29 (32) [[Arachni]]&lt;br /&gt;
&lt;br /&gt;
==Interactive objects==&lt;br /&gt;
*[[Area Map]]&lt;br /&gt;
*[[Spider Eggs]]&lt;br /&gt;
*[[Torn Cloth]]&lt;br /&gt;
[[Chest]]&lt;br /&gt;
*[[Locked Chest]]s&lt;br /&gt;
*[[Arachni's Spoils]] (spawns after defeating Arachni)&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Without the required quest, you cannot pass the spiderwebs of the first room, near the [[Torn Cloth]].&lt;br /&gt;
* You earn 1,500 [[Asura rank|Asuran reputation points]] the first time you complete this dungeon in normal mode (2,250 in [[hard mode]]); subsequent visits reward half that (750 and 1,125 points respectively).&lt;br /&gt;
* Though you can walk past them easily, burning the spider eggs is the only way to spawn Spider Matriarchs, and thus get the Dungeon Key.&lt;br /&gt;
* [[Lok The Mischievous]]'s fiery boulders will kill you instantly if you are struck by them, although they do not cause any [[Death Penalty]].&lt;br /&gt;
* To disable the fire traps on Level 2, kill the [[Flame Guardian]] in the southeastern corner.&lt;br /&gt;
*Completion of this dungeon will fill in page #14 of the [[Master Dungeon Guide]] [[storybook]].&lt;br /&gt;
&lt;br /&gt;
{{anomaly|In first person mode, you can see behind the walls if you stand next to them at certain points: &lt;br /&gt;
* On Level 1: an extra normal gate and several hidden rooms.&lt;br /&gt;
* On Level 2: an extra [[Asura Gate]] behind one of the walls.}}&lt;br /&gt;
&lt;br /&gt;
{{anomaly|On Level 2, there is an [[Albino Rat]] that occasionally spawns behind the walls. You can [[shadow step]] or [[teleport]] to it (e.g. using [[Consume Corpse]]), which will leave you stuck behind the wall (unless you can jump back, e.g. via [[Recall]]).}}&lt;br /&gt;
&lt;br /&gt;
{{bug|The spawns including Arachni and the final Spider Matriarch may be significantly delayed after burning the eggs. If the party continues burning eggs during this delay, it can lead to Arachni spawning before the matriarch, though both must still be killed to spawn the chest.}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Arachni's nest is located within a ring of colossal bones covered in webs.&lt;br /&gt;
*Prior to the [[Feedback:Game updates/20120719|July 19, 2012 update]], players could reach the second level behind the door by scraping the right side.&lt;br /&gt;
&lt;br /&gt;
{{Dungeons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Two level dungeons]]&lt;/div&gt;</summary>
		<author><name>gww&gt;Lost in Hyrule</name></author>
	</entry>
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