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	<id>https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=Arah</id>
	<title>Arah - Revision history</title>
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	<updated>2026-10-18T13:56:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=Arah&amp;diff=18147&amp;oldid=prev</id>
		<title>gww&gt;Falconeye at 01:53, 6 August 2015</title>
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		<updated>2015-08-06T01:53:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:&amp;quot;City of Gods&amp;quot; concept art.jpg|300px|thumb|Concept art by [[Daniel Dociu]].]]&lt;br /&gt;
The sunken city of [[Arah]] was the home to the [[Gods of Tyria|Human Gods]] when they resided within the nation of [[Orr]]. There is little evidence to show where the gods came from, or where they have gone in these modern days.&lt;br /&gt;
&lt;br /&gt;
Originally founded by the gods when they brought the humans to [[Tyria (world)|Tyria]], Arah became the capital of Orr after the [[Exodus of the Gods]], later growing into the center of a powerful nation that viewed the maintenance of Arah as its sacred charge. For nearly a millennium the Orrians acted as custodians of the city of Arah. When [[the Guild Wars]] of 1013 &amp;lt;small&amp;gt;[[Mouvelian calendar|AE]]&amp;lt;/small&amp;gt; resulted in open fighting in the marble streets of Arah, the Orrians abandoned their neutral stance in order to protect the city.&lt;br /&gt;
&lt;br /&gt;
In 1070 &amp;lt;small&amp;gt;AE&amp;lt;/small&amp;gt;, [[the Searing]] shattered Ascalon's defenses and allowed the [[Charr]] to launch a full offensive against [[Kryta]] and Orr. Though prepared for the sudden attack, the Orrian defenses were overwhelmed and the Charr marched on Arah, intent on its destruction. Attempting to halt the incursion (but in fact unknowingly doing the work of [[Razakel]]), the adviser to [[King Reza]], [[Vizier Khilbron]], took it upon himself to venture into the catacombs of Arah and read from a [[Lost Scrolls|forbidden scroll]], causing [[the Cataclysm]]. While the Charr were destroyed and never stepped into Arah, the Orrian peninsula was shattered and sank beneath the waves, taking Arah with it, leaving only the wandering dead on the few islands that remained above-water. In the intervening years, many of the treasures of Arah and Orr have been taken by [[Corsair]]s, who often dock in the shattered peninsula.&lt;br /&gt;
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==Notes==&lt;br /&gt;
{{gw2w|The Ruined City of Arah}}&lt;br /&gt;
* After the defeat of [[the Great Destroyer]], [[Livia]] stated she would travel to Arah.&lt;br /&gt;
&lt;br /&gt;
[[Category:Orrian culture]]&lt;br /&gt;
[[Category:Unexplorable areas]]&lt;/div&gt;</summary>
		<author><name>gww&gt;Falconeye</name></author>
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