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	<title>ArenaNet:Developer updates/20081106 - Revision history</title>
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		<title>gww&gt;BigBlue at 09:29, 13 November 2008</title>
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		<updated>2008-11-13T09:29:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==[Dev Update] – 6 November 2008==&lt;br /&gt;
The goal of this month's update is primarily to balance a few key skills for Guild Battles. Blood Spike, while not strictly overpowered, requires more advanced tactics to counter than it does to perform. We are slightly reducing the power of several key skills to make Blood Spike teams more vulnerable in direct confrontations. Additionally, Rangers focused on bow damage have been too effective at spiking. We've decided to address this before the upcoming tournament. &lt;br /&gt;
====PvE and PvP====&lt;br /&gt;
=====Necromancer=====&lt;br /&gt;
*{{skill icon|Vampiric Spirit}} recharge time increased to 8 seconds.&lt;br /&gt;
*{{skill icon|Angorodon's Gaze}} recharge time increased to 10 seconds, [[Energy]] gain increased to 1..13.&lt;br /&gt;
*{{skill icon|Vampiric Gaze}} recharge time increased to 8 seconds.&lt;br /&gt;
The most prevalent version of Blood Spike has minimal [[healing]] or defense and relies on a high frequency of kills to overrun opponents. Increasing the [[recharge]] of [[Vampiric Spirit]], [[Vampiric Gaze]], and [[Angorodon's Gaze]] should give opponents larger windows within which to [[pressure]] a Blood Spike team and should also make [[interrupts]] a more effective counter tactic. &lt;br /&gt;
Although the motivation for these changes is based on [[PvP]] balance, we do not believe these changes will have a significant impact on [[PvE]] play and have not opted to separate these skills for [[PvE]] and [[PvP]].&lt;br /&gt;
&lt;br /&gt;
====PvP Only====&lt;br /&gt;
=====Ranger=====&lt;br /&gt;
*{{skill icon|Expert's Dexterity}} (PvP) attack speed increase reduced to 15%, [[Marksmanship]] attribute adjustment reduced to +1. &lt;br /&gt;
While we're happy to see an effective [[Ranger]] focused on dealing [[damage]], we felt that [[Expert's Dexterity]] (in conjunction with [[Read the Wind]]) has proven too effective at [[spike|spiking]] from range. This change is intended to keep the overall [[damage]] output higher with this [[build]] than other [[Ranger]]s while significantly reducing the [[spike]] potential. After seeing this in action for a while, we believe we may need to do further fine-tuning. &lt;br /&gt;
Because this skill does not pose a problem in [[PvE]] play, we have created a separate [[PvP]] version to implement this change.&lt;br /&gt;
&lt;br /&gt;
====Consumables====&lt;br /&gt;
*[[Essence of Celerity]] has had its power slightly reduced to balance it out against the other available consumables. This change was meant to be in next week’s title rebalancing update but was accidentally published to Live in this build.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Developer Updates|20081106]][[Category:News|20081106]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>gww&gt;BigBlue</name></author>
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