<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=ArenaNet%3AGuild_Wars_2_suggestions%2FAI</id>
	<title>ArenaNet:Guild Wars 2 suggestions/AI - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=ArenaNet%3AGuild_Wars_2_suggestions%2FAI"/>
	<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Guild_Wars_2_suggestions/AI&amp;action=history"/>
	<updated>2026-10-18T10:39:30Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.17</generator>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Guild_Wars_2_suggestions/AI&amp;diff=14474&amp;oldid=prev</id>
		<title>24.122.148.155 at 04:58, 14 November 2008</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Guild_Wars_2_suggestions/AI&amp;diff=14474&amp;oldid=prev"/>
		<updated>2008-11-14T04:58:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet:Guild Wars 2 suggestions/Sidebox}}&lt;br /&gt;
===Intelligent Hard Mode ([[ArenaNet talk:Guild Wars 2 suggestions/Balanced AI|Discussion]])===&lt;br /&gt;
&lt;br /&gt;
Why not infuse some of the challenging elements of balanced PvP combat into PvE battles?  Let's see more balanced groups of enemies with warriors knocking down your healers, and mesmers interrupting your damage dealers.  Maybe some rudimentary &amp;quot;spikes&amp;quot; or at least some coordinated efforts against individuals that promote the need for defense/kiting during regular combat.  &lt;br /&gt;
&lt;br /&gt;
; Why this is a good idea&lt;br /&gt;
* &amp;amp;nbsp;Allows players to exhibit their skills against intelligent enemies.&lt;br /&gt;
* &amp;amp;nbsp;Gives PvE'rs a better transition to the tactics and play style of PvP.&lt;br /&gt;
&lt;br /&gt;
;Why it may not work out&lt;br /&gt;
* &amp;amp;nbsp;Designing balanced teams of AI to keep pace with the changing meta and frequent skill updates would be a huge task.&lt;br /&gt;
* &amp;amp;nbsp; A standard of this nature has already been implemented in GW1, it is already assumed that the bar will be raised for GW2.&lt;br /&gt;
* &amp;amp;nbsp; Some PvErs hate PvP and Nerfing with a passion. This is not a very motivating thing to mix the two. Serious PvErs, in general, hate all the balancing, nerfing and such. They prefer stable skills, weapons, that are reliable and keep them out of trouble. Turning PvE experience in a PvP experience, is a loosing proposition for a lot of players that are more interested in adventure than tournaments.&lt;br /&gt;
&lt;br /&gt;
   [[Category:Miscellaneous suggestions|{{SUBPAGENAME}}]]&lt;br /&gt;
   [[Category:GW2 suggestions|{{SUBPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>24.122.148.155</name></author>
	</entry>
</feed>