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	<title>ArenaNet:Guild Wars 2 suggestions/Avatars or Judges - Revision history</title>
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		<title>68.39.44.145 at 13:28, 7 July 2008</title>
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		<updated>2008-07-07T13:28:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet:Guild Wars 2 suggestions/Sidebox}}&lt;br /&gt;
Avatars or Judges ([[ArenaNet talk:Guild Wars 2 suggestions/Avatars or Judges|Discussion]])===&lt;br /&gt;
&lt;br /&gt;
Avatars or Judges would be better at healing than Ritualists but not as good as monks but have higer armor than monks they should have skills that can smite or heal but not the same as monk like there skills should be a hybrid of Monks and Elementalist but not leaning toward one or another they should use staves and 60 armor&lt;br /&gt;
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StoryLine&lt;br /&gt;
They were a wise group of the pure from every race. They became immortal by forming the Collective, an energy source formed by only the original 5 races. Their duty is to protect the collective and keep adding energy to it. Their main attribute allows them to call on it for energy alas giving them more energy. They can also add energy by exploiting a corpse.&lt;br /&gt;
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Skills.&lt;br /&gt;
Call of The Collective&lt;br /&gt;
Collective 10 energy all party members have 1 to 3 energy regeneration while you have 3 to one energy degen.&lt;br /&gt;
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Call to the Collective&lt;br /&gt;
Collective 1 energy lose 50% to 25% of your health and gain 10 to 40 energy&lt;br /&gt;
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The Collective's Gift&lt;br /&gt;
Rejuvination 5 energy Heal target other ally for 50 to 80hp &lt;br /&gt;
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Collective Strike &lt;br /&gt;
Lightning 5 energy lose 20 to 10 health but do 60 to 100 lightning damage&lt;br /&gt;
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Collective Aura&lt;br /&gt;
Regeneration 15 energy Enchanment For 60 second everytime target ally take over 50 damage has 2 to 6 health regen for 5 to 12 seconds.&lt;br /&gt;
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Attributes&lt;br /&gt;
&lt;br /&gt;
Collective:main attribute(for every 1 points in this attribute there is 1 extra energy and 2 points there is a 25% more chance two halve the time of casting your skills)&lt;br /&gt;
&lt;br /&gt;
Rejuvination(No inheritant effect) Boost healing spells.&lt;br /&gt;
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Lightning (Gain 2 enegy every time you hit with a spell from this attribute)&lt;br /&gt;
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Regeneration( Spell that regenerate health over time mainly enchantments (ex would be healing breeze skills like that)&lt;br /&gt;
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&lt;br /&gt;
; Why this is a good idea be included &lt;br /&gt;
Great chance for another profession Guildwars needs another healer profession&lt;br /&gt;
It has it Pros and Cons so it is not invincible because it would lose health a lot but still heal and use energy but an elementalist or warrior or any proffesion with a good spike will kill this build  eventually but this build if it heals enough shouldnt have that problem.&lt;br /&gt;
;Why it may not work out&lt;br /&gt;
Trouble for makers of the game and just another proffesion to choose from.&lt;br /&gt;
**Finding the middle point of the ritualist and the monks healing ability is near impossible seeing as a ritualist can come in close the healing ability's of a monk.&lt;br /&gt;
   [[Category:Profession suggestions|{{SUBPAGENAME}}]]&lt;br /&gt;
   [[Category:GW2 suggestions|{{SUBPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>68.39.44.145</name></author>
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