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	<title>ArenaNet:Guild Wars 2 suggestions/Biomancer - Revision history</title>
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		<title>79.64.84.109: /* Suggested Attributes */</title>
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		<updated>2009-01-09T16:26:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Suggested Attributes&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet:Guild Wars 2 suggestions/Sidebox}}&lt;br /&gt;
=== Biomancer  ([[ArenaNet talk:Guild Wars 2 suggestions/Biomancer|Discussion]])===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-- This would be a really cool idea for Guild Wars 2 because it can heal,disease, and prevent conditions from happening. Lets say there this skill called &amp;quot;Research: If target ally is suffering from Disease, Bleeding, Deep Wound, or Poison, the duration is reduced by 10 seconds and all party members cannot suffer from that condition for 30 seconds&amp;quot;. --&amp;gt;    &lt;br /&gt;
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&lt;br /&gt;
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; Why this is a good idea&lt;br /&gt;
* &amp;amp;nbsp; Can heal and remove conditions like a monk &lt;br /&gt;
* &amp;amp;nbsp; Can disease and poison like a Necromancer          &lt;br /&gt;
* &amp;amp;nbsp; Can prevent certain conditions from happening for a fixed amount of time   &lt;br /&gt;
* &amp;amp;nbsp; MAY be able to give energy to allies (ex. a skill similar to Blood Ritual &lt;br /&gt;
* &amp;amp;nbsp; Has good synergy with all races proposed, except for Charr &lt;br /&gt;
* &amp;amp;nbsp; Biomancer sounds cool =P   &lt;br /&gt;
&lt;br /&gt;
;Why it may not work out&lt;br /&gt;
* &amp;amp;nbsp; Similar to a Monk/Necromancer &lt;br /&gt;
* &amp;amp;nbsp; How to implement it into a medieval setting game &lt;br /&gt;
&lt;br /&gt;
== Suggested Attributes ==&lt;br /&gt;
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* Biology(Primary): For every three ranks of Biology target ally gains 2 energy every time you cast a spell on them&lt;br /&gt;
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* Infections: Skills, especially ones that have to do with spreading conditions and removing them.&lt;br /&gt;
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* Treatment: Skills, especially those removing and preventing conditions.  &lt;br /&gt;
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* Surgery: Skills, especially those that improve the attributes of the held weapon.&lt;br /&gt;
&lt;br /&gt;
As you see this is a very versatile class that can act as many professions, but it is not all powerful, you guys can find a way to lower their supreme awesomeness in some way ;). Yes like Ignore condition skills, Anti-Healing and melee spikes, assuming this is a backline squishie lol&lt;br /&gt;
   [[Category:Profession suggestions|{{SUBPAGENAME}}]]&lt;br /&gt;
   [[Category:GW2 suggestions|{{SUBPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>79.64.84.109</name></author>
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