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	<title>ArenaNet:Guild Wars 2 suggestions/Chronicles of spellborn &quot;Skilldeck System&quot; - Revision history</title>
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	<updated>2026-10-18T13:10:36Z</updated>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Guild_Wars_2_suggestions/Chronicles_of_spellborn_%22Skilldeck_System%22&amp;diff=14726&amp;oldid=prev</id>
		<title>147.236.238.29: /*  (Discussion) */</title>
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		<updated>2009-01-03T12:57:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;(Discussion)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet:Guild Wars 2 suggestions/Sidebox}}&lt;br /&gt;
===&amp;lt;!-- The name of your idea --&amp;gt; ([[ArenaNet talk:Guild Wars 2 suggestions/Chronicles of spellborn &amp;amp;quot;Skilldeck System&amp;amp;quot;|Discussion]])===&lt;br /&gt;
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&amp;lt;!-- Add details about your idea here.  Try to include examples and be as clear as you can.  --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Please only include related ideas on a page.  Please use &amp;quot;Show preview&amp;quot; before you submit to check how it looks. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- You can delete all of the help text and tags. --&amp;gt;&lt;br /&gt;
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; Why this is a good idea&lt;br /&gt;
* &amp;amp;nbsp;&amp;lt;!-- Outline reasons why people who play Guild Wars would like this idea to be included --&amp;gt;&lt;br /&gt;
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Well it is based on getting at the endgame about 60 skills, but you only have 6 on screen at a time, they swtich from row 1-6, and it allows for fast-paced twitched combat as you cant sit there waiting for you next move. It has a Targeting Retitcle in a Fantasy MMO, and you can dodge both spells, and projectiles in real time. I think there should be 18 skills with their Variations, only 6 present, but you can switch to any of your rows at any time(unless DP or some other Morale system penalty lcoked some tiers), Spellborn uses an Assain Combo-like system too, I do not find that exactly nessacary, because players could create their own ideas on what abiities should be used first, maybe one elite skill per tier. And maybe tiers could fuse skills from different tiers. I was thinking these controls. WASD movement, z zaxis, Left arrow (up a tier), Right arrow(down a tier), up/down arrow(same self-explanatory), numbers 1-6 skills accrodingly, Also in Spellborn elite skills are more powerful but there is a penalty if they fail. i kinda of like that. They dont have an energy system, but rather 3 stats that are buffed and debuffed in combat. Your health, physique, and i guess magic/energy which affect the strength of your skills.  I like the Skilldeck and I think GW2 would get the system they were looking for from it. Combined with the Targeting Retitcle.&lt;br /&gt;
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;Why it may not work out&lt;br /&gt;
* &amp;amp;nbsp;&amp;lt;!-- Outline reasons why this might not work for Guild Wars. --&amp;gt;&lt;br /&gt;
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Well Its very Innovative and People may not be used to it...&lt;br /&gt;
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If done inccorrectly could feel sloppy, or choppy, or feel too much like an FPS&lt;br /&gt;
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Not enough time is spent on the the system( medicorce is the current standard for MMOs.) GW doesnt follow that standard. Keep it that way. Adapt and Evolve.&lt;br /&gt;
* &amp;amp;nbsp;I belive the current GW skills system is the best system there is 4 this game ^^ cap should b risen 2 10 though =P (but that's a different suggestion ^^)&lt;br /&gt;
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   [[Category:Interface suggestions|{{SUBPAGENAME}}]]&lt;br /&gt;
   [[Category:GW2 suggestions|{{SUBPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>147.236.238.29</name></author>
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