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	<title>ArenaNet:Guild Wars 2 suggestions/Cities - Revision history</title>
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		<title>gww&gt;Hyk: /* Adding cities to Guild Wars 2 (Discussion) */</title>
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		<updated>2008-10-26T12:02:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Adding cities to Guild Wars 2 (Discussion)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet:Guild Wars 2 suggestions/Sidebox}}&lt;br /&gt;
===Adding cities to Guild Wars 2 ([[ArenaNet talk:Guild Wars 2 suggestions/Cities|Discussion]])===&lt;br /&gt;
&lt;br /&gt;
In all of the [[Guild Wars]] campaigns, the safe locations in the game are either towns or outposts. They are spread through the provinces of a campaign's continent. Even though there are many towns and outposts in a continent, they are small places, and are most likely only necessary to start/complete quests, meet other players and to buy and sell items. A city would, however, be larger than a town or a outpost. Would have much more features and area's to be at, rather than one or two popular area's in a town or outpost where everyone is simply standing. Now, this suggestion contains information of why adding cities would be such a great idea, but doesn't include invented cities or so. Everyone does have the ability to invent cities whilst discussing; that's why I made this page.&lt;br /&gt;
&lt;br /&gt;
; Why this is a good idea&lt;br /&gt;
* &amp;amp;nbsp;Larger area&lt;br /&gt;
* &amp;amp;nbsp;More features&lt;br /&gt;
* &amp;amp;nbsp;Own storyline&lt;br /&gt;
&lt;br /&gt;
;Why it may not work out&lt;br /&gt;
* &amp;amp;nbsp;Might take to much place in the game than needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   [[Category:World suggestions|{{SUBPAGENAME}}]]&lt;br /&gt;
   [[Category:GW2 suggestions|{{SUBPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>gww&gt;Hyk</name></author>
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