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	<title>ArenaNet:Guild Wars 2 suggestions/Environmental Interaction Skills - Revision history</title>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Guild_Wars_2_suggestions/Environmental_Interaction_Skills&amp;diff=14457&amp;oldid=prev</id>
		<title>gww&gt;Backsword at 12:45, 27 September 2008</title>
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		<updated>2008-09-27T12:45:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet:Guild Wars 2 suggestions/Sidebox}}&lt;br /&gt;
===Skills with more world interacion ([[ArenaNet talk:Guild Wars 2 suggestions/Skills with better environmental interaction|Discussion]])===&lt;br /&gt;
&lt;br /&gt;
Instead of just skills that do damage and mitigate damage and heal, add skills that are useful in the world. Like, making you jump higher or increasing attack/spellcasting distance. There can also be skills that can only be used in certain areas like a snow area where a skill makes you run faster on snow. Or a skill that adds health if you are near a tree or something.&lt;br /&gt;
&lt;br /&gt;
; Why this is a good idea&lt;br /&gt;
* adds redundancy and boringness of skills.&lt;br /&gt;
* Skills such as 'short-range flight' or maybe 'Dig Trench' could add alot to both the fun and strategic aspects of the game.&lt;br /&gt;
&lt;br /&gt;
;Why it may not work out&lt;br /&gt;
* Someone will find a way to abuse the game via some skills (jumping over melee characters to reach monks?)  but still a very good idea, considering these skills could be nerfed in non-world pvp.  It would rock in world pvp though...&lt;br /&gt;
* Nice, but too easy to exploit. Jumping over the ridges that keep you in the world, for instance. &lt;br /&gt;
* adds a lot of skills that can rarely be used, which isnt the concept of GW2 it seems.&lt;br /&gt;
&lt;br /&gt;
   [[Category:Game mechanics suggestions|{{SUBPAGENAME}}]]&lt;br /&gt;
   [[Category:GW2 suggestions|{{SUBPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>gww&gt;Backsword</name></author>
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