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	<title>ArenaNet:Guild Wars 2 suggestions/Faction Allegiances and Rivalries - Revision history</title>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Guild_Wars_2_suggestions/Faction_Allegiances_and_Rivalries&amp;diff=14460&amp;oldid=prev</id>
		<title>gww&gt;Xapheus at 21:29, 13 June 2008</title>
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		<updated>2008-06-13T21:29:07Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet:Guild Wars 2 suggestions/Sidebox}}&lt;br /&gt;
'''Idea''' ([[ArenaNet talk:Guild Wars 2 suggestions/Faction Allegiances and Rivalries|Discussion]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Add details about your idea here.  Try to include examples and be as clear as you can. --&amp;gt;&lt;br /&gt;
Alliance / Faction should play a major role in the upcoming game.  Unity and camaraderie among guilds or even in general would be greatly increased and a welcome element in the game.&lt;br /&gt;
&lt;br /&gt;
Now that GW2 will take place in a persistent world, competition between rival factions can be realized to a greater extent.  What I was thinking would be two to three factions that the player would have the option of joining.  A player may only join one faction at a time.  (This mutual exclusivity could be either character-based or account-based depending on how GW2 fleshes out.)  A player should be able to change faction for the sake of being with their friends, but this change should come at a great cost or time investment.&lt;br /&gt;
&lt;br /&gt;
Combat between opposing factions should be able to take place nearly anywhere.  (Perhaps certain server Shards can be of the &amp;quot;PvP&amp;quot; type for those who would like the element of danger.)  One also could, with a properly sized army, invade an opposing faction's city and the like.&lt;br /&gt;
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Faction allegiance should be made obvious just by looking at the character. (In terms of armor types, for example.)&lt;br /&gt;
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Anything to further blur the line between PvE and PvP, which seems to be a goal of GW2...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please only include one idea per page.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Why this is a good idea&lt;br /&gt;
&amp;lt;!-- Outline reasons why people who play Guild Wars would like this idea to be included --&amp;gt;&lt;br /&gt;
*Sense of camaraderie.&lt;br /&gt;
*Additional mode of competition. (&amp;quot;Competitive Online Role Playing Game&amp;quot;, remember?)&lt;br /&gt;
*Adds to the immersion factor.&lt;br /&gt;
&amp;lt;!-- ... --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Why it may not work out&lt;br /&gt;
&amp;lt;!-- Outline reasons why this might not work for Guild Wars. --&amp;gt;&lt;br /&gt;
*Player killing between factions might be fun, but it doesn't suit everyone.&lt;br /&gt;
&amp;lt;!-- ... --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   [[Category:PvP suggestions]]&lt;br /&gt;
   [[Category:GW2 suggestions]]&lt;/div&gt;</summary>
		<author><name>gww&gt;Xapheus</name></author>
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