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		<title>gww&gt;Sithicus: New page: {{ArenaNet:Guild Wars 2 suggestions/Sidebox}} === Guilds ruling Tyria (Discussion)===  I remember when Factions were out AB were the craze and you wouldn't need ...</title>
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		<updated>2008-07-16T16:44:15Z</updated>

		<summary type="html">&lt;p&gt;New page: {{ArenaNet:Guild Wars 2 suggestions/Sidebox}} === Guilds ruling Tyria ([[{{subst:TALKPAGENAME}}|Discussion]])===  I remember when Factions were out AB were the craze and you wouldn&amp;#039;t need ...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet:Guild Wars 2 suggestions/Sidebox}}&lt;br /&gt;
=== Guilds ruling Tyria ([[ArenaNet talk:Guild Wars 2 suggestions/Guilds ruling Tyria|Discussion]])===&lt;br /&gt;
&lt;br /&gt;
I remember when Factions were out AB were the craze and you wouldn't need to wait for the other side to gather enough members to fight you.&lt;br /&gt;
I think that problems with AB were is that they came out of fashion because boons they gave were nice but in the end would not make much of a difference.&lt;br /&gt;
&lt;br /&gt;
Ok my suggestion goes like this. What if AB and CM actually had some influence on the world-wide gameplay? Like when you have conquered enough territory to own a town you could launch an offensive against another neighboring territory? The more territory you own the more NPC you could send into the fray.&lt;br /&gt;
Of course this would cause a guild owning more territory to become more powerful. &lt;br /&gt;
By giving guilds option to form alliances they could either join the big guild or could unite against the bigger threat.&lt;br /&gt;
&lt;br /&gt;
Additional options of balancing could include rate of Monsters/Nations/Races raiding your territory proportional to size of your territory (if random events are implemented in GW 2) or some sort of upkeep cost that increases as the territory expands.&lt;br /&gt;
&lt;br /&gt;
; Why this is a good idea&lt;br /&gt;
* Adding additional dynamics to GvG interaction&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Why it may not work out&lt;br /&gt;
* Hard to implement&lt;br /&gt;
* Guilds growing too powerful&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   [[Category:Guild suggestions|{{SUBPAGENAME}}]]&lt;br /&gt;
   [[Category:GW2 suggestions|{{SUBPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>gww&gt;Sithicus</name></author>
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