<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=ArenaNet%3AGuild_Wars_2_suggestions%2FLegionnaire_armor</id>
	<title>ArenaNet:Guild Wars 2 suggestions/Legionnaire armor - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=ArenaNet%3AGuild_Wars_2_suggestions%2FLegionnaire_armor"/>
	<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Guild_Wars_2_suggestions/Legionnaire_armor&amp;action=history"/>
	<updated>2026-10-18T09:52:04Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.17</generator>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Guild_Wars_2_suggestions/Legionnaire_armor&amp;diff=15350&amp;oldid=prev</id>
		<title>gww&gt;Vili: silly IP, vandalism's for kids</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Guild_Wars_2_suggestions/Legionnaire_armor&amp;diff=15350&amp;oldid=prev"/>
		<updated>2009-03-16T05:15:13Z</updated>

		<summary type="html">&lt;p&gt;silly IP, vandalism&amp;#039;s for kids&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet:Guild Wars 2 suggestions/Sidebox}}&lt;br /&gt;
===Legionnaire Armor([[ArenaNet talk:Guild Wars 2 suggestions/Legionnaire armor|Discussion]])===&lt;br /&gt;
&lt;br /&gt;
Since Guild Wars moves 250 years into the future. it would be a refresher to move away from the Medevil look of the armor. That and will introduce sort of a prestigious, and remarkable armor set that people will remember.&lt;br /&gt;
&lt;br /&gt;
Now the armor sets are split down into different subsections depending on either caster or melee.&lt;br /&gt;
&lt;br /&gt;
:Caster: Now these ones I'm more thrilled, excited about. It was influcenced by Military Uniforms. more of the old style then the new uniforms. A good reference to look at would be the Military Officers from Full Metal Alchemist. the blue suit ones. With a strip running down the leg.&lt;br /&gt;
Now each caster profession will have differences to their attire.&lt;br /&gt;
&lt;br /&gt;
:Necromancer: Will have a unique patch on the arms to signify their affiliaction. This patch will be a skull. Now the skull can be a light outline, to give it a more subtly look. or can have a full etched skull to give more of a &amp;quot;prominate&amp;quot; look to it. Now the scar pattern will be two cuts running over the right eye, and three parallel vertical lines running up the left cheek.&lt;br /&gt;
&lt;br /&gt;
:Elementalist: Now for this one, we will use the aura from Factions that is available in Kaeing City. This is too give the elementalist's a look of mystery, and a touch of regal. The patch is one that is orignal and gives a look into the collective equilibrium that the elements bring together. So it is a 4 lined circle, each line representing a different element.&lt;br /&gt;
&lt;br /&gt;
:Ritualist: same base model. now the patch will be three ascending lines, each at different lengths. Each line representing the different plains of spirituality that ascend life. the headwrap will be a reskined Regular Luxon mask, with gold chains, and small prayer beads running up and down the front of the headwrap in a U shape.&lt;br /&gt;
&lt;br /&gt;
:Mesmer: same base model. but with a outstretched hand with an eye in the middle of it. representing the physical manifestatin of the middle eye that mesmers are attune with. the mask will be a plain mask, with a red stripe going from each side of the head over the eyes in a horizontal way. wtih a cresent moon and a sun in the middle on the forehead to represent the coming and going of the mesmer's class of styles manipulation.&lt;br /&gt;
&lt;br /&gt;
Monk: same basemodel, but with three V's on the arms to symbolize the monks rank. gives a more commanding nature to the monk. no real skull tattoo, except it will be replaced with a simple bandana, or for more militiristic feel an Army Beret to wear.&lt;br /&gt;
&lt;br /&gt;
Melee:&lt;br /&gt;
Warrior: just a re-emergence of the Roman Legionnaires. gives a better feel for the warrior. as it &lt;br /&gt;
is a rank and file solider that relies on others to survive. &lt;br /&gt;
&lt;br /&gt;
Assassin: Just like the entire base model of the caster, except their is no patch on the arms, &lt;br /&gt;
it is bare. Symbolizing the fact that the assassin relies on no one in the army but himself. and &lt;br /&gt;
that they answer to no one excpet the ogliacrchy of their order, of the most senior/veteran of their&lt;br /&gt;
proffession. the mask is a simple cloth mask that covers the face. While instead of one stripe &lt;br /&gt;
running down the leg there are two stipes.&lt;br /&gt;
&lt;br /&gt;
Dervish: Now here is a profession that will be a stand alone as it already is. &lt;br /&gt;
An etched breastplate with a skull or archaic sun to represent the coming and going of life. and &lt;br /&gt;
they are the crossroads that determine life and death. The skirt will be in the front and back: &lt;br /&gt;
three lines of chain running parrallel at different lenghts near the bottom in a U shape down the &lt;br /&gt;
front and back of the skirt. the sides of the skirt will just be a plated leg guard similar to those &lt;br /&gt;
of the samurai. The hood is a full reaper hood, with archaic etchings embeded into the cloth, &lt;br /&gt;
and the entire face is hidden excepet for the nose and mouth. The gauntlets will be plated gauntlets,&lt;br /&gt;
leaving the arms bare, from the shoulder to the elbow.&lt;br /&gt;
&lt;br /&gt;
Paragon: This will be a more regal look. Wearing a light breastplate, that takes on dyes very &lt;br /&gt;
softly. Now from the left shoulder, a robe covers the entire left arm, and half the breastplate&lt;br /&gt;
leading down to the X crossed belt to hold the robe in place. The gauntlet will be a hand wrap,&lt;br /&gt;
that gives a simplistic, but regal look to the armor. From the belt down, which is the leggings &lt;br /&gt;
will be like the bottom of a kimono(used for reference) that extends to a bit over the knees. &lt;br /&gt;
Where right where the robe leaves off the boots take place, simple, winged boots. &lt;br /&gt;
On the right arm, there is an armband that is etched with runes that represent the sun and the stars.&lt;br /&gt;
This gives the Paragon a full view of Perfection, an air of Angelic appearance.&lt;br /&gt;
&lt;br /&gt;
Long ranged:&lt;br /&gt;
Ranger: Now taking the Caster base model, role up the sleeves to the elbow to reveal the arms.&lt;br /&gt;
Now instead of the elbow down to the hand being bare, it is replaced with plated gauntlets.&lt;br /&gt;
The leggings will be like the casters, but two stripes running down the legs. Boots are same &lt;br /&gt;
as the casters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Why this is a good idea&lt;br /&gt;
* it would look just excellent, and it moves away from the whole Medevil armor. &lt;br /&gt;
* gives a whole new perspective on how a unified system can look and dress almost the same and still be a force to be reckoned with&lt;br /&gt;
&lt;br /&gt;
;Why it may not work out&lt;br /&gt;
* name unrelated to suggestion&lt;br /&gt;
* might take away from the whole aspect of the Guild Wars game, as it is set in the medevil eras, and not so much as a Legionnaire esque style&lt;br /&gt;
* No, it's not 500 years later, it's 250.  Quite a difference.&lt;br /&gt;
* 250 years is not that long a time, excpecially in a regressed fantasy setting with magic.  Plus it would be stupid.&lt;br /&gt;
* Tyria is an imaginary world, it can't really become the same as our world =P&lt;br /&gt;
   [[Category:Armor suggestions|{{SUBPAGENAME}}]]&lt;br /&gt;
   [[Category:GW2 suggestions|{{SUBPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>gww&gt;Vili</name></author>
	</entry>
</feed>