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		<title>gww&gt;Cyberman Mastermind: New page: {{ArenaNet:Guild Wars 2 suggestions/Sidebox}} ===Less variation in trophies, generalize them(Discussion)=== Trophies, the stuff NPCs drop, often share the same d...</title>
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		<updated>2008-09-25T10:10:29Z</updated>

		<summary type="html">&lt;p&gt;New page: {{ArenaNet:Guild Wars 2 suggestions/Sidebox}} ===Less variation in trophies, generalize them([[{{subst:TALKPAGENAME}}|Discussion]])=== Trophies, the stuff NPCs drop, often share the same d...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet:Guild Wars 2 suggestions/Sidebox}}&lt;br /&gt;
===Less variation in trophies, generalize them([[ArenaNet talk:Guild Wars 2 suggestions/Less variation in collectable trophies|Discussion]])===&lt;br /&gt;
Trophies, the stuff NPCs drop, often share the same design but vary in name and sometimes color. A single species/group like the Tengus, for example, have several identical looking &amp;quot;Tengu Crests&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
:[[Feathered Crest]]&lt;br /&gt;
:[[Feathered Avicara Scalp]]&lt;br /&gt;
:[[Feathered Caromi Scalp]]&lt;br /&gt;
:[[Feathered Scalp]]&lt;br /&gt;
&lt;br /&gt;
All of them look alike and contain the same stuff - [[Feather|feathers]]. Numbers may vary, but that's about it.&amp;lt;br /&amp;gt;&lt;br /&gt;
Yet they have different values, different names, and take a unique inventory slot.&amp;lt;br&amp;gt;&lt;br /&gt;
Of course, each of them comes from a different region, and represents a different subspecies/difficulty level.&lt;br /&gt;
&lt;br /&gt;
However, why do they have to drop entire crests/scalps at all, at low levels? Why not let low-level Tengus drop only one or more &amp;quot;Tengu Scalp Fragment&amp;quot; ?&amp;lt;br&amp;gt;&lt;br /&gt;
The entire species is called &amp;quot;Tengu&amp;quot;, no matter where they are from.&amp;lt;br/&amp;gt;&lt;br /&gt;
High-level creatures could simply drop more of them, or, in case of the highest NPCs, entire scalps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Why this is a good idea&lt;br /&gt;
* &amp;amp;nbsp;Less inventory space required - less items in database&lt;br /&gt;
* &amp;amp;nbsp;Not as many identical looking but different items&lt;br /&gt;
* &amp;amp;nbsp;makes stockpiling possible&lt;br /&gt;
* &amp;amp;nbsp;less complexity in NPC drops&lt;br /&gt;
&lt;br /&gt;
;Why it may not work out&lt;br /&gt;
* &amp;amp;nbsp;it will encourage low-level farming&lt;br /&gt;
* &amp;amp;nbsp;it will seem as if there are no variation in drops regardless of creature level&lt;br /&gt;
* &amp;amp;nbsp;makes stockpiling possible&lt;br /&gt;
* &amp;amp;nbsp;less complexity in NPC drops&lt;br /&gt;
&lt;br /&gt;
''(The last two notes are added to both pro/con, because they can be seen either way, but are important enough to be listed. Personally, I think both are positive.)''&lt;br /&gt;
&lt;br /&gt;
I realize that a workaround would be to introduce special bags/chests that can take only trophies, but IMO it would be better to reduce the complexity, as it serves no real purpose.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   [[Category:PvE suggestions|{{SUBPAGENAME}}]]&lt;br /&gt;
   [[Category:GW2 suggestions|{{SUBPAGENAME}}]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[image:User_Cyberman_Mastermind_Sig.gif| ]] [[User:Cyberman Mastermind|Cyberman]] 10:10, 25 September 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>gww&gt;Cyberman Mastermind</name></author>
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