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	<title>ArenaNet:Guild Wars 2 suggestions/Martial Artist - Revision history</title>
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		<title>gww&gt;Exikor: /* Attributes: */</title>
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		<updated>2009-04-06T14:54:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Attributes:&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet:Guild Wars 2 suggestions/Sidebox}}&lt;br /&gt;
=== Martial Artist ([[ArenaNet talk:Guild Wars 2 suggestions/Martial Artist|Discussion]])===&lt;br /&gt;
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''A Martial Artist that uses their knowledge and merges it with holy strength from meditation to defeat their opponents. They prefer close combat where they use a combination of Stances, Shadowstepping, and Shouts to protect their allies. Many of their skills require adrenaline, and attack with either their bare hands or a variety of ancient weapons. Their most secret weapon is Energy Channel (wow someone changed what I put into Energy Channel, but hey, I guess it works), which can save them from death in many situations.'' &lt;br /&gt;
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*Staff 		– Max:  11 – 22 (Its a &amp;quot;stick&amp;quot; staff)&lt;br /&gt;
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*Flail	 	– Max: 15 – 25 &lt;br /&gt;
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*Saber 		– Max: 13 – 28  &lt;br /&gt;
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*Nunchuk 	– Max: 11 – 22 &lt;br /&gt;
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*Open Hand 	– Max: 5 - 41&lt;br /&gt;
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*Halberd 	– Max: 13 - 38&lt;br /&gt;
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Please add others that come to your mind too!&lt;br /&gt;
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=== '''Attributes:''' ===&lt;br /&gt;
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*Energy Channeling*- Adrenaline is gained 2% faster for each rank of Energy Channeling. You gain 1 health for each rank of Energy Channeling whenever you use an adrenaline based skill. You can only do this 3 times in 15 seconds. &lt;br /&gt;
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*Mindful Wisdom – No Inherent Effect. Many skills, especially Stances and Shadowstepping, become more effective with higher Mindful Wisdom. &lt;br /&gt;
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*Martial Weapon Mastery – Martial Weapon Mastery increases the damage you do with Martial Weapons and your chance to inflict a critical hit when using a Martial Weapon.  Many skills, especially Martial Weapon skills become more effective with higher Martial Weapon Mastery. &lt;br /&gt;
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*Hand Technique – Hand Technique increases the damage you do with Open Hands and your chance to inflict a critical hit when using Open Hands. Many skills, especially Open Hand skills, become more effective with higher Hand Technique. &lt;br /&gt;
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*Celestial Guard– Enemies have a 2% chance to miss attacks for every point put into Celestial Guard.  Many skills, especially Self-heals and shouts, become more effective with higher Celestial Guard.&lt;br /&gt;
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Max Armor is 75&lt;br /&gt;
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Max Energy is 135&lt;br /&gt;
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Please post Comments! Anything is great! Edit if you need too!&lt;br /&gt;
Also, add stuff to the Discussion! &lt;br /&gt;
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-Lord Snealon&lt;br /&gt;
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*Similar to a monk but I ccan see where you're going with this and it is good!!&lt;br /&gt;
*I think its cool (editor not person who wrote it) See page up top called Pirate &lt;br /&gt;
*(hmm... I'm the person who wrote this and that pirate idea was deleted)&lt;br /&gt;
*They need to put this in Guild wars already. &lt;br /&gt;
*This profession rocks&lt;br /&gt;
*to much like assasin&lt;br /&gt;
*Seems to b an assassin-monk hybrid... could b real awesome with a few changes!&lt;br /&gt;
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   [[Category:Profession suggestions|{{SUBPAGENAME}}]]&lt;br /&gt;
   [[Category:GW2 suggestions|{{SUBPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>gww&gt;Exikor</name></author>
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