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	<title>ArenaNet:Guild Wars 2 suggestions/Method of Implementing Hovering/Flying - Revision history</title>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Guild_Wars_2_suggestions/Method_of_Implementing_Hovering/Flying&amp;diff=14914&amp;oldid=prev</id>
		<title>71.17.254.129 at 08:15, 28 January 2009</title>
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		<updated>2009-01-28T08:15:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet:Guild Wars 2 suggestions/Sidebox}}&lt;br /&gt;
'''Idea''' ([[ArenaNet talk:Guild Wars 2 suggestions/Method of Implementing Hovering/Flying|Discussion]])&lt;br /&gt;
&lt;br /&gt;
Flying as an Effect called &amp;quot;Hover&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Consider using a theoretical skill.&lt;br /&gt;
&amp;quot;While you maintain this Effect, target other ally Hovers. While hovering, target ally has 50% chance to dodge, +10% chance to critical attack, and +25% movement speed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For x seconds, all allies within earshot Hover. Caster is not affected.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Then the hover effect essentially has the player float off the ground, using an animation like a mursaat or any other hovering classes.  The affected target would still be constrained by the boundaries of the ground (thus maintaining planar gameplay), but would trigger a series of predetermined buffs/debuffs.&lt;br /&gt;
&lt;br /&gt;
Hover would influence the metagame:&lt;br /&gt;
&lt;br /&gt;
Pets/summons. Terrestrial Pets/Summons e.g. wolf (or moa) could not attack Hovering foes (without skills like &amp;quot;Pounce&amp;quot;), but Phoenix's, Eagles, and Ravens can. &lt;br /&gt;
&lt;br /&gt;
Hovering units vs. other Hovering units would negate bonuses or even trigger/disable other skills.  &lt;br /&gt;
&lt;br /&gt;
AI Bots can also be made to selectively choose to attack or ignore certain hovering targets, etc.&lt;br /&gt;
&lt;br /&gt;
Theoretical counters: &lt;br /&gt;
ranged skill: &amp;quot;Shoot arrow that deals x damage to target foe. If foe is Hovering, target foe is knocked down for x seconds&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Strike target foe for x lightning damage. If foe is Hovering, target foe is knocked down, and all skills are disabled for x seconds&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[User:P3hndrx|P3hndrx]] 05:00, 16 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
; Why this is a good idea&lt;br /&gt;
* It would be very neat to have parties with a mixture of ground and air units with dynamic properties.&lt;br /&gt;
* Adds to the original game mechanics that already work extremely well, and can be modified to maintain balance.&lt;br /&gt;
* Utilizes the additional movement axis without compromising edge boundaries.&lt;br /&gt;
&lt;br /&gt;
;Why it may not work out&lt;br /&gt;
* Additional character animations are required.&lt;br /&gt;
* Meticulous considerations for strategy.&lt;br /&gt;
* Some people want full control of their vertical movement.&lt;br /&gt;
* Players or the server could be overloaded due to amount of calculations needed.&lt;br /&gt;
* Would add a new mechanic that would make balance harder to achieve.&lt;br /&gt;
==Alternative==&lt;br /&gt;
Allow spellcasters to hover, and have it be a purely aesthetic effect having no relation to gameplay whatsoever.  Similar to how the [[Mursaat]] move.&lt;br /&gt;
&lt;br /&gt;
; Why this is a good idea&lt;br /&gt;
*It... looks cool?&lt;br /&gt;
&lt;br /&gt;
; Why this is a bad idea&lt;br /&gt;
*More developer work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   [[Category:Game mechanics suggestions]]&lt;br /&gt;
   [[Category:GW2 suggestions]]&lt;/div&gt;</summary>
		<author><name>71.17.254.129</name></author>
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