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	<title>ArenaNet:Guild Wars 2 suggestions/Minigames - Revision history</title>
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	<updated>2026-10-18T19:51:37Z</updated>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Guild_Wars_2_suggestions/Minigames&amp;diff=14915&amp;oldid=prev</id>
		<title>gww&gt;Aspectacle: moving suggestion from mainpage</title>
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		<updated>2008-06-23T23:48:00Z</updated>

		<summary type="html">&lt;p&gt;moving suggestion from mainpage&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet:Guild Wars 2 suggestions/Sidebox}}&lt;br /&gt;
===Kill and damage type minigame ([[ArenaNet talk:Guild Wars 2 suggestions/Minigames|Discussion]])===&lt;br /&gt;
&lt;br /&gt;
It would be fun to include a minigame which periodically rewards the character for completing a number of in-game goals. For instance killing a certain number of a certain monster type, killing a certain number of monsters with a particular type of damage, picking up loot of a certain type.  The rewards could be reputation points, random loot, consumables.&lt;br /&gt;
&lt;br /&gt;
An example of this in another game is Hellgate: London.  A player is given three goals represented by 3 icons with numbers over them on the HUD.  These count down as the player kills a monster or picks up some loot.  When all are completed a random drop of loot occurs and the game resets with new goals and you start over.  The goals are retained over instances.&lt;br /&gt;
&lt;br /&gt;
; Why this is a good idea&lt;br /&gt;
* It is a fun addition adding interest to picking up even dull loot.&lt;br /&gt;
* Encourages users to change weapons or pick different skills in PvE to try to complete the goals.&lt;br /&gt;
&lt;br /&gt;
;Why it may not work out&lt;br /&gt;
* The loot mechanism is well suited to Hellgate but may not translate well to Guild Wars.&lt;br /&gt;
* How to determine kill counts in a group?  How to determine damage type of the killing blow?  There is complexity here which might be difficult to implement.  &lt;br /&gt;
* Would this work for individuals or as a team?  A monk for instance when monking for a team wouldn't directly kill anything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   [[Category:Game mechanics suggestions|{{SUBPAGENAME}}]]&lt;br /&gt;
   [[Category:GW2 suggestions|{{SUBPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>gww&gt;Aspectacle</name></author>
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