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		<title>gww&gt;Slarynn: /* Prestige Guilds (Discussion) */</title>
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		<updated>2008-07-02T13:55:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Prestige Guilds (Discussion)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet:Guild Wars 2 suggestions/Sidebox}}&lt;br /&gt;
===Prestige Guilds ([[ArenaNet talk:Guild Wars 2 suggestions/Prestige Guilds|Discussion]])===&lt;br /&gt;
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This is something I thought of whilst playing a certain other popular MMO yesterday.&lt;br /&gt;
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The basic concept would be that not all Guild Halls/bases are obtainable through conventional methods (i.e. gold, or Celestial Sigils, which amounts to buying with gold anyway).&lt;br /&gt;
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Instead, when a certain dungeon/region is wiped out through Guild effort, or a certain line of quests specific to the zone are completed, the area will then become the Guild's new base of operations, until they're ready to take on a more fortified region.&lt;br /&gt;
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I'm not sure quite how it would be implemented in GW2, but since the game is planned to have many instanced areas, that would be a good start (since other Guilds would be after the same areas). Of course it would only be in addition to standard Guild halls obtainable through purchase; I just think it would be a nice opportunity for Guild-wide achievements and another means for a guild to demonstrate their power/status besides their gold supply.&lt;br /&gt;
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If a suggestion along these lines has already been made, then I apologize - but I did search thoroughly and turned up with nothing.&lt;br /&gt;
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&lt;br /&gt;
;Why this is a good idea&lt;br /&gt;
* &amp;amp;nbsp; It's a nice goal to work towards that doesn't necessarily involve PvP&lt;br /&gt;
* &amp;amp;nbsp; It would present a beneficial achievement besides a mere number&lt;br /&gt;
&lt;br /&gt;
;Why it may not work out&lt;br /&gt;
* &amp;amp;nbsp; Workload. I understand it would likely require the areas in question to be designed and created from scratch, unless the concept could rely on areas that would already exist in-game for other purposes (abandoned outposts, etc).&lt;br /&gt;
* &amp;amp;nbsp; Lack of interest? I don't see how this couldn't appeal to a significant number of players, as it would be entirely optional, just as PvP/GvG is, but I suppose it's possible that it would be a total flop o_O !&lt;br /&gt;
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- [[User:Slarynn|Slarynn]] 13:55, 2 July 2008 (UTC)&lt;br /&gt;
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   [[Category:Guild suggestions|{{SUBPAGENAME}}]]&lt;br /&gt;
   [[Category:GW2 suggestions|{{SUBPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>gww&gt;Slarynn</name></author>
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