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	<title>ArenaNet:Guild Wars 2 suggestions/Private explorable areas from GW1 - Revision history</title>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Guild_Wars_2_suggestions/Private_explorable_areas_from_GW1&amp;diff=15082&amp;oldid=prev</id>
		<title>gww&gt;Azalea Ina Dorada at 23:37, 12 August 2008</title>
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		<updated>2008-08-12T23:37:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet:Guild Wars 2 suggestions/Sidebox}}&lt;br /&gt;
=== Private explorable areas, or infinite worlds? ([[ArenaNet talk:Private explorable areas from GW1|Discussion]]) ===&lt;br /&gt;
&lt;br /&gt;
Private explorable areas should be in GW2 too, but in a different way, because spawn camping will be annoying. Players could choose a setting saying whether or not they will enter a private or public explorable area. The player's party would all be informed, and they would have to accept either setting before leaving the town or outpost.&lt;br /&gt;
&lt;br /&gt;
Actually, a better way to fix the problem of one open server per world would be to have an infinite number of worlds; the only problems being:&lt;br /&gt;
#If the area would have lots of players farming. They would kill monsters faster than they could respawn.&lt;br /&gt;
#If this would happen (Which it would) players would have to change worlds to find more enemies.&lt;br /&gt;
#But with only limited number of world's and more and more players joining in everywhere would be crammed full and nobody would play.&lt;br /&gt;
#The only way to fix this. Would be to either have players have a choice of having a private server. Or (Even better) having an infinite number of world's.&lt;br /&gt;
&lt;br /&gt;
; Why this is a good idea&lt;br /&gt;
* &amp;amp;nbsp; Spawn camping would be very boring and annoying&lt;br /&gt;
* &amp;amp;nbsp; There wouldn't be any spawn camping if players could still have privates if they want&lt;br /&gt;
* &amp;amp;nbsp; Triples the game's playability&lt;br /&gt;
&lt;br /&gt;
; Why this is not a good idea&lt;br /&gt;
* &amp;amp;nbsp; Requires additional coding to a game that is already being developed to be an open world&lt;br /&gt;
* &amp;amp;nbsp; Multiple game features that are part of GW2 won't be possible with private instancing&lt;br /&gt;
* &amp;amp;nbsp; Missions and dungeons (where the high-end loot drops) will be instanced. &lt;br /&gt;
* &amp;amp;nbsp; Infinitive servers means there won't be large-scale World PvP, because there wouldn't be enough players per server. &lt;br /&gt;
&lt;br /&gt;
   [[Category:PvE suggestions|{{SUBPAGENAME}}]]&lt;br /&gt;
   [[Category:GW2 suggestions|{{SUBPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>gww&gt;Azalea Ina Dorada</name></author>
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