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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Guild_Wars_2_suggestions/Profession_Specializations&amp;diff=15128&amp;oldid=prev</id>
		<title>gww&gt;Guildhunter96: /*  (Discussion) */</title>
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		<updated>2008-11-23T00:05:01Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;(Discussion)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet:Guild Wars 2 suggestions/Sidebox}}&lt;br /&gt;
===&amp;lt;!-- The name of your idea --&amp;gt; ([[ArenaNet talk:Guild Wars 2 suggestions/Profession Specializations|Discussion]])===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!- Alright, before you start flaming, even I'm not sure about this idea, it just popped into my head so I thought I'd post it. So here is my basic idea. So you start the game with the generic name for each class. You play for a while until you leave the &amp;quot;Nub&amp;quot; area, and then you are granted a choice in which secondary attribute you wish to specialize in. This would not decrease your power in other attributes, but it would give you a bonus to your specialization. This bonus would probably be +2, and would replace the headgear system (no more helmet +1 bonuses). Each specialized &amp;quot;Class within a class&amp;quot; would have its own basic name, along with maybe few armor sets. However, in combat it would still show &amp;quot;Mo/W&amp;quot; (You can still multi-class) In your Skill Screen, or whatever GW2 has, it would say, for example, &amp;quot;Cleric/Warrior&amp;quot; if you specialized in protection prayers. I have a few examples for what to name the Specializations...&lt;br /&gt;
:Monk-&amp;gt;(Sage-Protection Prayers)(Priest-Healing Prayers)(Cleric-Smiting Prayers)&lt;br /&gt;
:Warrior-&amp;gt;(Knight-Tactics)(Swordsman-Sword Mastery)(Footman-Hammer mastery) (Berzerker-Axe Mastery)&lt;br /&gt;
:Elementalist-&amp;gt;(Pyromancer- Fire Magic)(Hydromancer-Water Magic)(Geomancer-Earth Magic)(Aeromancer-Air Magic)&lt;br /&gt;
:Ranger-&amp;gt;(Tamer-Beast Mastery)(Archer-Marksmanship)(Wanderer-Wilderness Survival)&lt;br /&gt;
:Mesmer-&amp;gt;(Magician-Illusion)(Corrupter-Inspiration)(Chaot-Domination)&lt;br /&gt;
:Necromancer-&amp;gt;(Cultist-Blood)(Reaper?-Death Magic)(Sorceror-Curses)&lt;br /&gt;
&lt;br /&gt;
If GW2 has new classes, I'm sure this could somehow be adapted. Honestly, the whole idea is more of a novelty than anything, other than the attribute bonuses. If you have a better idea, then wherever there is a &amp;quot;?&amp;quot; then please type it in. One last thing...players could choose whether or not they would like to see their, and other people's Specializations in their name as a Prefix (Say &amp;quot;Pyromancer, Joseph Canaro&amp;quot;, or &amp;quot;Sorceror, Emo Duck&amp;quot; - --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Please only include related ideas on a page.  Please use &amp;quot;Show preview&amp;quot; before you submit to check how it looks. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- You can delete all of the help text and tags. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Why this is a good idea&lt;br /&gt;
* Well, its not a GREAT idea, but I think its just a clever little addition to the game&lt;br /&gt;
* Because people like to display their favorite gameplay style.&lt;br /&gt;
&lt;br /&gt;
;Why it may not work out&lt;br /&gt;
* People may want to Spec multiple times, and get angry.&lt;br /&gt;
* Others may feel that it is overpowered to allow say, a nuker, or a healer to increase their power&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   [[Category:Profession suggestions|{{SUBPAGENAME}}]]&lt;br /&gt;
   [[Category:GW2 suggestions|{{SUBPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>gww&gt;Guildhunter96</name></author>
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