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	<title>ArenaNet:Guild Wars 2 suggestions/Profession combinations - Revision history</title>
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		<title>90.211.116.230: /*  (Discussion) */</title>
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		<updated>2008-09-12T18:42:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;(Discussion)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet:Guild Wars 2 suggestions/Sidebox}}&lt;br /&gt;
===&amp;lt;!-- The name of your idea --&amp;gt; ([[ArenaNet talk:Guild Wars 2 suggestions/Dual proffessions change characters overall|Discussion]])===&lt;br /&gt;
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In GW2, there could be a way of changing your character overall when choosing your 2 professions.  For example a warrior/monk could become a paladin, or say a ranger/assasin a theif.  There could just be these names and appearances for these multi classes instead of just having the 2 professions. These variations of class could have different armour styles and overall body appearances.  In addition to this, there could also be class unique attributes and skills.  Imagine a warrior/assasin, it could be more a samurai, with lower armour and health but higher speed and attack.  And a special skill could be a cricital hit.Another idea could be proffesion combination skills such as warrior/dervish a cresent moon sword skill maybe?&lt;br /&gt;
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; Why this is a good idea&lt;br /&gt;
* More variation to characters, such as different appearances and armours for the different variations of a class.&lt;br /&gt;
* More variation to the way the game is played and tactics used.&lt;br /&gt;
* Answer for -what would a warrior/ranger be called?- Barbarian =DD&lt;br /&gt;
*E/W ....&amp;quot;BattleMage&amp;quot; FTW! I'd play that!&lt;br /&gt;
;Why it may not work out&lt;br /&gt;
* Loopholes could expose more powerful combanations.&lt;br /&gt;
* A damn whole lot more to program and animate.&lt;br /&gt;
* Have to create a bunch of classes for crazy combinations for example, what would a warrior/ranger be called?&lt;br /&gt;
* If you're going to have different armour art/body styles then it's nearly a different profession, albeit just borrowing skills from other classes. That's 64 different 'classes' constituting 64 names, 640 different armour arts (There were about 10-12 different armours per profession in prophecies alone, not to include the now appx. 30 armour arts which would mean 1,920 armour arts by the time they included three expansions).&lt;br /&gt;
* There would be a lot of work going into armour/skills/names that people would never use - how many people use a E/W? Me/P?&lt;br /&gt;
* Only useful if very limited, otherwise you just get say 56 extra classes. A few cross-class skills might be nice, but not much more than that.&lt;br /&gt;
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   [[Category:Profession suggestions|{{SUBPAGENAME}}]]&lt;br /&gt;
   [[Category:GW2 suggestions|{{SUBPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>90.211.116.230</name></author>
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