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	<title>ArenaNet:Guild Wars 2 suggestions/Psycher - Revision history</title>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Guild_Wars_2_suggestions/Psycher&amp;diff=15130&amp;oldid=prev</id>
		<title>gww&gt;Borotvaltgandalf: ArenaNet:Guild Wars 2 suggestions/Psychonaut, Psychonist or Psychomancer moved to ArenaNet:Guild Wars 2 suggestions/Psycher: preventing copyright problems with name suggestion</title>
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		<updated>2008-12-04T14:48:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;a href=&quot;/index.php?title=ArenaNet:Guild_Wars_2_suggestions/Psychonaut,_Psychonist_or_Psychomancer&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;ArenaNet:Guild Wars 2 suggestions/Psychonaut, Psychonist or Psychomancer (page does not exist)&quot;&gt;ArenaNet:Guild Wars 2 suggestions/Psychonaut, Psychonist or Psychomancer&lt;/a&gt; moved to &lt;a href=&quot;/wiki/ArenaNet:Guild_Wars_2_suggestions/Psycher&quot; title=&quot;ArenaNet:Guild Wars 2 suggestions/Psycher&quot;&gt;ArenaNet:Guild Wars 2 suggestions/Psycher&lt;/a&gt;: preventing copyright problems with name suggestion&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet:Guild Wars 2 suggestions/Sidebox}}&lt;br /&gt;
===&amp;lt;!-- The name of your idea --&amp;gt; ([[ArenaNet talk:Guild Wars 2 suggestions/Psychonaut, Psychonist or Psychomancer|Discussion]])===&lt;br /&gt;
This would be a profession that would '''not''' be like the Mesmer. Even though at first it might seem like it.&lt;br /&gt;
&lt;br /&gt;
The name can be chosen by Anet. But suggestions would be Psychonaut, Psychonist or Psychomancer. Lets just call this profession the &amp;quot;Psycher&amp;quot; for now. All the example skill parameters can (of course) and should, in some cases, be edited by Anet.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Psycher&amp;quot; could attack and move objects (Small obstacles ,enemes, allyes and him/herself) with psychic energy. The &amp;quot;psycher&amp;quot; would have its own weapon type. Which would be a Gautlet. The gauntlet would be a sort of Glove that would be a 1 handed weapon. It would act like an wand. It would be weaker but faster, and with it the &amp;quot;Psycher&amp;quot; could send normal psychic energy missiles. As a fire wand would send out normal fireballs. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Psycher&amp;quot; would also have 30 basic max energy.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Psycher&amp;quot; would have 4 Attributes. They would be:&lt;br /&gt;
&lt;br /&gt;
* Mental concentration (Primary)&lt;br /&gt;
For each 2 ranks of Mental concentration all your skills recharge 1 second faster. Skills from this attribute mostly focus on buffing your other skills a bit in different ways.&lt;br /&gt;
Example skills:&lt;br /&gt;
&lt;br /&gt;
''Mental reincarnation''&lt;br /&gt;
Enchantment spell. For 2...9 seconds. You gain 5 health and 1...2 energy each time you cast a spell or attack.&lt;br /&gt;
Energy cost: 5. Casting/Using time: 1 Second. Recharge time: 15 Seconds.&lt;br /&gt;
&lt;br /&gt;
''Concentrated death''&lt;br /&gt;
Skill. This skill's effect stays on you even if you die. It ends when you are resurrected by a resurrection skill. When the effect of the this skill ends. Your health and energy recharge fully.&lt;br /&gt;
Energy cost: 30. Casting/Using time: 5 Seconds. Recharge time: 10 seconds.&lt;br /&gt;
&lt;br /&gt;
* Energy concentration&lt;br /&gt;
No inherent affect.&lt;br /&gt;
Skills from this attribute mostly focus on attacking enemies. Some skills could cause Blindness for a short period of time.&lt;br /&gt;
Example skills:&lt;br /&gt;
&lt;br /&gt;
''Pulse''&lt;br /&gt;
Spell. Sends one missile to all enemies within earshot. Each Deals 5...40 damage.&lt;br /&gt;
Energy cost: 10. Casting/Using time: 2 Seconds. Recharge time: 10 seconds.&lt;br /&gt;
&lt;br /&gt;
''Psychic energy''&lt;br /&gt;
Spell. Sends out a missile deals 5...50 damage. The victim is blinded for 1...3 seconds.&lt;br /&gt;
Energy cost: 5. Casting/Using time: 1 Second. Recharge time: 3 seconds. &lt;br /&gt;
&lt;br /&gt;
* Mental power&lt;br /&gt;
No inherent affect.&lt;br /&gt;
Skills from this attribute would focus on moving objects, enemies and evading attacks by moving yourself.&lt;br /&gt;
Example skills:&lt;br /&gt;
&lt;br /&gt;
''Telekinetic evasion''&lt;br /&gt;
Enchantment spell. For 4...9 seconds The next 1...3 physical attacks made on you have a 60%...75% chance of missing. This enchantment ends if you loose more than 40% of your health.&lt;br /&gt;
Energy cost: 5. Casting/Using time: 1 Second. Recharge time: 15 seconds.&lt;br /&gt;
&lt;br /&gt;
''Levitation''&lt;br /&gt;
Skill. (Raises the player up in the air) Levitate for 5...13 seconds. While levitating, melee attacks made against cant hit. When levitating, Skills cost 5 more energy and you loose 1 energy every time you attack. You can move while you are levitating.&lt;br /&gt;
Energy cost 10. Casting/Using time: 4 Seconds. Recharge time: 30 Seconds.&lt;br /&gt;
&lt;br /&gt;
''Mental pulse''&lt;br /&gt;
Spell. Target enemy is knocked down for 1...2 seconds. If you are affected by a hex or you are blind. You loose 10 health.&lt;br /&gt;
Energy cost: 5. Casting/Using time: 2 Second. Recharge time: 10 seconds.&lt;br /&gt;
&lt;br /&gt;
* Gauntlet control&lt;br /&gt;
Levels in this Attribute would increase the attack speed of the gauntlet more than the damage.&lt;br /&gt;
Skills from this attribute would focus on Gauntlet attacks.&lt;br /&gt;
Example skills:&lt;br /&gt;
&lt;br /&gt;
''Attackers signet''&lt;br /&gt;
Signet. For 5 seconds. You attack +15% Faster.&lt;br /&gt;
Recharge time: 35 seconds seconds.&lt;br /&gt;
&lt;br /&gt;
''Psychotic blow''&lt;br /&gt;
Gauntlet attack. This attack deals +10 damage for each spell you have casted for the last 4...7 seconds. (Max +50 damage). If you have caused a hex or a condition for 4...2 seconds. -15 damage Is subtracted from the damage bonus.&lt;br /&gt;
Energy cost: 15. Recharge time: 5 seconds.&lt;br /&gt;
&lt;br /&gt;
With the races:&lt;br /&gt;
&lt;br /&gt;
The Asuras would be the best in Mental power.&lt;br /&gt;
&lt;br /&gt;
The Charr would be the best in Energy consentration.&lt;br /&gt;
&lt;br /&gt;
The Norn would be the best in Gauntlet control.&lt;br /&gt;
&lt;br /&gt;
The others would be neutral.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Why this is a good idea&lt;br /&gt;
* &amp;amp;nbsp; This would add a completely different profession to the game.&lt;br /&gt;
* And by this it could also add a completely new style of play to the game.&lt;br /&gt;
* &amp;amp;nbsp; This would be fun to play because would be different from other professions. As said already.&lt;br /&gt;
&lt;br /&gt;
;Why it may not work out&lt;br /&gt;
* &amp;amp;nbsp; Some players might find ways of miss use of this profession.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   [[Category:Profession suggestions|{{SUBPAGENAME}}]]&lt;br /&gt;
   [[Category:GW2 suggestions|{{SUBPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>gww&gt;Borotvaltgandalf</name></author>
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