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	<title>ArenaNet:Guild Wars 2 suggestions/Race-Specific Skills - Revision history</title>
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		<title>gww&gt;Tenshi Samshel: /* Race Specific Skills(Discussion) */</title>
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		<updated>2008-09-30T18:03:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Race Specific Skills(Discussion)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet:Guild Wars 2 suggestions/Sidebox}}&lt;br /&gt;
===Race Specific Skills([[ArenaNet talk:Guild Wars 2 suggestions/Race-Specific Skills|Discussion]])===&lt;br /&gt;
&lt;br /&gt;
Each race in GW2 should have skills which are only available to members of that race. Things like giving the Charr biting and clawing attacks or the Asura energy-saving enchantments, are generally what I have in mind. I'm not saying that these skills should necessarily be oriented towards a single theme for each race, but that would be the assumption.&lt;br /&gt;
&lt;br /&gt;
; Why this is a good idea&lt;br /&gt;
* Allows for some additional race-specialization without too drastically affecting the balance of the game&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Why it may not work out&lt;br /&gt;
* If handled badly, could result in serious weakening and/or overpowering of certain race-profession combinations&lt;br /&gt;
* If these skills of each race are in a distinct 'area' (like charr getting attacks and asura energysaving skills) they will be very profession-based, a charr monk or asuran warrior would be quite useless. One could however consider having one skill tied to each profession, kind of like the Factions luxon/kurzick skills. Like these they could have distinct looks for each race, while doing effectively the same, keeping the balance intact.&lt;br /&gt;
&lt;br /&gt;
   [[Category:Race suggestions|{{SUBPAGENAME}}]]&lt;br /&gt;
   [[Category:GW2 suggestions|{{SUBPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>gww&gt;Tenshi Samshel</name></author>
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