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	<title>ArenaNet:Guild Wars 2 suggestions/Randomly generated mob appearances - Revision history</title>
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	<updated>2026-10-18T05:43:24Z</updated>
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		<title>70.242.124.209: /* Randomly generated mob appearances (Discussion) */</title>
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		<updated>2009-01-23T21:37:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Randomly generated mob appearances (Discussion)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet:Guild Wars 2 suggestions/Sidebox}}&lt;br /&gt;
===Randomly generated mob appearances ([[ArenaNet talk:Guild Wars 2 suggestions/Randomly generated mob appearances|Discussion]])===&lt;br /&gt;
&lt;br /&gt;
With which I mean, for example, when you encounter a Kournan paragon enemy, why don't they have his/her face, hairstyle and color, height and gender randomly generated from the same templates as the playable characters? Their appearance now makes you feel like you're fighting Storm Troopers.&lt;br /&gt;
Perhaps, this could also be implemented in GW 1.&lt;br /&gt;
&lt;br /&gt;
Perhaps, mobs should make more use of /emotions to make them more lively. If your party just got wiped for instance, you should see the enemy taunting/dancing/playing the violin, or when they are not on patrol, you could see them picnicking, playing rock-paper-scissors or practising for their garage band.&lt;br /&gt;
&lt;br /&gt;
; Why this is a good idea&lt;br /&gt;
* Gives a more realistic gameplay;&lt;br /&gt;
* Adds more humor to the game.&lt;br /&gt;
&lt;br /&gt;
;Why it may not work out&lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   [[Category:Race suggestions|{{SUBPAGENAME}}]]&lt;br /&gt;
   [[Category:GW2 suggestions|{{SUBPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>70.242.124.209</name></author>
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