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	<title>ArenaNet:Guild Wars 2 suggestions/Skill ideas collaboration - Revision history</title>
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		<title>151.200.19.214: /* Duplicate skills in the skill bar */</title>
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		<updated>2009-04-08T18:38:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Duplicate skills in the skill bar&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet:Guild Wars 2 suggestions/Sidebox}}&lt;br /&gt;
==Skills ([[ArenaNet talk:Guild Wars 2 suggestions/Skill ideas collaboration#Skills|Discussion]])==&lt;br /&gt;
&lt;br /&gt;
There have been many broad suggestions for skills and this is where they should go.&lt;br /&gt;
&lt;br /&gt;
===More skill slots===&lt;br /&gt;
It has been suggested that there should be a larger skill bar.&lt;br /&gt;
&lt;br /&gt;
;Why this is a good idea&lt;br /&gt;
*Allows more versitility.&lt;br /&gt;
*Improves the viability of niche skills.&lt;br /&gt;
&lt;br /&gt;
;Why it may not work out&lt;br /&gt;
*Harder to balance.&lt;br /&gt;
*Problematic for professions with too many energy management skills.&lt;br /&gt;
*Problematic for professions with too many cheap skills balanced by high recharge times.&lt;br /&gt;
*Would hinder the actual use of skill in regards to skill combination, thus affecting one of the major things that makes Guild Wars what it is.&lt;br /&gt;
&lt;br /&gt;
===Unlimited skill slots===&lt;br /&gt;
It has been sugested that skill bar size should be effectively unlimited. Giving some skills shared cooldowns could prvent stacking problems.&lt;br /&gt;
&lt;br /&gt;
;Why this is a good idea&lt;br /&gt;
*Allows more versitility.&lt;br /&gt;
*Could be easier to balance due to the lower number of possible builds.&lt;br /&gt;
*Improves the viability of niche skills.&lt;br /&gt;
&lt;br /&gt;
;Why it may not work out&lt;br /&gt;
*Could be harder to balance.&lt;br /&gt;
*Less build diversity.&lt;br /&gt;
*More complicated interface.&lt;br /&gt;
&lt;br /&gt;
===Multiple Elites===&lt;br /&gt;
It has been suggested that characters should be able to use multiple elite skills at once.&lt;br /&gt;
;Why this is a good idea&lt;br /&gt;
*Allows more versatility.&lt;br /&gt;
*Allows less diversity.&lt;br /&gt;
&lt;br /&gt;
;Why it may not work out&lt;br /&gt;
*Hard to balance.&lt;br /&gt;
&lt;br /&gt;
===Lesser and Greater Elites===&lt;br /&gt;
It has been suggested that there should be two kinds of elites, a greater and a lesser elite. The greater elite skill should be what the elite skills are now and the lesser elite skill should be closer to elite status, but not quite there.&lt;br /&gt;
;Why this is a good idea&lt;br /&gt;
*Allows less diversity.&lt;br /&gt;
&lt;br /&gt;
;Why it may not work out&lt;br /&gt;
*Hard to balance.&lt;br /&gt;
&lt;br /&gt;
===Dual profession skills===&lt;br /&gt;
If the secondary profession system is kept, some skills could rquire having two specific professions, in either combination.&lt;br /&gt;
;Why this is a good idea&lt;br /&gt;
*Promotes less versatility.&lt;br /&gt;
&lt;br /&gt;
;Why it may not work out&lt;br /&gt;
&lt;br /&gt;
===Reserved skill slots===&lt;br /&gt;
Some or all skill slots could be reserved for speciifc types of skills.&lt;br /&gt;
;Why this is a good idea&lt;br /&gt;
*Promotes less build versatility.&lt;br /&gt;
*Can be used to balance more skill slots.&lt;br /&gt;
;Why it may not work out&lt;br /&gt;
*It sounds really cool and all, but it's too limiting! what if there's a slot saved 4 a ressurection and some1 wants to go with a solo build?&lt;br /&gt;
&lt;br /&gt;
===Configurable skills===&lt;br /&gt;
Have some skills that are configurable by the player. &lt;br /&gt;
The player can adjust one to do more damage by increasing the recharge time, for example.&lt;br /&gt;
Or increase the range on another by increasing the energy cost.&lt;br /&gt;
Whether the player can adjust them on the fly, or only in town is a separate concern.&lt;br /&gt;
;Why this is a good idea&lt;br /&gt;
*Less skill quantity can still allow more diversity.&lt;br /&gt;
;Why it may not work out&lt;br /&gt;
*Balancing might be more complex&lt;br /&gt;
===Duplicate skills in the skill bar===&lt;br /&gt;
Allow the player to put the same skill in more than one skill slot.&lt;br /&gt;
;Why this is a good idea&lt;br /&gt;
*Fair because the player would sacrifice having a different skill to gain any advantage of a duplicate skill.&lt;br /&gt;
*The player may want to spam a particular skill that has a long recharge time.&lt;br /&gt;
;Why it may not work out&lt;br /&gt;
*Balancing might be more complex&lt;br /&gt;
* builds could be invincible if combined with above suggestions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   [[Category:Game mechanics suggestions|{{SUBPAGENAME}}]]&lt;br /&gt;
   [[Category:GW2 suggestions|{{SUBPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>151.200.19.214</name></author>
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