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	<title>ArenaNet:Guild Wars 2 suggestions/Skill point-buy system - Revision history</title>
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	<updated>2026-10-18T08:51:25Z</updated>
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		<title>gww&gt;Gordon Ecker: /* No level (Discussion) */</title>
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		<updated>2008-10-17T03:53:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;No level (Discussion)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet:Guild Wars 2 suggestions/Sidebox}}&lt;br /&gt;
===No level ([[ArenaNet talk:Guild Wars 2 suggestions/Point-buy system|Discussion]])===&lt;br /&gt;
Rather than having the concept of character levels, Guild Wars 2 can adopt a point-but system for increasing your character's skills. Skills could still be based on attributes and/or grouped by profession, but rather than having them become more effective with attribute points, all skills possess a skill level.&lt;br /&gt;
&lt;br /&gt;
The experience points gained then becomes a type of resource as per the current skill points in Guild Wars. Players can use a character's experience points to increase the level of a skill. Of course, skills would need to have a max level to properly balance it.&lt;br /&gt;
&lt;br /&gt;
;Why this is a good idea&lt;br /&gt;
*It allows a skill-based development of one's character.&lt;br /&gt;
*May make things more flexible for the player by mix-and-matching skills from different skill trees or professions.&lt;br /&gt;
&lt;br /&gt;
;Why it may not work out&lt;br /&gt;
*Probably an entirely new set of mechanics to develop and balance.&lt;br /&gt;
*Exploitation and balance issues with regards to the speed of experience gain.&lt;br /&gt;
*Whenever you get a new skill, you would need to grind to make the skill useful.&lt;br /&gt;
&lt;br /&gt;
[[Category:Character suggestions|{{SUBPAGENAME}}]]&lt;br /&gt;
[[Category:GW2 suggestions|{{SUBPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>gww&gt;Gordon Ecker</name></author>
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