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	<title>ArenaNet:Guild Wars 2 suggestions/Sky environment - Revision history</title>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Guild_Wars_2_suggestions/Sky_environment&amp;diff=14973&amp;oldid=prev</id>
		<title>gww&gt;MoasRule: /* A city in the air... (Discussion) */</title>
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		<updated>2009-03-19T22:37:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;A city in the air... (Discussion)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet:Guild Wars 2 suggestions/Sidebox}}&lt;br /&gt;
&lt;br /&gt;
=== A city in the air... ([[ArenaNet talk:Guild Wars 2 suggestions/Sky environment#City in the air|Discussion]]) ===&lt;br /&gt;
Well how about a city in the air?? You can teleport by talking to a guy who gives u a ride on one of his flying Things. &lt;br /&gt;
It will look even more cool if it was over clouds &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Why this is a good idea&lt;br /&gt;
*Make the game more Fantasy and people love Fantasy&lt;br /&gt;
*Personally i think that sky diving out of a city suspended thousands of feet up in the air &lt;br /&gt;
*Vabbi, the Realm of Torment and the Tarnished Coast already have floating structures.&lt;br /&gt;
*Some ideas from early Factions development (before a series of floating islands were replaced with the Jade Sea) could be adapted for this area.&lt;br /&gt;
*In the loading screen for The Tarnished Coast, it shows floating islands.&lt;br /&gt;
&lt;br /&gt;
;Why it may not work out&lt;br /&gt;
*A floating city isn't exactly an original thought and you can bet your ass the devs have already thought of it and made a decision.  Also, would require crafting a different perspective of the game world, which would about double the time required to create areas.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*Connection to article: [[ArenaNet:Guild Wars 2 suggestions/Add_more_stuff_for_GW2#Gods.27_elite_areas_.28Discussion.29|Add more stuff for GW2/God's elite areas]]&lt;br /&gt;
&lt;br /&gt;
===Floating Continent===&lt;br /&gt;
&lt;br /&gt;
Players have already experienced the &amp;quot;continent&amp;quot; and the &amp;quot;underground dungeons&amp;quot;. Why not create a new level, a new floating world. There is the return of the dragon in GW2, right? Having a flying world, will give a more fantastic look when you look at the sky. Being a new type of world, it can be imagined to look in many different ways: ancient (old ruins and castles), modern (skyscrapers, flying cars, technology), hypnotic (spirits, ghosts) How will it be integrated in the story? Well, many things can happen in 200+ years from the GW1 time line. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Why this is a good idea &lt;br /&gt;
*it will add a new look to the GW world &lt;br /&gt;
*new players will always look to the sky and imagine how will it be there (because getting there will be possible later in the story) &lt;br /&gt;
Why it may not work out &lt;br /&gt;
*Anet does not have the time to create it, if it has not been in the schedule &lt;br /&gt;
&lt;br /&gt;
[[Category:World suggestions|{{SUBPAGENAME}}]]&lt;br /&gt;
[[Category:GW2 suggestions|{{SUBPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>gww&gt;MoasRule</name></author>
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