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		<title>gww&gt;MoasRule: /* Sea environment (Discussion) */</title>
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		<updated>2009-03-19T22:34:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Sea environment (Discussion)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet:Guild Wars 2 suggestions/Sidebox}}&lt;br /&gt;
=== Sea environment ([[ArenaNet_talk:Guild Wars 2 suggestions/Sea environment|Discussion]])===&lt;br /&gt;
&lt;br /&gt;
I think i would love and others to be more free swimming and it would be great if there can be underwater cites( connected with Asuran gates or swimming ). In the water i would like to have a pet and i really would like that i could fight krakens or underwater dragons or ride them. &lt;br /&gt;
&lt;br /&gt;
; Why this is a good idea&lt;br /&gt;
* Freedom and underwater playing&lt;br /&gt;
* Fully explore the possibility of the z Axis. &lt;br /&gt;
* Possibility of finding the submerged land of Orr.&lt;br /&gt;
* Possibly game content expansion of New Races, The Merman, The Turtles, The Amphibians.&lt;br /&gt;
* will not actually affect the Fire Elementalists Skills, they can work the same, only underwater. &lt;br /&gt;
* Story line wise, much to explore, the Cataclysm, the people of Orr, the Lost Scrolls all have to do with Charrs.&lt;br /&gt;
&lt;br /&gt;
;Why it may not work out&lt;br /&gt;
* Tough to implement. Really mean towards Fire Elementalists, the only skill they could use is Steam.&lt;br /&gt;
* Would have to think of a way to survive underwater for more than half a minute at a time.&lt;br /&gt;
&lt;br /&gt;
In [[The Movement of the World]] it says Orr was raised. Still, geat idea. [[MoasRule]]&lt;br /&gt;
&lt;br /&gt;
[[Category:World suggestions|{{SUBPAGENAME}}]]&lt;br /&gt;
[[Category:GW2 suggestions|{{SUBPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>gww&gt;MoasRule</name></author>
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